Rudy enb for fallout new vegas как установить

Обновлено: 06.07.2024

Tapioks представляет вам свое видение того, как должен выглядеть ENB. Данный пресет построен на ENB v.249, выглядит очень натурально и живо, никаких чрезмерно ярких искаженных цветов и контрастов в нем нет. Этот ENB одинаково реалистично смотрится во всех игровых локациях как снаружи, так и внутри (в различных подземельях, бункерах, пещерах и др. интерьерах), в любое время суток, будь то день или ночь.

Ambient occlusion, indirect lighting, depth of field, dynamic sun shadows, sun rays и другие новейшие визуальные эффекты были тщательно настроены и протестированы. Автор стремился создать наиболее насыщенный эффектами и естественный ENB, и в то же время сделать его сбалансированным и играбельным, не сильно бьющим по FPS.

Полный список эффектов, включенных в ENHANCED SHADERS - ENB 249:

- Four Overall Quality Presets
- HQ Bloom
- HDR Adaptation
- Depth of Field
- Ambient Occlusion
- Indirect Lighting
- Dynamic and Anamorphic Lens Flare
- HQ Anisotropic Filtering
- God Rays / Sun Rays
- Color Correction
- Palette Textures
- Dynamic Shadows from Sun
- Fog Calibration
- Sky Calibration
- ENBseries EdgeAA
- FXAA Injector 2.0 Effects Suite
- Animated Film Grain
- DOS Game Effect
- Faux Cell Shader
- High Quality Sharpening
- FPS Counter
- HQ Screencapture
- In-game Editor

Tapioks создал несколько

, которые также включены в ENB. Паллеты влияют на "настроение" каждой сцены в зависимости от условий освещения и откалиброваны для устранения деградаций цвета.

Совместимость:

Совместим с NEVADA SKIES и PROJECT REALITY! А также со всеми другими погодными модами, с Кошеглазом и Другом ночи.

1. Отключите в лаунчере Water Displacement, сглаживание и анизотропную фильтрацию, убедитесь, что включен эффект HDR.
2. Выберите одну из 5-ти версий:

ENHANCED SHADERS - version ENB249 - версия только для ванильной погоды.

Enhanced Shaders NEUTRAL - version ENB249N - версия только с эффектами и минимумом цветовых изменений, работает со всеми погодными модами и меньше всего влияет на производительность.

Enhanced Shaders NEVADA SKIES - version ENB249NS - версия для Nevada Skies (желательно версии 1.4.1 и новее).

Enhanced Shaders PROJECT REALITY - version ENB249PR - версия для Project Reality.

Enhanced Shaders NEVADA SKIES - version 1.71NS - для старой версии Nevada Skies (желательно версии 0.6.X и 0.7.X), построен на ENB v.173.

3. Распакуйте содержимое папки 1 - INSTALLATION FILES из архива выбраной вами версии в корневую папку, то есть в New Vegas папку (где расположен FalloutNV.exe). Папки X - OPTIONAL X для "гурманов" ENB. В них находятся опциальные файлы конфигурации, паллеты, эффекты. Используйте по желанию для тонкой настройки ENB.

Изменяйте параметры ENB через файл настроек enbseries.ini или прямо в игре, нажав Shift + Enter. Можно включать/отключать ENB в игре комбинацией клавиш Shift + F12.

Tapioks плодотворно поработал над созданием и развитием (см.

- Adapted Enhanced Shaders 249 release for NEUTRAL EDITION
- NEUTRAL EDITION only adds ENB effects, and has NO impact on COLOR.
- It is 100% IMOD-friendly, so all Night Vision and similar effects will work normally
- It will work with ANY weather mod without affecting that mod's colors
- Fixed some effects not working in the previous release, such as lens effects and sun rays
- Only the ENB Bloom and Adaptation effects are omitted; vanilla bloom is used instead
- Palette textures are not included with this release, as these affect the game's color

Update configuration for ENBseries version 0.249

All effects and color correction variables rebalanced

New lens mask (i.e. lens dirt) effect

New AA method enabled in enblocal.ini: Accumulative AA. Cannot be enabled/disabled while game is running.

New Supersampling Resolution option for downsampling AA; adds a resolutiuon to your launcher window that is 4x your monitor size, but will be automatically scaled to fit. Very pretty but also performance intensive.

New updated Pulp and Mojave enbpalette.bmp Palette Texture files - nights now appropriately blue instead of green

New Animated Film Grain effect.txt file with in-game controls through the ENB GUI, courtesy of Confidence Man

OmegaRed First Person Tranparency Fix mod no longer required; issue now resolved within ENB

This version of the mod does NOT include any performance presets. By default all effects are enabled and at full quality.

Each effect may easilybe enabled or disabled independently with the in-game editor, or in the enbseries.ini file.

First NEUTRAL version of the mod, meaning that it makes NO changes to COLOR.

This version ONLY adds effects: SSAO, SSIL, Sun Rays, Sun Shadows, and Depth Of Field, no changes to COLOR.

Increased intensity of sun rays effect

Darkenend night time distant fog color

Slight recalibration of day/night detector for better daytime brightness and night-time contrast

Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.

Second release for use with Project Reality.

Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION

Increased intensity of sun rays effect

Darkenend night time distant fog color

Slight recalibration of day/night detector for better daytime brightness

Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.

Second release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin)

Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION

Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION

Increased intensity of sun rays effect

Darkenend night time distant fog color

Slight recalibration of day/night detector curve to allow for smoother sunrise and sunset transitions.

Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod

Preserves the underlying aesthetics of Project Reali

LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look

First release for use with Project Reality

Restored color saturation from interior lighting

Fixed 'sun sprite' lens effect which was configured too low to be visible

LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look

Preserves the beautifully dark nights of Nevada Skies

Note that sunrise and sunset feel a little bit 'off' due to how the ENBseries day/night detector interprets the sky colors applied by the Nevada Skies mod -- nothing can be done to fix this short of editing the various sky colors themselves in GEC

Fixed sun-sprite effect which was configured too weakly to ever appear in-game

First release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin).

Further fine tuning of ENBseries.ini configuration file and enbeffect.fx post-processing file

More natural feeling daylight, warmer and and increased ambient light

Rebalanced nights to be a bit darker, and with reduced brightness on terrain etc, more realistic

Minor rebalancing of interior settings to work better across bright and dark interiors

Increased intensity of sun-rays effect

Removed animated film grain effect.txt file from default installation

Changed the default Palette Texture (enbpalette.bmp) file to the NEUTRAL version. I feel this to be the most balanced overall, and provides a better introductory experience to the mod.

Fine tuning of adaptation and color correction in enbeffect.fx post-processing file, and minor lighting adjustments in the enbseries.ini file. Mostly just fine-tuning interiors to avoid oversauration and blowout, and a few other odds and ends.

Added ENB-Friendly 4GB NVSE launcher to download package. It is legit to redistribute as per the included license documentation.

- Adapted Enhanced Shaders 249 release for NEUTRAL EDITION
- NEUTRAL EDITION only adds ENB effects, and has NO impact on COLOR.
- It is 100% IMOD-friendly, so all Night Vision and similar effects will work normally
- It will work with ANY weather mod without affecting that mod's colors
- Fixed some effects not working in the previous release, such as lens effects and sun rays
- Only the ENB Bloom and Adaptation effects are omitted; vanilla bloom is used instead
- Palette textures are not included with this release, as these affect the game's color

Update configuration for ENBseries version 0.249

All effects and color correction variables rebalanced

New lens mask (i.e. lens dirt) effect

New AA method enabled in enblocal.ini: Accumulative AA. Cannot be enabled/disabled while game is running.

New Supersampling Resolution option for downsampling AA; adds a resolutiuon to your launcher window that is 4x your monitor size, but will be automatically scaled to fit. Very pretty but also performance intensive.

New updated Pulp and Mojave enbpalette.bmp Palette Texture files - nights now appropriately blue instead of green

New Animated Film Grain effect.txt file with in-game controls through the ENB GUI, courtesy of Confidence Man

OmegaRed First Person Tranparency Fix mod no longer required; issue now resolved within ENB

This version of the mod does NOT include any performance presets. By default all effects are enabled and at full quality.

Each effect may easilybe enabled or disabled independently with the in-game editor, or in the enbseries.ini file.

First NEUTRAL version of the mod, meaning that it makes NO changes to COLOR.

This version ONLY adds effects: SSAO, SSIL, Sun Rays, Sun Shadows, and Depth Of Field, no changes to COLOR.

Increased intensity of sun rays effect

Darkenend night time distant fog color

Slight recalibration of day/night detector for better daytime brightness and night-time contrast

Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.

Second release for use with Project Reality.

Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION

Increased intensity of sun rays effect

Darkenend night time distant fog color

Slight recalibration of day/night detector for better daytime brightness

Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod.

Second release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin)

Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION

Updated documentation for ENB 161. NO CHANGES TO CONFIGURATION FROM LAST VERSION

Increased intensity of sun rays effect

Darkenend night time distant fog color

Slight recalibration of day/night detector curve to allow for smoother sunrise and sunset transitions.

Updated for ENBseries 160, which adds controls for sun shadow intensity, and fixes a 'flickering gun' bug that occured occasionally when using the OmegaRed Transparency Fix mod

Preserves the underlying aesthetics of Project Reali

LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look

First release for use with Project Reality

Restored color saturation from interior lighting

Fixed 'sun sprite' lens effect which was configured too low to be visible

LOTS of things had to change compared to the vanilla-friendly version of this mod in order to achieve a realistic look

Preserves the beautifully dark nights of Nevada Skies

Note that sunrise and sunset feel a little bit 'off' due to how the ENBseries day/night detector interprets the sky colors applied by the Nevada Skies mod -- nothing can be done to fix this short of editing the various sky colors themselves in GEC

Fixed sun-sprite effect which was configured too weakly to ever appear in-game

First release for use with Nevada Skies 6.X (i.e. the 6.0 Data and 6.3 Plugin).

Further fine tuning of ENBseries.ini configuration file and enbeffect.fx post-processing file

More natural feeling daylight, warmer and and increased ambient light

Rebalanced nights to be a bit darker, and with reduced brightness on terrain etc, more realistic

Minor rebalancing of interior settings to work better across bright and dark interiors

Increased intensity of sun-rays effect

Removed animated film grain effect.txt file from default installation

Changed the default Palette Texture (enbpalette.bmp) file to the NEUTRAL version. I feel this to be the most balanced overall, and provides a better introductory experience to the mod.

Fine tuning of adaptation and color correction in enbeffect.fx post-processing file, and minor lighting adjustments in the enbseries.ini file. Mostly just fine-tuning interiors to avoid oversauration and blowout, and a few other odds and ends.

Added ENB-Friendly 4GB NVSE launcher to download package. It is legit to redistribute as per the included license documentation.

) "ENHANCED SHADERS - ENB 249". Прошу перейти на оригинальную страницу мода и выразить автору благодарность:

Распространение этого мода на другие сайты строго запрещено!

Демонстрация:

Если вы хотите поставить блики от источников света, которые присутсвуют в данном ENB, на любой другой ENB, то установите Cinematic Anamorphic Lens Flare for ENB.

Rudy102 давно играет в New Vegas и решил освежить его, создав Rudy ENB. В архиве находится ENB-пресет и погодный плагин. Автор внес несколько изменений в стандартную погоду и погоду во всех 4-х DLC: Dead Money, Honest Hearts, Old World Blues, Lonesome Road. Есть версия, которая затрагивает только стандартнуюную погоду. Если будете использовать ENB вместе с Nevada Skies или Project Reality, не подключайте погодный плагин. Если же Nevad-ы и Reality у вас нет, то автор настоятельно рекомендует пользоваться ENB в паре с плагином.

1. Отключите в лаунчере Water Displacement, сглаживание и анизотропную фильтрацию, убедитесь, что включен эффект HDR.
2. Распакуйте содержимое папки Main из архива в корневую папку, то есть в New Vegas папку (где расположен FalloutNV.exe). Активируйте ArchiveInvalidation.
3. В FOMM подключите WEATHER RUDY ENB.esp и расположите в самом конце. Но не подключайте WEATHER RUDY ENB.esp вместе с другими погодными модами, вероятнее всего они конфликтуют.
4. Папку Optional используйте по желанию, в ней находятся следующие подпапки:

. Alternative Enblensmask by Stallfish - альтернативный enblensmask.jpg, меняет качество, структуру и цвет бликов от источников света.

. Better Performance ini - опциональный файл настроек, улучшающий производительность ENB.

. ESP file with some kind of fix for nightvision - опциональная версия погодного плагина для тех, у кого неприятности с видимостью с медпрепаратом Кошеглаз.

. ESP plugin - no DLC required - опциональная версия погодного плагина, не требующая DLC.

Если хотите более темные интерьеры, в enbeffect.fx выставьте в переменной EBrightnessV2Interior значение 0.35 или 0.3 . Для усиления эффекта Depth of Field в enbeffectprepass.fx в MaxDepthOfFieldQuality выставьте 5, по умолчанию должно быть 2 .

Изменяйте параметры ENB через файл настроек enbseries.ini или прямо в игре, нажав Shift + Enter. Можно включать/отключать ENB в игре комбинацией клавиш Shift + F12.

Демонстрация Rudy ENB:

- Boris Vorontsov
- Opethfeldt
- Kyo
- Scegielski
- gp65cj04
- arsil
- ericking1992
- Miratheus
- ZeroKing
--JawZ--
- Trillville
- Midhras
- Kyokushinoyama
- Insomnia
- prod80
- MTichenor/IndigoNeko
- CeeJay.dk
- Marty McFly
- Matso

Donation Points system

This mod is opted-in to receive Donation Points

Version 3.0

  • A new and shiny version, doesn't require any additional shaders from ReShade, so the installation process should be easier. Additional SMAA anti-aliasing. In this version you can choose between three different LUT bitmaps in ENB UI - the right panel - at the top of the enbeffect.fx.

Both straight donations and premium membership donations accepted



NEWS: 4.0 version for ENB 0.451. Updated to the latest ENB binaries. Added a brightness switch for the Interiors and for the Nights. Tweaked adaptation.

If you want, maybe , to say something like : Thank you :) and help keeping enb alive, you can support it: ENB Patreon - ENBSeries page

This and every other enb preset wouldn't be possible without ENBSeries and hard work of Boris Vorontsov!

My video from version 0.267 (1.5), full HD at 60fps :

. Because I made few adjustments to the weather IT'S NOT COMPATIBLE WITH ANY WEATHER MODS .

Naturally you can try to run my mod, with Nevada Skies or Project Reality, just don't use my esp plugin, but I have no idea how it will
look :)

NIGHT VISION code by Scegielski - "Enhanced ENB Night Vision"


Installation:

STEP 2:
- Download my mod.
- Extract it.
- Select all files from -> [ to Fallout New Vegas Folder ]
- Copy selected files into your Fallout New Vegas root directory.

STEP 4:
- Edit enblocal.ini, or copy this ini file from my mod archive, into your Fallout New Vegas root directory.

- . IMPORTANT- To get the additional SMAA anti-aliasing to work (those files are related to this effect: d3d9_smaa.dll, injector.ini, SMAA.fx and SMAA.h), change the [PROXY] section in your enblocal.ini file. This section should looks like this:

- In the "injector.ini" file you can change the SMAA quality, is set to "ultra" by default.

- Remember - everyone should adapt enblocal.ini it to own hardware . Enblocal.ini Guide

- I strongly recommend to use my WEATHER RUDY ENB.esp file with my presets, and attached textures for sun and sun glare.

ENB:
Shift+Enter - ENB UI on/off
Shift+F12 - ENB effects off/on
Insert - Screenshot

- don't enable Antialiasing in game video options or in video driver control panel.
- turn off "Steam Overlay" for FNV - right click on the game name in your library, choose "Properties" then uncheck the "Enable Steam Overlay" checkbox
- hdr must be enabled in game video options. .

Make sure that In the "FalloutPrefs.ini" these lines (in the Display section) look exactly like this:

- If you have problems with water, try to turn off "Water Displacement".
- If detailed shadows outlines can be seen through the weapons, try set "EnableAccumulativeAA" to false - Enblocal.ini file.
- Remember - "Mod Organizer" uses it's own fallout.ini and falloutprefs.ini.
- If you have any problems with the transparency of objects, especially in the "House Resort" (Camp Golf), try to disable FixTransparencyBugs, enblocal.ini, top window in the GUI.
- If you see odd green fields covers your vision, when the game shows something very bright, for example an explosion or critical kill, if you use EVE mod. Try to reduce the Night Vision Cal Offset for Day, Night and Interiors from -1.5 to -2.0 or even -3.0. GUI - right window - enbeffect.fx submenu.
- Some users have had problems with flickering light and heavy FPS drops - try to change "ExpandSystemMemoryX64", "ReduceSystemMemoryUsage" and "EnableCompression" to false in enblocal.ini.
- You can also try to change "EnableUnsafeMemoryHacks" to true, this can help with lag issues.
- Sometimes, if you encounter performance issues such as lags and crashes, try to set your audio device to 16-bit 48000Khz and set the audiocache to 8192Kb in the ini file.
- Windows 10 users - if enb binaries, d3d9.dll is crashing on startup, install - DirectX End-User Runtimes (June 2010)

. If you have serious problems with ENB, make sure that it works - you should see information about version of the ENBSeries and the graphics card in the upper left corner of the screen, when the game starts, and you should be able to see the GUI in the game, pressing shift+enter.
Some software - antiviruses, screen capturing tools, videocard monitoring or overclocking: Afterburner, D3D Overrider, EVGA, ATI Tray Tools, DXTory, Fraps, XFire, NVIDIA inspector, may be incompatible with wrapper version of ENBSeries, in this case use injector version or disable those utilities.
Sometimes you can experience problems with 4GB patch and ENBSeries .

- Boris Vorontsov
- Opethfeldt
- Kyo
- Scegielski
- gp65cj04
- arsil
- ericking1992
- Miratheus
- ZeroKing
--JawZ--
- Trillville
- Midhras
- Kyokushinoyama
- Insomnia
- prod80
- MTichenor/IndigoNeko
- CeeJay.dk
- Marty McFly
- Matso

Donation Points system

This mod is opted-in to receive Donation Points

Version 3.0

  • A new and shiny version, doesn't require any additional shaders from ReShade, so the installation process should be easier. Additional SMAA anti-aliasing. In this version you can choose between three different LUT bitmaps in ENB UI - the right panel - at the top of the enbeffect.fx.

Both straight donations and premium membership donations accepted



NEWS: 4.0 version for ENB 0.451. Updated to the latest ENB binaries. Added a brightness switch for the Interiors and for the Nights. Tweaked adaptation.

If you want, maybe , to say something like : Thank you :) and help keeping enb alive, you can support it: ENB Patreon - ENBSeries page

This and every other enb preset wouldn't be possible without ENBSeries and hard work of Boris Vorontsov!

My video from version 0.267 (1.5), full HD at 60fps :

. Because I made few adjustments to the weather IT'S NOT COMPATIBLE WITH ANY WEATHER MODS .

Naturally you can try to run my mod, with Nevada Skies or Project Reality, just don't use my esp plugin, but I have no idea how it will
look :)

NIGHT VISION code by Scegielski - "Enhanced ENB Night Vision"


Installation:

STEP 2:
- Download my mod.
- Extract it.
- Select all files from -> [ to Fallout New Vegas Folder ]
- Copy selected files into your Fallout New Vegas root directory.

STEP 4:
- Edit enblocal.ini, or copy this ini file from my mod archive, into your Fallout New Vegas root directory.

- . IMPORTANT- To get the additional SMAA anti-aliasing to work (those files are related to this effect: d3d9_smaa.dll, injector.ini, SMAA.fx and SMAA.h), change the [PROXY] section in your enblocal.ini file. This section should looks like this:

- In the "injector.ini" file you can change the SMAA quality, is set to "ultra" by default.

- Remember - everyone should adapt enblocal.ini it to own hardware . Enblocal.ini Guide

- I strongly recommend to use my WEATHER RUDY ENB.esp file with my presets, and attached textures for sun and sun glare.

ENB:
Shift+Enter - ENB UI on/off
Shift+F12 - ENB effects off/on
Insert - Screenshot

- don't enable Antialiasing in game video options or in video driver control panel.
- turn off "Steam Overlay" for FNV - right click on the game name in your library, choose "Properties" then uncheck the "Enable Steam Overlay" checkbox
- hdr must be enabled in game video options. .

Make sure that In the "FalloutPrefs.ini" these lines (in the Display section) look exactly like this:

- If you have problems with water, try to turn off "Water Displacement".
- If detailed shadows outlines can be seen through the weapons, try set "EnableAccumulativeAA" to false - Enblocal.ini file.
- Remember - "Mod Organizer" uses it's own fallout.ini and falloutprefs.ini.
- If you have any problems with the transparency of objects, especially in the "House Resort" (Camp Golf), try to disable FixTransparencyBugs, enblocal.ini, top window in the GUI.
- If you see odd green fields covers your vision, when the game shows something very bright, for example an explosion or critical kill, if you use EVE mod. Try to reduce the Night Vision Cal Offset for Day, Night and Interiors from -1.5 to -2.0 or even -3.0. GUI - right window - enbeffect.fx submenu.
- Some users have had problems with flickering light and heavy FPS drops - try to change "ExpandSystemMemoryX64", "ReduceSystemMemoryUsage" and "EnableCompression" to false in enblocal.ini.
- You can also try to change "EnableUnsafeMemoryHacks" to true, this can help with lag issues.
- Sometimes, if you encounter performance issues such as lags and crashes, try to set your audio device to 16-bit 48000Khz and set the audiocache to 8192Kb in the ini file.
- Windows 10 users - if enb binaries, d3d9.dll is crashing on startup, install - DirectX End-User Runtimes (June 2010)

. If you have serious problems with ENB, make sure that it works - you should see information about version of the ENBSeries and the graphics card in the upper left corner of the screen, when the game starts, and you should be able to see the GUI in the game, pressing shift+enter.
Some software - antiviruses, screen capturing tools, videocard monitoring or overclocking: Afterburner, D3D Overrider, EVGA, ATI Tray Tools, DXTory, Fraps, XFire, NVIDIA inspector, may be incompatible with wrapper version of ENBSeries, in this case use injector version or disable those utilities.
Sometimes you can experience problems with 4GB patch and ENBSeries .

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