Ошибка майнкрафт internal exception com google common

Обновлено: 02.07.2024

WARNING: coremods are present:
ForgelinPlugin (Forgelin_1.8.4.jar)
LoadingPlugin (Xaeros_Minimap_20.14.0_Forge_1.12.jar)
ParagliderLoadingPlugin (Paraglider_1.12.2_1.0.1.5.jar)
PhosphorFMLLoadingPlugin (phosphor-1.12.2-0.2.6build50-universal.jar)
LoadingPlugin (AdPother-1.12.2-1.2.9.0-build.0549.jar)
MistHookLoader (MistyWorld_1.12.2_1.2.4.15.jar)
OpenEyePlugin (OpenEye.jar)
CreativePatchingLoader (CreativeCore_v1.10.20_mc1.12.2.jar)
FarseekCoreMod (Farseek_1.12_2.4.jar)
CorePlugin (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar)
SSLoadingPlugin (sereneseasons-1.12.2-1.2.16-universal.jar)
ObfuscatePlugin (obfuscate-0.4.2-1.12.2.jar)
AdvancedRocketryPlugin (AdvancedRocketry-1.12.2-1.7.0-232-universal.jar)
B3M_CorePlugin (B3M_1.12.2_17.jar)
Snow! Real Magic! Core Mod (SnowRealMagic-0.3.2-coremod.jar)
SteveKunGLibPlugin (SteveKunG's-Lib-1.12.2-1.1.5.jar)
BlurPlugin (Blur_1.0.4_14.jar)
TLSkinCapeHookLoader (tlskincape_1.12.2-1.4.jar)
Contact their authors BEFORE contacting forge

// Why did you do that?

Time: 9/25/20 5:44 PM
Description: There was a severe problem during mod loading that has caused the game to fail

[EffectManager.class:?]
at com.lithial.me.handlers.LivingHandler.LivingEvent(LivingHandler.java:83)

[EffectManager.class:?]
at com.lithial.me.handlers.LivingHandler.LivingEvent(LivingHandler.java:83)

[ForgeHooks.class:?]
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560)

[sv.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)

[yz.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)

kiriwag

oxid16russ

После обновления драйверов видеокарты,все версии майнкрафт перестали запускаться,я точно знаю что игра не видит opengl,пытался пофиксить,но все напрасно,возможно вы можете подсказать,что мне делать.

Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
This can usually be fixed by updating the video card drivers.

--- BEGIN ERROR REPORT 7fe0271 --------
Generated 29.03.15 12:31

-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 340802776 bytes (325 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
LWJGL: 2.9.0
OpenGL:

RuntimeException: No OpenGL context found in the current thread.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: DayM_TexturePack.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size:

Atarax

Atarax


Версия: 1.6.4
Проблемный мод: RotaryCraft 1.6 V23b (есть и другие моды, но этот для лучшего примера)
Проблема: на скрине (меняется при ходьбе, встречается и с другими модами, использующими 2 текстуры на 1 блоке (например кирпич с окном и текучей лавой внутри))

blockmanbuster

P.S [hide][/hide]это прикол)))

MrLimurchik

---- Minecraft Crash Report ----

// You should try our sister game, Minceraft!

Time: 08.04.15 21:13
Description: There was a severe problem during mod loading that has caused the game to fail

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Alpvax

Yes, I think that is linked to the player's GameProfile, so should never change. The same way you attach the capability to the player, but just attach a capability with a Map<player id, your current player capability data> to the overworld Level instead of attaching the data to the player directly. Then when you want to modify the data, get the capability from the overworld (which is always loaded) and get the data for the player with the given id. Alternatively, you could use Saved Data (which used to be WorldSavedData), again using the overworld to access the player data. That way it doesn't matter if the player is offline, because the data is saved to the overworld, so you just need to look up the data for the player by player id.

Alpvax

this was actually what one of the issues i had was, i wanted to be able to look at any players book without it always showing my capability information. i actually do have a bit that adds a “owner” nbt data in the book! it stores the players uuid if that would work? i just didn’t know how i would check if it’s connected to the players capability. in response to the level/world capability, how would i actually do that? im not sure if it’s useful, also eventually wanted to be able to use a command to get a players book even if they’re offline.

Hello, I have same problem after update of Forge on my server. Indeed it happens with every mod. And on latest forge 37.0.88 same problem happens.

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Posts

Alpvax

Yes, I think that is linked to the player's GameProfile, so should never change. The same way you attach the capability to the player, but just attach a capability with a Map<player id, your current player capability data> to the overworld Level instead of attaching the data to the player directly. Then when you want to modify the data, get the capability from the overworld (which is always loaded) and get the data for the player with the given id. Alternatively, you could use Saved Data (which used to be WorldSavedData), again using the overworld to access the player data. That way it doesn't matter if the player is offline, because the data is saved to the overworld, so you just need to look up the data for the player by player id.

Alpvax

this was actually what one of the issues i had was, i wanted to be able to look at any players book without it always showing my capability information. i actually do have a bit that adds a “owner” nbt data in the book! it stores the players uuid if that would work? i just didn’t know how i would check if it’s connected to the players capability. in response to the level/world capability, how would i actually do that? im not sure if it’s useful, also eventually wanted to be able to use a command to get a players book even if they’re offline.

Hello, I have same problem after update of Forge on my server. Indeed it happens with every mod. And on latest forge 37.0.88 same problem happens.

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