Tony hawk s pro skater hd как поменять управление на пк

Обновлено: 03.07.2024

In this tutorial you will find steps to make x360ce work with Tony Hawk's Pro Skater HD. This method also works with any game – just do the same easy steps, no special skills needed to make any controller work as an Xbox 360 gamepad. Emulator allows your controller (joystick, wheel, gamepad, etc.) to operate as the most common device, recognized by most of the games without any additional settings and workarounds.

1. The first step is to download x360ce zip file from official site. You have to select 32 or 64 bit version (same as the version of Tony Hawk's Pro Skater HD you use). If you don’t know the version of your game or download wrong one accidentally, you will be notified later and have a chance to use another version.

2. Now we have to find the installation folder of your game. You can easily do this by looking into game shortcut settings or finding the game in your Steam library list. If you choose the Steam variant, right click the game name and select “Properties”.

How to use x360ce emulator with Tony Hawk

3. Navigate to “Local files” tab and press “Browse local files. ” button.

How to use x360ce emulator with Tony Hawk

4. Now you need to find the folder with Tony Hawk's Pro Skater HD executable. In the example picture they are located in Binaries / Retail subfolder. You need to extract downloaded x360ce ZIP file to folder with your game executable file.

How to use x360ce emulator with Tony Hawk

5. Click on x360ce exe file with the right mouse button and select “Run as administrator” from dropdown menu.

How to use x360ce emulator with Tony Hawk

6. You will see window with warning – “xinput 1_3.dll was not found. This file is required for emulator to function properly.” Don’t worry, just click “Create” button to make them appear.

How to use x360ce emulator with Tony Hawk

7. When x360ce will inform you that new device was detected, use automatic search for settings from internet – just hit “Next” button.

How to use x360ce emulator with Tony Hawk

8. Click “Finish”, when installation completed.

How to use x360ce emulator with Tony Hawk

9. Hit the “Auto” button to make all settings set to defaults. Confirm changes by clicking “Yes” in popup window. All the buttons will be filled automatically.

How to use x360ce emulator with Tony Hawk

10. Now just hit “Save” button to make all your settings saved. You can also change buttons assignment before hitting “Save”, if you like.

How to use x360ce emulator with Tony Hawk

Now you can normally launch Tony Hawk's Pro Skater HD and use your controller with x360ce emulator – it will be starting automatically with each game launch.

Денис Нефтерев

На экране выбора скейтера зажмите LT и вводите следующие коды:

Светослав Кит

Денис, да да, это к боксу, а мне для PC надо. Я ничего не смог набрать вообще. Зажимал шифт и набирал в разной последовательности гринд, грэб, флип, олли..

Денис Нефтерев

Светослав, вот нашел список открытий и что надо сделать (не коды, а подсказки):

Что бы открыть. --------------------. Вы должны:

Что бы открыть. --------------------. Вы должны:

Думаю переводить не надо, и так всё понятно..

Ещё есть какой то тренер, вроде как для PC версии.. Скачав не совсем понял что с ним делать, если получится - отпиши =)

Попробовал, игра совсем меня разочаровала, а я ведь ещё и не верил обзору от IgroMania.
На самом деле, полная фигня((((
Я ожидал намного большего от этой части.

А когда я увидел эмблему Unreal Engine на загрузочном экране вообще офигел - выходит каждый может скачать UDK, и написать похожий хлам за какое-то определённое время.
Я просто в ужасе. (((

Слава богу хоть на Windows 8 запускается, а иначе бы вообще с ума сошёл.

Видно что игра создана не для пользователя PC, а просто под него адаптирована. Также огорчило что нету автоматической адаптации под экран. Плюс ко всему и управление не обрадовало.
Как говорится - за что боролись на то и напоролись.

кому нужна классика с кнопками CVB идём в -->
--> Tony Hawks Pro Skater HD/THHDGame/Config/DefaultInput
и меняем там на то что указано ниже:

[Engine.PlayerInput]
.Bindings=(Name="Up", Command="PAD_Up__Press | onrelease PAD_Up__Release")
.Bindings=(Name="Down", Command="PAD_Down__Press | onrelease PAD_Down__Release")
.Bindings=(Name="Left", Command="PAD_Left__Press | onrelease PAD_Left__Release")
.Bindings=(Name="Right", Command="PAD_Right__Press | onrelease PAD_Right__Release")
.Bindings=(Name="W", Command="PAD_Up__Press | onrelease PAD_Up__Release")
.Bindings=(Name="S", Command="PAD_Down__Press | onrelease PAD_Down__Release")
.Bindings=(Name="A", Command="PAD_Left__Press | onrelease PAD_Left__Release")
.Bindings=(Name="D", Command="PAD_Right__Press | onrelease PAD_Right__Release")
.Bindings=(Name="NumpadEight", Command="PAD_RUp__Press | onrelease PAD_RUp__Release")
.Bindings=(Name="NumpadFour", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release")
.Bindings=(Name="NumpadSix", Command="PAD_RRight__Press | onrelease PAD_RRight__Release")
.Bindings=(Name="NumpadTwo", Command="PAD_RDown__Press | onrelease PAD_RDown__Release")
.Bindings=(Name="1", Command="PAD_L1__Press | onrelease PAD_L1__Release")
.Bindings=(Name="2", Command="PAD_R1__Press | onrelease PAD_R1__Release")
.Bindings=(Name="LeftShift", Command="PAD_L2__Press | onrelease PAD_L2__Release")
.Bindings=(Name="RightShift", Command="PAD_R2__Press | onrelease PAD_R2__Release")
.Bindings=(Name="Escape", Command="PAD_Start__Press | onrelease PAD_Start__Release")
.Bindings=(Name="BackSpace", Command="PAD_Select__Press | onrelease PAD_Select__Release")

.Bindings=(Name="XboxTypeS_DPad_Up", Command="PAD_Up__Press | onrelease PAD_Up__Release")
.Bindings=(Name="XboxTypeS_DPad_Down", Command="PAD_Down__Press | onrelease PAD_Down__Release")
.Bindings=(Name="XboxTypeS_DPad_Left", Command="PAD_Left__Press | onrelease PAD_Left__Release")
.Bindings=(Name="XboxTypeS_DPad_Right", Command="PAD_Right__Press | onrelease PAD_Right__Release")
.Bindings=(Name="XboxTypeS_Y", Command="PAD_RUp__Press | onrelease PAD_RUp__Release")
.Bindings=(Name="XboxTypeS_A", Command="PAD_RDown__Press | onrelease PAD_RDown__Release")
.Bindings=(Name="XboxTypeS_X", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release")
.Bindings=(Name="XboxTypeS_B", Command="PAD_RRight__Press | onrelease PAD_RRight__Release")
.Bindings=(Name="XboxTypeS_LeftShoulder", Command="PAD_L1__Press | onrelease PAD_L1__Release")
.Bindings=(Name="XboxTypeS_RightShoulder", Command="PAD_R1__Press | onrelease PAD_R1__Release")
.Bindings=(Name="XboxTypeS_LeftTrigger", Command="PAD_L2__Press | onrelease PAD_L2__Release")
.Bindings=(Name="XboxTypeS_RightTrigger", Command="PAD_R2__Press | onrelease PAD_R2__Release")
.Bindings=(Name="XboxTypeS_Start", Command="PAD_Start__Press | onrelease PAD_Start__Release")
.Bindings=(Name="XboxTypeS_Back", Command="PAD_Select__Press | onrelease PAD_Select__Release")
.Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
.Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
.Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2")
.Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookUp Speed=1.0 DeadZone=0.2")

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