Morrowind enhanced textures как установить

Обновлено: 03.07.2024

Morrowind Enhanced with new textures, meshes, shaders and weathers. Vanilla-friendly and modular.

Credits and distribution permission

  • Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

The mods used stays under their original licenses and permissions.

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points



Description

With Morrowind's massive library of mods it can be difficult to make the game stay cohesive.
Morrowind Enhanced consists of upscaled textures, custom weathers and shaders and handpicked
mods that improves several aspects of the game. MGE XE settings and pre-rendered distant lands
are also included so that you can start playing right away.

Features

- Overhauled weathers
- Dark interiors and nights
- Improved meshes
- Non-blurry textures
- MWSE-enhancements
- New loading screens
- Overhauled UI

Installation

1. Have the latest MCP and MGE XE installed.

2. Get Mod Organizer 2, most other managers won't work correctly.

3. Install Patch for Purists via MO2.

4. Install MEO main file via MO2. Check ALL the boxes unless you know what
you are doing. Uncheck the grass plugins (they start with REM_).

5. Download shaders and distant land file. Extraxt with winrar to the
Morrowind folder, let it overwrite. Do the same with the weathers
update.

6. Go to the MGE XE ingame tab and fill in these settings: Quadratic - 2.619, linear - 0, constant - .382.

Meshes and and textures

Contains fixed and improved meshes
along with MET and a small selection of vanilla-friendly textures.

Features an overhauled user interface with upscaled textures,
better dialogue font and new loading screens and main menu.

Improves the trees for Grazelands and Bitter coast.
Emperor parasols are also upgraded.

Gameplay mods

Enhancements to the gameplay mostly by MWSE-mods.
Also includes some small additions like restored diseases and fatigue regeneration.
Better harvesting, storage and escort scripts just makes things go smoother.
Mods like pincushion , visual soul gems and weapon sheating helps the game be more immersive.

Remiros' groundcover makes sure every region is covered by grass, mushrooms and even small rocks.
There's several other groundcover mods that you can use instead, but Remiros' blends the best
with the game world in my opinion.

A selection of shaders tweaked to enhance the vanilla graphics, along with the custom weathers
you can expect both dark interiors and nights. Lighting will be more dynamic overall ,
and the colors more neutral instead of the typical blue tint that shaders often amplify.
You should install this module manually by dropping the files in your Morrowind folder,
that way MGE XE will be correctly configured and pre-rendered distand land installed.

Tamriel rebuilt and mods aimed at vanilla will work fine, mods like
Rebirth that alter the worldspace will conflict with the grass module.

Credits

Melchior Dahrk - Super sized storage and weapons sheating
Pherim - Cavern clutter, improved better skulls, nixhound and weapon meshes
Petethegoat - Atlased silt strider, ownership indicator and orcish boot meshes
Baldurian - Scum meshes
R-Zero - Correct irom warhammer, restored silt strider animation, cave drips and flies
Zwolol - Correct meshes and correct UV rocks
Rotat - Creature VFX restoration
Cibrhusk - Glowing atronachs and MET
Michael163377 - Glowing bitter coast
Tyddy - Gnisis fort roof
Daemonjax - Improved nordic helm mesh
Qqqbbb - Containers animated
Stuporstar - Properly smoothed meshes and smooth weapon meshes
ChampionofHircine - Telvanni mesh improvements
Poodlesandwich - Glowing flames, piddly pointer, Scummy scum, MET and more.
Gigan - MET.
Remiros - Groundcover
Vurt - Grazeland trees
Leyawynn - Grazeland trees
Articusart - Bitter coast leaves
NullCascade - Diligent defenders, easy escort, expedious exit, happy harvesting, filled soulgerms.
Hrnchamd - Shaders, better dialougue font, weather adjuster and pincushion
Fliggerty - Protective guards
Wakkosami - Movement fatigue halved
PhDinSorcery - Tooltips complete
Anumaril21 - Tooltips complete
Half11 - Diseases restored
PeterBitt - Modern user interface
Greatness7 - Weapon sheating (also Heinrich, LondonRook, Akortunov, Lord Berendas, MD, MementoMoritius, Petethegoat, PikachunoTM, Remiros)
Vtastek - Shader magic
My fiancee - Loading screens
Lougian - The original textures for scummy scum
Alaisiagae - Ultimate icon replacer

Сборка графический модификаций для The Elder Scrolls 3: Morrowind, которые направлены на значительное улучшение всех текстур в игры и улучшенное отображение общей картинки. Основная модификация "Enviornmental Normal Maps", содержит полностью обновленные карты нормалей для всей окружающей среды. Большинство изменений пришлись на модели земли, камней, деревьев, зданий, доспехов, оружия и существ.








Текстурные моды:
On The Rocks - улучшенные текстуры скал и их оптимизированная версия, которая более реалистична
Khajiit Heads - обновленные текстуры лиц и голов Каджитов
Improved Argonians - улучшенные текстуры для Аргониан
Darknuts Weapons - обновленные и улучшенные текстуры всего оружия в игре
Darknut’s Armor - улучшенные текстуры брони в игре
Landscape Retexture - улучшенные текстуры ландшафта (земля, трава, дорога и т.д.)
Vivec/Velothi Retexture - улучшенные текстуры всей области Велоти
Hi-Rez Native Styles - обновленные текстуры для брони из костей, хитина и т.д.
Outlander Styles - улучшенные отображение текстур брони из металлических материалов

PBR моды:
Clanfear Replacer - заменяет стандартную модель Кланфира
Nix-Hound Replacer - новая модель для Никс-гончьей
Mucksponge Replacer - обновленная модель Муска
Mushroom Tree Replacer - новые текстуры для грибных деревьев
Shalk Replacer - новая модель для Шалка
Mudcrab Replacer - новая модель для Грязекраба

Дополнительные:
Vurts GL Trees II - улучшенные деревья в Грейзленде
Vurts Leafy WG - улучшенные текстуры деревьев в Западном Нагорье
Remiros AI trees - новые текстуры деревьев в регионе Аскадианских островов
Vurts BC Trees - новые деревья для Горького берега

Все необходимые моды включены в архивы и разбиты на категории.

Требования:
Наличие всех дополнения для игры

Установка:
Распакуйте архивы и переместите содержимое текстурных модов с 1 по 9, в указанном порядке, в папку с игрой
Распакуйте архив MCP beta и переместите его содержимое в папку с игрой
Архивы "PBR моды" и "Дополнительные моды" содержат опциональные моды и могут быть установлены по желанию
Распакуйте архив "Enviornmental Normal Maps" в папку с игрой в последнюю очередь.

Hasphat
classified
vurt
Remiros
PeterBitt и Pherim
Lord Berandas
Flash3113
Remiros
Tyddy
Saint_Jiub
MikeandJosh
Lougian
Mike Darknut Niccum
Darknut
Red Furry Demon
ashiraniir
SGMonkey

Upscales every in-game texture with the help of machine learning. 100% vanilla-friendly.

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets

Author notes

The upscaled textured are made with models falling under GNU GLPv3:

You can't sell the model under that license
If you modify, interpolate or use the model as a pretrained model for your own model and share results of your resulting model, it will have to be under the same license, meaning that you can't sell it.
You have to state that you used the model and its author for your results.
You have to state any changes you made to the model.
There are other points, but those are the main ones.

In addition to that all models by:

have the following additional restriction:

You can't sell results generated with a model using that license.

File credits

Donation Points system

This mod is opted-in to receive Donation Points

Version 4.0

  • Redone many textures with new models
  • Replaced noisy/broken textures
  • Added optional atlas textures
  • Deleted some textures that didn't need to be included

Version 3.1

  • More detailed ground textures for Ascadian Isles, Bitter Coast, Ashlands and Solstheim
  • Improved wall and floor textures, including those for Mournhold.
  • Fixed seams for nordic and imperial architecture
  • Improved wood and crate textures
  • Riekling fix included
  • Smoother upscaling of certain transparent textures, such as cloudy skies

Version 3.0

  • Base textures redone with 4xBox as main model
  • Included VFXs and missed alphas
  • Kept the best textures from MET 2.0 (10% of total)
  • Applied fitting models to various type of textures
  • Velothi, Hlaalu and ground textures upgraded with 16x upscaling
  • Added 1k and 2k options, downscaled and optimized with ordenador



Description

Morrowind's textures tends to be blurry on systems with modern resolutions. With the help of enhanced super resolution generative networks (ESRGANs) it's possible to increase the resolution of the textures by up to 16x to mitigate blur.
Most textures have been upscaled by 4x, some have been further upscaled with the end resolution of 4096 (4k).
In the third version many refinements have been brought to the process, including upscaling of alphas and VFX.
Instead of using a single model for every texture, specialized models have been applied on fitting textures.

The simplest way is to install it as usual with mod organizer 2.
This mod works as any other texture replacer,
but not all mod managers work well with Morrowind.
Morrowind code patch will be necessary to see all textures with MGE XE.

4xBox by Buildist
Forest by LyonHrt
Ground by Zaphodbreeblebox
Misc by Alsa64
Armory by Alsa64
Skyrim Diffuse by Deorder
BC1 take 2 by Alsa64
Stone, ground, wood & clothes by Gigan
Iron by DassiD
Nickelback by Blackscout
Face by Twittman
BC1 smooth 2.0 by BlueAmulet
Topaz Gigapixel AI

Project Enhance is

Rhiyo
Sigourn
JDGBolt
Aleist3r
Sataniel
Pherim

The gameupscale community
The Morrowind modding community
Special thanks to Darkelfguy and those who voted for MET in the annual MCC Awards!


pepeo

pepeo wrote: hello im new on morrwind modding and i must ask you, what are all the other mods you are using on these screenshots? the added vegetation lloks awesome.


slowpard
caalem wrote:

This is interesting!

Did you use a pretrained data model for ESRGAN or did you train one yourself?

friskynoodle wrote: I would love to know this also. I'm using pre trained data available, but my results compared to this are garbage. By running a single pass, what did you do after that pass? Any photoshop work? Does the AI just keep learning every single pass? Seems to look worse every time I try again and eventually I run out of memory because it can only upscale at 4x so many times before it is too big.
Tried it too on pretrained model, got very blocked textures.


SimonPetrus

I made this for a comparison of this and some other texture mods that did a similar thing.

It appears that the tapestry is missing the frayed edges, is a problem with alpha?

that comparison is awesome, thank you.
looks great, kinda tempted to switch from watercolored now!


lovefalso

I made this for a comparison of this and some other texture mods that did a similar thing.

It appears that the tapestry is missing the frayed edges, is a problem with alpha?

SimonPetrus wrote: that comparison is awesome, thank you.
looks great, kinda tempted to switch from watercolored now!


Sergey145

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