Star wars galaxy at war как установить

Обновлено: 03.07.2024


- исправлены вылеты.
- адаптирован к новой версии ASV платформе.

Мод посвящен адекватной реализации вселенной Star Wars на основе легендарной игры Men of War: Assault Squad 2.
Для работы мода вам необходима ASV Mod Platform!
Без ASV Mod Platform мод не запустится , так как она является обновлённой версией скриптового движка для GEM хранит в себе все эффекты и игровую логику.

Вас ждет:
- Легендарные фракций с уникальными особенностями доступных для мультиплеера
- Уникальный набор механик, которые вы больше нигде не увидите
- Одиночные миссии и кампании для игры в соло и кооперативе
- По настоящему огромные возможности игрового редактора
- Бережное отношение к лору

На данный момент происходит открытое тестирование новой скриптовой платформы мода. Не все фракции введены и не все баги исправлены. О всех возможных ошибках отписывайтесь в соответсвующие темы.

Разрабатывается мод очень малыми силами в свободное от выживания время, надеюсь вы оцените вложенные труды.

На данный момент развиты по реализации и балансу следующие фракции:
Доступные фракции:
- Галактическая Республика
- Альянс Сепаратистов

В разработке:
- Альянс Павстанцев
- Глактическая Империя


Galaxy At War, is a Star-Wars themed mod being built for GEM2. Galaxy At War aims to bring a well rounded and diverse sandbox experience.
-----------------------------------------------------------------------------------------
All informations regarding the mod as well as our discord sever & moddb page can be found below :

215 58 56 Is there a way to renable vanilla assets I wanted to do a earth vs empire invasion How does one get more than just the speeder as a vehicle. We were able to before but not anymore.

@Colossal Desk Engineer Legion
-visit us on our discord

@DBZThingz
-consider checking our "Technical Issues" topic above the comment section

@ErJosepesArmy
-select the LAAT, hit space then use the arrow keys

@Staccatobowl174
-you need to be more specific about what error you got; I suggest you post your error under the "Technical Issues" topic above the comment section

I would love to give you guys the unit once it's done, if you felt it was good enough to include in a future update

As a follow-up post I felt I should add: the actual crash-error I'm getting when i try to view my humanskin inside the editor is "can't create resource object 'skin.ply'."

I used another program to convert the .mdl file created by exporting my 3DS max skin+skeleton INTO a .ply, but it doesn't work and creates the crash I described.

I inspected the .ply that was created out of the .mdl file, and it LOOKS just fine, so I'm at a loss as to what is creating this error.

I have a 3D model of a CSA Espo officer (pic links below) that I've processed 99% through 3DS Max -- would any of the kind mod authors teach me to convert my FULLY RIGGED .mdl and .mtl files into the proper "skin.ply"?

I've successfully created the .mdl file from the source .obj in 3DS Max, including rigging it to the animation skeleton and cleaning up any stretching vertices. With all these steps done, every tutorial online seems to simply end.

But when I export this file into a .mdl in 3DS max, it creates everything necessary -- like I said before -- except for the ACTUAL "skin.ply" that the game seems to read from the .mdl and .mtl files.

I'm sorry if this has been a little unclear -- please DM me if I can explain anything else!

Republic Officers Clones heros - commanders (Phase 2) Clones heros - commanders (Phase 1) Imperial Army Troopers Final checkups TX-225

W.I.P

- Мод добавляет множество юнитов, техники, оружия из вселенной Star Wars

1.Как играть / активировать мод?

- Мод предназначен только для редактора и для многопользовательского режима с версией AS2. Вы можете активировать его, перейдя в опции в AS2 и найдя его под вкладкой mods. Для вызова на оружие это будет под меню мастерской. Мод имеет readme в нем с инструкциями о том, как установить, там также много видео и руководств.

2. В нем говорится, что версия мод устарела.

- Пока не обновлена версия AS2, просто зайдите в папку мод GAW и откройте файл mod.info с помощью блокнота. Затем просто измените версию игры min / max на любую текущую версию AS2 (на данный момент это 3.260.0)

Imperial Agents

Imperial Agents


Galaxy At War, is a Star-Wars themed mod being built for GEM2. Galaxy At War aims to bring a well rounded and diverse sandbox experience.
-----------------------------------------------------------------------------------------
All informations regarding the mod as well as our discord sever & moddb page can be found below :

215 58 56 Is there a way to renable vanilla assets I wanted to do a earth vs empire invasion How does one get more than just the speeder as a vehicle. We were able to before but not anymore.

@Colossal Desk Engineer Legion
-visit us on our discord

@DBZThingz
-consider checking our "Technical Issues" topic above the comment section

@ErJosepesArmy
-select the LAAT, hit space then use the arrow keys

@Staccatobowl174
-you need to be more specific about what error you got; I suggest you post your error under the "Technical Issues" topic above the comment section

I would love to give you guys the unit once it's done, if you felt it was good enough to include in a future update

As a follow-up post I felt I should add: the actual crash-error I'm getting when i try to view my humanskin inside the editor is "can't create resource object 'skin.ply'."

I used another program to convert the .mdl file created by exporting my 3DS max skin+skeleton INTO a .ply, but it doesn't work and creates the crash I described.

I inspected the .ply that was created out of the .mdl file, and it LOOKS just fine, so I'm at a loss as to what is creating this error.

I have a 3D model of a CSA Espo officer (pic links below) that I've processed 99% through 3DS Max -- would any of the kind mod authors teach me to convert my FULLY RIGGED .mdl and .mtl files into the proper "skin.ply"?

I've successfully created the .mdl file from the source .obj in 3DS Max, including rigging it to the animation skeleton and cleaning up any stretching vertices. With all these steps done, every tutorial online seems to simply end.

But when I export this file into a .mdl in 3DS max, it creates everything necessary -- like I said before -- except for the ACTUAL "skin.ply" that the game seems to read from the .mdl and .mtl files.

I'm sorry if this has been a little unclear -- please DM me if I can explain anything else!

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