Surviving mars как установить dlc

Обновлено: 05.07.2024




Edits tooltip to show list of students and their training progress.
Works for University, Sanatorium, and School.

Schools show the graduation age / the percent needed to get traits.

Requested by Tassyr.


Ignores most of the "errors", so you can place in more places.

The landscaping needs to override the BlockingObjects status otherwise you can't flatten next to/under buildings.
This will allow you to build regular buildings on top of others, turn off the .


If you have three rivals; this will add all the other rivals.
This adds the rival A.I. sponsors, they aren't the same as regular sponsors.

Includes mod option to limit the max number of rivals.

This mod doesn't work on saves that haven't been started wi.


Adds a button to each dome control panel to automatically or manually control the domes Birth Control Policy.

Modes:
In Auto Birth Mode the mod controls the Birth Control Policy button.
In Manual Birth Mode you control the Birth Control Policy button.


Automatically controls drone hubs workload all over the base by disassembling idle drones to prefabs and assembling them back to drones where they're needed.


NOTE: If you like this mod, please rate it, :-)

This allows the player to zoom out further when zoomed in on a sector.


v1.8.5 Oct 10th, 2021

Picard Patch Compatible

The Intelligent workplace selection and jobhunting A.I. for colonists.
Career A.I. introduces three new A.I.'s for colonists, an Intelligent Workplace Selection A.I. a Job Hunting A.


Make newly placed apartments use the "stairs" model.

Requested by John.


Press F6 to change the colour of selected/moused over object, or all objects of selected type

Use the "Default" checkbox to reset colours.

You can also use Shift+F6 or Ctrl+F6 for random colours and default colours.
.


Any colonists born/newly landed on mars with the Other gender will be randomly changed into Male/Female.

Requested by Olaf.


Makes the Change Skin button mean something. Some skins are from DLC.

The skin may not "stick" the first time it comes back from earth.
.


Contains stuff needed by most of my mods: Mod options, UI elements, and other stuff.

Translation(s):
Chinese (Simplified) by aiawar.


v1.3.0 Sept 28th, 2021

Picard Patch Compatible

This mod is new or save game compatible and can be turned off or removed anytime.

Colonist Rebalance replaces the random generation of your colonists.
The random race gen.


Extend length of pipes/cables/passages from 20 to 250.

Mod Options:
Build Distance: How many hexes you can build.
Passage Chunks: Passage length when bending (set it to the same as the dist if you're not sure).
Passage Walk Speed: How fast colonists move .


Shows lines between domes when they're close enough for passages to connect.

I use straight lines, instead of the angled passages, so it isn't perfect.
There is a chance that you'll be able to connect a dome that's another 1-5 hexes further away (dependan.


Shows grid radius around Drone Hubs, Rockets, and RC Commanders when you're in construction mode.
Press Numpad 3 to toggle grid anytime (rebind in game options).

Mod Options:
Hex Colour: Change colour of hex grids (default Rocket:green, RCRover:yellow, Dr.


Obsolete: Devs added this to base game (you can still use it, and it works better than their implementation).

Show dust grids for all dust generating buildings during construction of any building.
Press Numpad 2 to toggle grid anytime (rebind in game.


Show map sectors during construction (green for scanned).

Toggle in-game with mod options.

Requested by John.
.


Drones can now carry double the resources. Its as simple as changing a 1 to 2.


v4.2 Sept 7th, 2021

Picard Patch Compatible

Already built mechanized storage depots will now be speed controllable.
New normalization routines for the little storage pads in front of t.


Golden Rocket Ride Ship Logo

Does what it says on the tin, eh. mod page, blond chick riding a rocket, simple but effective.


Increases the work area for domes to 15 exterior hexes (default: 10). Go modestly larger, or go home.


Marks the ground around deposits so you can turn off the ugly signs and still see where they are.
Marks are sized depending on max amount.

Includes a Mod Option to always hide the signs (you can still select the invisible sign and see the amount).
An opti.


v2.1.0 Sept 7th, 2021

Picard Patch Compatible

I got tired of not knowing what time of day it was on Mars.
It uses the same mechanism as the Game Sol Indicator so it is lightweight using almost no resources.
.


It's an image of the map you can click on to move the camera around (useful for setting transport routes).
This is an image, so click target isn't perfect.

For those of us using ultrawide the image doesn't work that well.
There's a mod option to use my to.


v2.6.2 Sept 8th, 2021

Picard Patch Compatible

Mod Config Reborn is the next generation version of WayWockets original Mod Config.
Built as a team effort to keep this essential mod alive on the workshop through this.


Removes the chance for colonists to get Martianborn names.


Pauses the game when you start a new game or load a saved one.

Requested by testerb.
.


Definitely not a cheat.


Adds a rock you place to mark a lake spot (with a button to raise/lower the level).
This will ignore the uneven terrain limitation.

This is a purely visual mod.

Known Issues:
Rovers and whatnot will ignore the lake and walk through it.

If you want a mod.


Changes the colours of objects to random colours when placed.

If someone wants the colours reset, let me know and I'll add something to Expanded Cheat Menu or this (whatever is easier).

Requested by McKaby.


Compatible with Picard update (Space Race, Green Planet and Below&Beyond DLC's)

This mod changes the colours of Colonist Arrow icons to more distinctive colours.

I don't know if either of the major DLC's added new .


Compatible with Picard update (Space Race, Green Planet and Below & Beyond DLC's)

This mod changes the colours of the Vista and Research dome bonus map icons to more distinctive colours. I've often found that the Vi.


Red Rocket Ride,

Girl riding a rocket, what more is there to say.


This mod grants a new repeatable Social research very late in the game that enables you to unlock further breakthrough techs. This enables you to unlock all breakthrough techs throughout a single game.

© Valve Corporation. Все права защищены. Все торговые марки являются собственностью соответствующих владельцев в США и других странах. Политика конфиденциальности | Правовая информация | Соглашение подписчика Steam | Возвраты


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Дополнительный контент для

Особые предложения


«Главные особенности Новая база: стройте колонию в пещерах и лавовых трубах под поверхностью Марса. Копайте вверх и вглубь: добывайте ресурсы под поверхностью планеты и за ее пределами. Новые открытия: древо исследований «Разведка и экспансия» открывает новые возможности по изучению планеты.»


«Обретите внутренний мир и размеренно переделывайте Красную планету под себя с набором Mars Lifestyle Radio. Главные особенности набора Mars Lifestyle Radio: ◾16 песен ◾4 исполнителя ◾Около 70 минут музыки»


«Новые постройки из первого набора Content Creator Pack для Surviving MarsВ наборе In-Dome Buildings Pack:Жилье — людям:◾ «умные» квартиры;◾ дом для пожилых;◾ детский сад.Под крышей купола твоего:◾ медпункт;◾ пост охраны;◾ больница;◾ мастерская телестудии;◾ школьная высотка.»

10 сен в 4:47


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1 Please, do not buy Surving Mars or the dlc Below and Beyond. Despite the nice trailer for Below und Beyond I expected a bug-riddled experience, because of the former work of this developer. But I did not expect that a small, free update which only added only one useless building and two features which already where covered by mods completly break the game. I have no faith that the developer will fix it with Mondays Hotfix, or any other Hotfix which may or may not come in near future.
I love Survivng Mars, but this is not acceptable.
Therefore I urge you: do not buy Surviving Mars or any dlc. Try to get a refund and write a negative Steam-Review.
We cannot let the developer get away with this behavior, and the only way this company understand is about money. 10 сен в 5:10 You should at least have waited till Monday to see if they come through. 10 сен в 5:23 This is why they either should’ve kept the game as is without abstraction’s work or have brought haemimont back, which sadly neither is possible at this point 10 сен в 5:31


1 You should at least have waited till Monday to see if they come through. maybe just maybe . dont release half baked bread filled with insects ? 10 сен в 9:05 You should at least have waited till Monday to see if they come through.
They won't fix the game on Monday. They will propably fix 2-3 minor bugs and will unintentionally add one additional bug. Then they will apologize and promise they will fix it in the next week or two. . until nobody will care for this game anymore.
We had this with the tourism update, but this time it's much worse. 10 сен в 9:49 You should at least have waited till Monday to see if they come through.
They won't fix the game on Monday. They will propably fix 2-3 minor bugs and will unintentionally add one additional bug. Then they will apologize and promise they will fix it in the next week or two. . until nobody will care for this game anymore.
We had this with the tourism update, but this time it's much worse. or you know jsut let choggi fix it and let choggi reap all of those donations? 10 сен в 10:28 Surely they were given deliberately impossible deadlines by the publisher's management. As a result, the product was not properly tested and corrected. Stop hating them already! If you do not like the game so much, then you do not need to shout about it at every corner. Better send them bugs on the official forum. As a result, the developer will succeed! Better to move forward and make mistakes than just abandon the game. 10 сен в 10:29 Is it possible to refund only the DLC? I don't know how long I played the DLC, since it doesn't get tracked separately. 10 сен в 10:42 Is it possible to refund only the DLC? I don't know how long I played the DLC, since it doesn't get tracked separately.
I tried and Steam refused, as I played more than 2h since the DLC purchase (that's the rule, I don't blame Steam but the developper about that).
10 сен в 12:17 Guys, wait for the patch. The DLC is fine. They'll work it out. There is no reason to set them on fire over it. Give it a week or two. They can't possibly test the new content on every computer setup. That, unfortunately, is where we come in. 10 сен в 12:51

Currently there is only AMD, NVIDIA and Intel the times where there were many manufacturers of hardware are very long gone!

It's never really easier to develop games. Since all other manufacturers are bankrupt.

Paradox simply does not care about the customers who bought this game. No one has tested this DLC. Not one person has taken care that this dlc works flawlessly.

And yes, if I spend 4-5 hours dealing with a game, and then old known errors occur. Then the manufacturer is responsible, especially if he does not do his job.

10 сен в 13:22 Guys, wait for the patch. The DLC is fine. They'll work it out. There is no reason to set them on fire over it. Give it a week or two. They can't possibly test the new content on every computer setup. That, unfortunately, is where we come in.

These aren't hardware and software configuration bugs; these are simply poor coding choices.

Anecdotal proof: Most games paradox owns have the same release cycle of new DLC -> save and game breaking bugs -> multiple weeks before the game is patched -> 1 week of it's manageable with mods while some bugs remain -> new DLC making it worse all over again.
Further Anecdotal proof: thousands of devs with games as large and complex if not more releasing updates and DLCs without breaking literally everything. Take Prison Architect for example. Still broken on larger prisons (as the guards and other NPCs simply get stuck in walls) since i last played before the Island Bound DLC was released.

But I don't blame the devs. I blame paradox. Given the systematic bug-introducing and DLC release rate increase of 1000% It's clear that Paradox are basically telling their devs to work asap, not caring for quality, and removing any playtesting policies for anything that isn't a hard crash, so that they get money from DLCs and screw over the customers.

These aren't hardware and software configuration bugs; these are simply poor coding choices.

But I don't blame the devs. I blame paradox. Given the systematic bug-introducing and DLC release rate increase of 1000% It's clear that Paradox are basically telling their devs to work asap, not caring for quality, and removing any playtesting policies for anything that isn't a hard crash, so that they get money from DLCs and screw over the customers.

© Valve Corporation. Все права защищены. Все торговые марки являются собственностью соответствующих владельцев в США и других странах. Политика конфиденциальности | Правовая информация | Соглашение подписчика Steam | Возвраты


Эта трансляция доступна не для всех, а только для друзей её автора. Изменить настройки можно здесь


Дополнительный контент для

Surviving Mars


Скрыто

Особые предложения


«Главные особенности Новая база: стройте колонию в пещерах и лавовых трубах под поверхностью Марса. Копайте вверх и вглубь: добывайте ресурсы под поверхностью планеты и за ее пределами. Новые открытия: древо исследований «Разведка и экспансия» открывает новые возможности по изучению планеты.»


«Обретите внутренний мир и размеренно переделывайте Красную планету под себя с набором Mars Lifestyle Radio. Главные особенности набора Mars Lifestyle Radio: ◾16 песен ◾4 исполнителя ◾Около 70 минут музыки»


«Новые постройки из первого набора Content Creator Pack для Surviving MarsВ наборе In-Dome Buildings Pack:Жилье — людям:◾ «умные» квартиры;◾ дом для пожилых;◾ детский сад.Под крышей купола твоего:◾ медпункт;◾ пост охраны;◾ больница;◾ мастерская телестудии;◾ школьная высотка.»

Surviving Mars


Скрыто

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