В каком году вышел doom 2

Обновлено: 06.07.2024

Update on our new classic DOOM releases:

The BethesdaNet login requirement was included for the Slayers Club, to reward members for playing the classic DOOM games.

The login should be optional, and we are working on changing the requirement to optional now.

— Bethesda (@bethesda) July 27, 2019

Оригинальная новость. Вчера Bethesda снова выпустила первые три части Doom на современных платформах. Игроки быстро выяснили, что программным изяществом новые версии классики отнюдь не отличаются: например, Doom и Doom II теперь требуют подключения к Сети.

На этом грехи обновлённых Doom не заканчиваются:

• Doom и Doom II «завёрнуты» в оболочку на движке Unity, а в начале показывают видеозаставки с логотипами разработчиков. Из-за этого компактные оригиналы размером по 40 мегабайт раздулись почти до 400 мегабайт.

• Пользователи Reddit сообщают, что в Doom на Switch музыка почему-то слегка медленнее оригинальной.

• Doom 3 по наполнению и техническим изменениям повторяет Doom 3: BFG Edition. Однако в новой Doom 3 полностью вырезаны мультиплеер и первые две части Doom, которые шли в комплекте с BFG Edition. Зато вернули тени от фонарика!

• Первая и вторая Doom выходили на Xbox 360 и обратно совместимы с Xbox One. Но после релиза обновлённых версий пользователи не могли скачать порты для Xbox 360. Bethesda заверила, что это была ошибка — судя по всему, её уже исправили.

Есть и плюсы: Doom и Doom II на консолях поддерживают многопользовательскую игру через сплитскрин, а Doom 3 для Nintendo Switch работает в родном разрешении при 60 кадрах в секунду.


Doom II (also known as Doom II: Hell on Earth) is the first sequel to Doom. It was released on September 30, 1994.

Contents

Story

The player once again takes the role of a lone Marine, an unnamed hero, who, after escaping Hell and being the only survivor, returns to Earth. He discovers that Earth has been invaded (as foreshadowed back in Doom I).

With all the major cities in the world in ruins, the remaining leaders plan to use spacecraft to transport the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains.

The Marine manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. Humanity escapes, and he sits quietly waiting for death, knowing he saved his species.

Then, the remaining humans discover the source of the hellish invasion: the Marine's hometown. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into Hell.

To close the portal, he must enter Hell again to stop the invasion. After journeying through its twisted surface, the Marine manages to confront the Icon of Sin, a gigantic demon, and kills it. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.

Gameplay

Doom II is not a dramatically different game from its predecessor. There were no significant technological developments and no major graphical improvements; gameplay still consists of the player navigating non-linear levels, picking up keys to unlock new areas, and killing as many monsters as possible.

Unlike Doom, Doom II takes place over a single continuous sequence of linked levels, with brief textual interludes in order to advance the story, whereas the original Doom separated eight levels each into three episodes and a bonus fourth episode with a text interlude shown after beating the eighth level of each episode. The intermission screens following each level show a simple background image instead of a map. The player can carry his weapons throughout the entire game (unless he is killed, of course), rather than starting from scratch several times as one episode ends and another begins.

The level design, as with Doom, is only loosely based on the areas the player is supposed to travel through. The initial third of the maps have a techbase theme as the player moves through the different military installations of the starport. Afterwards, as the player roams the cities and residential areas searching for the source of the infestation, the levels have an urban look and somewhat resemble terrestrial locations. Toward the end of the game, Hell has begun to merge with reality, and the final levels take place in a nightmarish, Dante-esque subterranean miasma of flowing lava and hot springs.

New enemies include the Heavy Weapon Dude (a.k.a. Chaingunner), Hell Knight, Mancubus, Revenant, Arachnotron, Pain Elemental, Arch-vile, and a new final boss. Being far more varied and innovative than the original Doom monsters, these dramatically changed the single-player gameplay.

The Wolfenstein SS from Wolfenstein 3D appears in the two secret levels, which are throwbacks in design (and music) to the Wolfenstein 3D. Also, a Commander Keen figure makes a cameo in the second secret level.

The player's only new weapon is the super shotgun (double-barreled shotgun). There is also one new powerup, the megasphere, and a few new decorations, including a burning barrel, a couple of lamps, six hanging mutilated corpses, and three other small pieces of gore.

Doom II required slightly more powerful hardware than its predecessor, due to having larger and more complicated maps with a larger amount of enemies.

Reviews and sales

Doom II went on to sell two million copies, making it the highest-selling id Software until it was eventually passed up by Rage in 2012. There was praise for its many new and varied enemies, and its innovative map design which aimed to be more non-linear than its predecessor. It also introduced the FPS multi-player world to MAP01: Entryway, which is regarded as one of the best deathmatch maps ever published, though some argue that MAP07: Dead Simple (Doom II) would hold that title of "best deathmatch level"..

In general, Doom II was well-received by the gaming community but was regarded in some areas as a disappointment. Its lack of major new features and its fairly homogeneous, sometimes drab level design were the biggest complaints. This was especially in comparisons made to later games such as Star Wars: Dark Forces and Duke Nukem 3D.

Unlike the original game, Doom II had no demo or shareware versions, and was available only through retail stores. Doom II was thus also known as the commercial version of the game, while the registered version was only available via mail order. (In 1995, however, the original was upgraded and also received a retail release.) Like Doom, Doom II received licensed ports after the fact to numerous additional platforms, including the Classic Mac, PlayStation, Sega Saturn, Game Boy Advance, and Xbox, although most of these ports included levels from both The Ultimate Doom and Doom II.

Doom II was re-released in the Doom 3 BFG Edition; however, this version is different in that the Nazi references were removed from MAP31 and MAP32.

Legal issues in Germany

According to the German Strafgesetzbuch §86a, the usage of unconstitutional symbols is forbidden outside of certain contexts such as research, teaching and others. Because the two secret maps called Wolfenstein and Grosse use swastikas, the German version does not contain these maps to prevent the game from being the subject of search and seizure procedures (as Wolfenstein 3D had been, which was banned for 20 years in Germany). This means that it is forbidden to sell, hire or otherwise give the game to anybody, although merely owning the game is legal.

On 31 December 1994 (date of official announcement), however, the game was put on the Index of the Bundesprüfstelle für jugendgefährdende Schriften (Medien), which means only that the game can not be advertised, sold, rented, or otherwise given to minors. This restriction applies to all versions of the game, except for the Game Boy Advance version.

The German release is engine version 1.666, and doom2.wad is a little bit smaller than its standard, as a result of the removed content. Under MS-DOS, when the player attempts to use the level warp cheat for either of the secret maps, the game instantly crashes, because the code for the maps is still there, but the maps are simply removed.

Following an appeal by Bethesda Softworks (now owning ID Software) Doom and Doom II have been taken from the Index of the Bundesprüfstelle für jugendgefährende Medien (BPjM). The restriction on the two games expired on 31 August 2011 following a meeting of the BPjM. The decision was based mainly on the fact that in context with modern day video games the violence depicted in Doom and Doom II can't be described as realistic anymore and its pixelated presentation makes it more cartoonish in nature. This didn't include the Doom II version containing the two Wolfenstein levels with its swastikas and SS soldiers.

In 2019, Doom II was struck from the index together with Wolfenstein 3D and is now available in Germany without restrictions.

Levels

The levels can be divided up into three episode-like sections, defined by their corresponding sky texture and separated by a textual intermission in addition to the standard intermission screen; as well as two secret levels. Additional textual interludes appear before MAP07, before each of the secret levels, and at the conclusion of the game.

В отличие от первой части, у Doom II не было shareware-версии. По словам ведущего программиста шутера Джона Кармака (John Carmack), разработчики решили не выпускать её из-за неудачного примера, которым послужила оригинальная Doom, — многие пользователи проходили только бесплатный эпизод и решали, что закончили всю кампанию.

В июне 2017-го года Джон Ромеро (John Romero), один из создателей Doom, продал на eBay свои дискеты со второй частью серии за неплохие деньги — 3 150 долларов США. Неудивительно: носители дожидались своего часа двадцать с лишним лет — настоящий музейный экспонат!

Среди основных геймплейных механик классических Doom — поиск секретов, которые затем подсчитываются в статистике прохождения уровня. В Doom 2 одна тайна была замурована настолько крепко, что её нормально раскрыли только спустя 24 года после релиза.

На уровне Industrial Zone есть секрет, который, как считалось ранее, невозможно получить, не нарушая правил игры. Сообщество знало о спрятанном секторе и видело его, потому что туда можно попасть через чит idclip с прохождением сквозь стены.

Геймеры думали, что этот момент в Doom 2 забагован. Игра засчитывает секрет, когда выполняется два условия: во-первых, центральная часть протагониста попадает в секретную зону; во-вторых, протагонист находится на той же высоте, что и секретная зона. Так вот, в «невозможной тайне» Industrial Zone пользователи не могли выполнить второе условие, потому что строение уровня не позволяло наступить на нужный кусок пола.

В других версиях Doom 2 убрали этот баг, однако в оригинале для MS-DOS он остался. В результате сообщество предполагало, что Industrial Zone нельзя завершить на 100 % без читов. Дескать, максимум — 90 %.


Однако спидраннер Zero Master внезапно расколол последнюю тайну Doom 2. Способ очень хитрый: нужно сделать так, чтобы элементаль боли подошёл к месту секрета и заспавнил потерянную душу над головой игрока в тот момент, как на эту голову опускается дверь. Таким образом тело протагониста на долю секунды проваливается в нужную зону и секрет засчитывается.

Вы можете увидеть этот момент в ролике ниже на 3:00. В записи Zero Master осилил Industrial Zone до конца, чтобы продемонстрировать заветные 100 % на экране статистики. Как пишут на Reddit, спидраннер стал первым геймером на Земле, у которого есть чистое сохранение с самым полным прохождением Doom 2 за почти 24 года существования игры.

На карте Monster Condo в Doom 2 тоже существует секрет, который считается забагованным, однако Zero Master разгадал его ещё в 2016-м. Таким образом, тайна Industrial Zone стала последней официальной загадкой Doom 2.

Достижение Zero Master закрепил один из ключевых создателей Doom 2 Джон Ромеро (John Romero) — он поздравил спидраннера и подтвердил, что секрет не могли расколоть 24 года.

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