Скайрим ошибка 193

Обновлено: 02.07.2024

2 мая. 2020 в 20:42

So anyway last night I was downloading some mods, and today I was going to play but then the game won't launch. Vortex got an error saying exactly this, word for word: 'Last time you ran the game, one or more script extender plugins failed to load. This normally happens when you try to load mods that are not compatible with the script extender. To fix this problem you can check for an update on the mod page or disable the mod until it is updated.

Error(s) reported: StorageUtil.dll (Campfire - Complete Camping System 1.11): not a valid dll (code 193)

Now I know for a fact that mod doesn't need an update, so I did the only logical thing and disabled it, still no dice. So I did some research, a lot of people were saying to try a variety of different things, none of which helped (although some of the tips did put me a step in the right direction) however, one person said that installing mods made for the base 32 bit version of Skyrim won't work with the 64 bit Skyrim SE, and indeed last night I did install mods made for the 32 bit version, so it sounds obvious right? Disable those mods, here's where the problem lies, I have no way of knowing what those mods are, I could go back and check the websites, one by one, but with nearly 200 mods installed, that would take forever and I'm not willing to do that. There has to be an easier way, is there any way to check if a mod was made for Skyrim or Skyrim SE? Please help because I'm not willing to check every single website one by one, especially if it may not even fix the problem.


Follow the instructions, which are to update the mods in question so that they will work with the version of SKSE64 that you're using.


l0udXD

I've been having trouble with this issue for a long time how can i fix this?

Attached Files


AugustaCalidia

Mayor of Talos Plaza

Follow the instructions, which are to update the mods in question so that they will work with the version of SKSE64 that you're using.


Vvandemarr

i have this problem how tyo fix it. extratools .dll (manually installed) not a valid dll (code 193)


chip594

Follow the instructions, which are to update the mods in question so that they will work with the version of SKSE64 that you're using.

I tried that, tried doing a quick update check, full check, even checking manually. They're all updated. I took a screenshot:

Edited by chip594, 22 May 2020 - 01:36 PM.


AugustaCalidia

Mayor of Talos Plaza

What happens if you just click "Ignore"?


GreenStarRiot


Pickysaurus


GreenStarRiot


Kourtana

Im having a similar issue as well, except it is for these plugins:

These plugins also causes all animations to fail and everyone is at the stiff t-pose. I believe this may have something to do with FNIS based mods, but im unsure which one is causing it.

If you need my load order, I am more than happy to provide when asked!


horacio6siix

(1) RECOMMENDED: Completely remove all files and uninstall any previous installations of SSE Engine Fixes prior to starting.

(4) DO a fresh download, install and enable of Part 1 of SSE Engine Fixes with your mod manager. EngineFixes.ini has been replaced with EngineFixes.toml in 5.3.3+. Open the UTF-8 encoded .toml file in Notepad to make your setting changes. You can delete the old EngineFixes.ini.

(5) DO NOT install Part 2 of SSE Engine Fixes with your mod manager. Download it manually and EXTRACT the Part 2 zip, then copy and paste the 3 dll files from there directly into /steamapps/common/Skyrim Special Edition/. DO NOT simply place the zip file in that directory. DO NOT create a folder with the 3 files in that directory. DO NOT place the extracted files in your /Data directory.
OPTIONAL: If you are using Vortex, you can download and install Part 2 using the Mod Manager Download, but before deploying, double click the item in Vortex and change the Mod Type to dinput. Then enable/deploy Part 2.

DO NOT RENAME your skse64 executables. If you have already done so, you will need to CHANGE THE FILE NAMES BACK to the original skse executable names. That means skse64_loader.exe and SkryimSE.exe. Skyrim.exe and adding an INI, as several obsolete guides tell you to do to get skse launching from Steam, WILL NOT WORK. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files.

If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. The original Steam SSE page will always execute the standard launcher, but you can still see your achievements and screenshots there if you launch via skse64 using one of these other methods.

edit: dont download this s***, even after uninstalling it, the game wont load the menu anymore.

just because you cant get a product to work doesnt mean the product is faulted

Strange thing is, this patch fixes the functionality of the original mod, but the error message persists. Per the 'delete the .json file' in the description, no. I did not find any .json file in the directory of this patch.

The VR and SE patch released by the author fixes the error message. However, I had to reconfig the MCM menu setting everytime I load, quite troublesome actually, and sometimes the lantern is invisible while the light is not.

Any idea to help me resolve?

If you tried the mod and it didn't work, check this one out.
Chesko's Wearable Lanterns - SE and VR Patch <-- This mod actually fixed it for me.
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Thanks for this recommendation as it fixed the error I was getting. Wonder if LOOT team will update their message for it.
ILoveFluttershy wrote: ^^^^^^^^^^This mod right here is the real fix! ^^^^^^^^^^
HippeusOmega wrote: Thanks for this recommendation as it fixed the error I was getting. Wonder if LOOT team will update their message for it.

You need both mods. This one fixes the MCM menu, the linked one fixes the error code when you load a save.
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EDITED: I'm getting error 193 thrown up in SKSE due to problems with storage utility.
Also not getting any of the meters or text to display when I have a lantern. This mod needs an update where the storage util is properly addressed.

Don't use this mod. Ignore LOOT message to use this mod. Instead, follow below recommendation, install Wearable Lanterns, then install Chesko's Wearable Lanterns - SE and VR Patch. Seems to work perfectly.

You should also have PapyrusUtil SE towards the end of your load order, after the above mods.

I agree, I get the same error, at least in VR. I'm uninstalling.

Ok, error occurs in skse64.log. But I didn´t have any problems with this Mod/Fix in game. MCM works perfect, no errors ingame, saves configuration and so on.

Hope this helped.

Your solution works! Everyone, just follow the advice by aristotle99 on installing Chesko's Wearable Lanterns - SE and VR Patch.
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I FIXED IT! VR USERS MUST READ:

If you have the issue where your lantern does not light up at all when equipped or doing anything other
than dropping it, the problem is the brightness setting is set to 0 by
default. No matter what you do you will NOT see anything unless you
change the brightness setting within the MCM menu.

But the issue is you cant control menus with your controller to make that setting so
you are screwed. Unless you download THIS MOD:
VR Menu Mouse Fix

It enables a cursor like in PC skyrim where you can use your controller to
select menus like you would with a mouse. Once installed, go to the
Wearable Lanterns MCM menu and use the CURSOR with the new mod to select
values. You can use trigger to act as a mouse left-click and grab to
exit or save the changes.

All other settings work as well but there is the issue with Wearable Lanterns in general that it sometimes
resets your saved profile. NO WORRIES! All you really care about is the
brightness setting for it to just work. Of course using oil and
automatic mode is nice but hey, now you can see!

I spent a few days trying to figure this out and had to come back, this mod is a must in order to get this working.

So yea, Vortex reports the error, to the effect that "last time you loaded the game" SKSE reported the error. Vortex also gives you the option to ignore the error and dismiss the message. Though even if you do, it will still report the error again next time you run the game and start Vortex again.

(I install games on my D: drive.)

But, the error is reported by Vortex AFTER you've already loaded the game and see that the Wearable Lanterns MCM menu is fixed.

The suggestion to delete the StorageUtil.dll works. Personally, I just renamed it to StorageUtil.dll.testdelete in case it broke something and I had to put it back.

So after you install the patch, run the game and see the menu is fixed, you can go ahead and delete (or rename) that file. After that, the error is no longer logged by SKSE. (For all I know, you could install the patch and then delete the StorageUtil.dll before you ever ran the game and the menu would be fixed. Dunno, didn't try it. I didn't know about the error until after I'd already run the game and saw the menu was fixed.)

So IF the menu is fixed and you then delete the StorageUtil.dll, the menu stays fixed.

THANKS! I think this worked for me, I'm no longer receiving the 193 error code on Vortex.

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