Skyrim chargen ошибка 8

Обновлено: 07.07.2024

20 ноя. 2016 в 17:16

When loading any save I get "Racemenu error(s): Invalid Nioverride plugin detected (2) expected (6). Error codes: (7)

I have made sure I have the newest version of new immerse override and have reinstalled it twice.

20 ноя. 2016 в 19:49

From what I've read about Racemenu Mod the Nioverride Plugin is build into the mod, if your getting errors it means there is either a newer version of the mod or else the mod wasn't activated. Another thing to check is SKSE as this plugin installs to the SKSE Folder in your data directory.

The only time you'd install Nioverride plugin on it's own is if you use ECE or another mod that requires it.

20 ноя. 2016 в 20:30

From what I've read about Racemenu Mod the Nioverride Plugin is build into the mod, if your getting errors it means there is either a newer version of the mod or else the mod wasn't activated. Another thing to check is SKSE as this plugin installs to the SKSE Folder in your data directory.

The only time you'd install Nioverride plugin on it's own is if you use ECE or another mod that requires it.


reinstalled racemenu, didn't work. Racemenu dosen't seem to note that it requires the NIO so I'm guessing I got it from another mod. 20 ноя. 2016 в 20:40

You have overwrite Racemenu Niooveride files whit some old mod. Since latest Racemenu NioOverride is whit in Racemenu, you need to find the mod that uses old NioOverride files.

This is quote from RaceMenu page at Nexus.

CharGen Extension (Core included with RaceMenu 2.5 and greater)
NetImmerse Override Standalone (Included with RaceMenu 2.0 and greater)

20 ноя. 2016 в 20:56

do you have SKSE install correctly, Racemenu uses it.

part of skse gets installed directly into the skyrim folder and a folder named SKSE is installed into the Data folder for Plugins for some reason if this folder wasn't added or installed from the install package Racemenu mod may not find the plugin.

at this point i would suggest disabling Racemenu , then get in game and see if you can call up the Console Command showracemenu , if this works and game doesn't CTD i would probably look to SKSE being install incorrectly or needing the most latest version 1.7.3 for skse and 3.4.5 for Racemenu just to be safe.

i've been using Racemenu for a long time and never seen the error you discribed. (though i've had CTD's a time or two.)

21 ноя. 2016 в 7:13

do you have SKSE install correctly, Racemenu uses it.

part of skse gets installed directly into the skyrim folder and a folder named SKSE is installed into the Data folder for Plugins for some reason if this folder wasn't added or installed from the install package Racemenu mod may not find the plugin.

at this point i would suggest disabling Racemenu , then get in game and see if you can call up the Console Command showracemenu , if this works and game doesn't CTD i would probably look to SKSE being install incorrectly or needing the most latest version 1.7.3 for skse and 3.4.5 for Racemenu just to be safe.

i've been using Racemenu for a long time and never seen the error you discribed. (though i've had CTD's a time or two.)

SKSE Plugin that dynamically inserts new FaceGen morphs into the RaceMenu (vanilla included).

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Nuska - Current Facial Morphs
tktk1 - Permission to merge ECE morphs

Donation Points system

This mod is opted-in to receive Donation Points

Both straight donations and premium membership donations accepted

This mod submission has been discontinued and is now completely included with RaceMenu 2.7 and above. For versions prior to 2.7 this standalone mod will still apply.

The Skyrim Script Extender (SKSE), Version 1.6.15 (or newer) is REQUIRED to run this extension.
See the latest forum thread if the newest version is not yet available on the silverlock domain.

Without CharGen Extension compatible TRI files (CharGen Morphs) you will only see an empty EXTRA category, this is normal until you install compatible TRI files. This can also mean that custom races with custom TRI files will not have options available unless they also have compatible TRI files. Currently Nuska's morph set only includes human females but I've been told a male version is in the works.

More morphs CAN be added, but I am not an artist, nor have much experience working with the TRI files themselves, I have merely provided an API for easily adding new morphs.

To extend the Facial Morphs available when designing your characters face and also act as a simple API for modders to easily add their own custom morphs. The new morphs are inserted dynamically into the RaceMenu via a new custom category (this includes the vanilla RaceMenu).

  • Major internal code cleanup
  • Updated translations
  • Added internal code for some future RaceMenu features
  • Fixed missing new lines in morph downloads
  • No longer requires d3dx9_43 instead requires d3dx9_42 which should be included with Skyrim
  • Fixes head part function for RaceMenu 2.1.3
  • Adds path changing and multi-slider referencing
  • Adds Scaleform functions required for RaceMenu's showing mod names of HeadParts
  • Fixes crash when reading a HeadPart slider that has no available parts
  • Fixes glitch with custom head parts
  • Changed morph precision to hundredths
  • Added translations to both morph sets
  • Categorized ECE morphs
  • Fixes crash when changing back and forth between races with, and without extra sliders
  • Fixes glitch where changing race would cause the slider effects to be offset
  • Adds Custom HeadPart capabilities (Will provide examples soon)
  • Updated races list for Breton and Redguard
  • Loading an existing save is no longer required
  • Fixes crash with Argonians
  • Fixes glitch with male beards
  • Complete recode of internal and external API for using morphs
  • Morphs no longer need to conflict
  • Added preset capabilities
  • Single bound morphs now supported (_0 or _1 alone)
  • Created a merged optional file of ECE morphs
  • Added Preset Saving to slots requires RaceMenu 2.0.6 or greater
  • Patches internal morph limit from 176 to 255.
  • Fixes aesthetic slider glitch when sliding extremities
  • Re-added the plugin along with appropriate translations
  • Export Head now exports the tint mask in RAW DDS
  • Fixes re-application of morphs on game load when RaceMenu is not present
  • Fixed Export Head function to export to Data/SKSE/Plugins/CharGen/
  • Fixed problems with custom male morphs
  • Added ExportHead Scaleform function (will be used by RaceMenu in the future)
  • Fixed directory structure of archive for easier install
  • Initial version

The optional CharGen Morphs are not compatible with ECE or Better FaceGen.

  • Locate your Data directory
  • Create SKSE folder if it is not already there
  • Create Plugins folder if it is not already there
  • Create chargen.ini if it is not already there
  • Add "[FaceGen]" category
  • Add "fSliderMultiplier=1.0"

The export head feature is mainly used for copying custom head geometry onto a custom NPC. DO NOT USE DIRECTLY. You can use NifSkope to copy the TriShapeData from the exported head onto an NPC, this will allow you to apply the custom morphs to a custom NPC as the resulting head will be post morph. You will need to add a few definitions to your nif.xml to open the exported head:

<niobject name="BSFaceGenNiNode" abstract="0" inherit="NiNode">
Facegen node object for grouping.
</niobject>
<niobject name="BSFaceGenBaseMorphExtraData" abstract="0" inherit="NiExtraData">
Facegen extra data object.
</niobject>
<niobject name="BSFaceGenModelExtraData" abstract="0" inherit="NiExtraData">
Facegen extra data object.
</niobject>
<niobject name="BSTextureSet" abstract="0" inherit="NiObject">
Unknown
</niobject>

Modding the TRI files has not gotten anymore complicated, only setting them up may look slightly intimidating.

All sliders are now modular and can be installed via a plugin.
Presets are now supported.
Re-using vanilla morphs is now supported. (You can re-use vanilla morphs to exceed standard ranges)
Alternate morph files can be loaded per existing file.

The custom head part API will be delayed until the next version, this took priority.

Installing additional TRI files is very similar to ECE, the difference is that there is no longer one global file, each mod can have its own additional TRI file:
e.g.
DatameshesmorphsCharGen ECE Morphs.espmorphs.ini
DatameshesmorphsCharGen ECE Morphs.espsliders.ini
DatameshesmorphsCharGen ECE Morphs.espslidershuman.ini

Assuming your custom Race does not use custom TRI paths you can easily support your race for the currently installed morphs by adding it to the list of sliders.ini and you won't need anything else.

If your custom Race does use custom TRI paths, you would make a morphs.ini file that has the source path to your morphs as the first entry, and whichever morph files you wish to support after that.

Please note that when adding source TRI files to morphs.ini, the file path is CASE-SENSITIVE, I haven't fixed this yet but it should be fixed in the future.

The API offered by this mod requires knowledge of how to add morphs to the TRI files. Essentially the mod acts as a storage and processing level for new morphs. It essentially creates entirely new morph options, the options are not merged they are all kept separately.

In the TRI the morphs will look something like this:
Extra_0_0_JawUpper
Extra_0_1_JawUpper
Extra_1_0_JawLower
Extra_1_1_JawLower
Extra_2_0_ChinUpper
Extra_2_1_ChinUpper

The first number indicates the morph ID, this is relatively arbitrary as long as they are all numbered starting from zero and no two different morphs have the same number. The second number indicates whether it's the lower bounds (0), or the upper bounds (1). The name is what the slider is supposed to be called, when it's inserted into the RaceMenu it's translatable name will be "$CharGen_NAME".


BaileyBug64

Let me say this first; I'm not incredibly smart when it comes to mods so be warned I might be kind of hard to communicate with but please bear with me.

So, I have the RaceMenu mod and the problem is, as soon as I log into game, I get the following message:

"RaceMenu Error(s): Invalid Chargen plugin version detected (4) expected (5). Invalid Chargen script version detected (2) expected (4). Error Codes: (8 )(10)"

Does anyone know what this is/what it means? I use LOOT and I've gone through to see if there's anything dirty about RaceMenu. It says that the RaceMenuPlugin.esp is optional and if I seem to have errors to disable it. So, I deleted the file and I'm still getting the same exact message.

I've also scanned with TES5Edit to see if there's a possible wrong load order. I use the "Lunari Race" mod and I was wondering if maybe that had anything to do with it. I'd appreciate the feedback because I don't know what it is and if it's doing something to my game.

Ever since I started getting that message, I started to CTD when I tried looting, going into inventory (whether my own or to buy/sell something), and when trying to get to my quest journal. I don't know if that's something else entirely or if it's connected to this. Anyhow, I'd appreciate the help. Thank you.

(If it's somehow important, I use some other mods to help out within the game that might be connected to the problem and they are;

  • RaceCompatibility with Fixes
  • ShowRaceMenu PreCacheKiller
  • Enhanced Character Edit
  • Extended Slider Colors)

Edited by BaileyBug64, 10 October 2015 - 07:47 PM.


Oubliette


unsupported runtime version 01050500"

And SKSE64.log says:

config path = D:\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini

plugin directory = D:\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\

checking plugin D:\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\chargen.dll

checking plugin D:\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\nioverride.dll

my Version of skyrim SE is 1.5.80.0.8, SKSE is 2.0.16, and RaceMenu is 3.4.5.

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