Libscepad dll fallout 4 ошибка

Обновлено: 04.07.2024

Чтобы быстро решить вашу проблему, мы рекомендуем скачать и использовать libScePad.dll Инструмент для исправления. Если у вас есть технический опыт и вы хотите установить DLL файл вручную, пожалуйста, выберите вашу версию Windows и скачайте libScePad.dll, после чего скопируйте его в соответствующее место с помощью приведенной ниже инструкции, это исправит ошибки dll.

LibScePad.dll Error Screenshot

libScePad.dll ошибка загрузки

libScePad.dll не найдено

Точка входа в процедуру libScePad.dll

libScePad.dll не может быть найдено

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38 comments

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Please refrain from posting crash logs in the comments section here or the main page. If you do, I will remove them at my own discretion. Use the Buffout 4 Nexus page for that or join the Collective Modding Discord Server and post your logs in the
fo4-buffout-logs channel. Make sure you're always running the latest version of Buffout 4 before posting, and if you have
Classic Holstered Weapons (CHW) or Functional Displays mods installed, disable them and recheck your game. Thank you.
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Latest Changelog
Updated for Buffout version 1.24.5.
Tracking latest major changes to the article.

Oct 5th.
- Added a segment for Problematic Mods That Have Been Mostly Fixed
- There's now a patch collection / repository for mods available here.

Oct 4th.
- Updated MS Redistributables 2015-2022 link to a newer version.
- Added FallUI Item Sorter Mod to the list of mods that can frequently crash.
- Added Sim Settlements Conqueror to the list of mods under investigation.

Thanks for the guide, really well written! However, I have a big problem.. With Buffout 4 the game just doesn't start.
I last played FO4 back in January of this year. Only basic mods. This Saturday I decided to mod the hell out of it - installed F4SE, LooksMenu, AAF (NSFW content), and plenty more of various mods. I installed Buffout 4 and its requirements correctly, I'm pretty confident in it. However, when I launched the game via F4SE, a small black CMD-like window appears for a second or two and then it disappears and I get to fullscreen mode. The image is black, and I can only see my mouse pointer in the middle loading something. After a few moments of waiting, a save indicator appears in bottom-right corner and in the top-left corner I see info about ReShade.
It stays on like this for a few seconds and then CTD.
I've tried changing the LoadMethod, copied the file to SysWOW64 directory, basically everything in this guide but to no avail. After running the game through Steam via the default Fallout4Launcher.exe, I get a message saying that Buffout 4 didn't load correctly.
Any help on this? It'd be very much appreciated! I can send you the load order, but I have around 240 plugins (a mix between .esp and .esl files and a few of .esm's).
Thanks in advance!
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You can message me the load order if you want. Also, have you run the game at least once through the Fallout4Launcher before using the F4SE loader? just wonder if you have "Human Grab Attacks" by elzee? I have the same problem bc of that mod. Otherwise, you can try the Binary Search mentioned above to pinpoint which mod is the culprit of your problem.
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Amazing work on this guide - I cannot thank you enough!

Got a new PC just over a year ago, and haven't been able to solve a ctd near Concord until now - apparently it was the NVIDIA bug with weapon debris.

Now I'll get to the playthrough I've been putting off - thank you!

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Having this problem and here's the log. Something about CreateTexture2D but it created a log. I did however got to load the game by creating a save in the vanilla game and got to play until I fiddled around near Sunshine Tidings. It crashed giving me the same pop up. There were no weird things happening afaik before the crash.
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Thanks for your work on this guide, Endorsed!

Any idea if Buffout4 and associated requirements cause a slow down in the gameworld, possibly speed?
I.e. like slowmo or bullet time.
Reason I asked, tried installing these and had a strange issue of slowmo.
I uninstalled and it was still there and had to reset my ini files from before using it.
I'm just wondering if that was some freak coincidence or if that's part of the stability fix, slow the game down.

Hoping to find out so I can decide whether to try Buffout4 again, thanks.

Edit: NM solved, not an issue with Buffout 4.

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A small addendum to the Scrap Everything point:

I've looked into the mod over the past few days, and noticed that it's actually quite self-contained and stable, if used correctly. And it doesn't require you to disable precombines either - it does that itself, specifically only in settlement areas, in order to allow the refs to be independent of the scenery and therefore selectable and scrappable. This doesn't cause any performance issues either, since settlement areas aren't properly culled anyway.

Specifically, it needs to be loaded after anything that modifies settlement cells, since the edits it does are essential to its function. Most bugs reported for SE are purely user error from what I've observed. It's actually really cleanly done.

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Yeah, it's definitely possible that logs which reference Scrap Everything do so simply because it's the last mod to edit that particular cell where the game crashed, without SE actually being the problem. I'll go over the previous logs and investigate.

I found an issue with mods with Buffout 4 + Baka ScrapHeap + High FPS Physics Fix all used together, but I also found how to bypass it! At least until a better method is found/presented.

To quickly summarize it. Those 3 utilities together allow the game to load so fast, that mods that give immediate popup prompts upon entering the game world can actually get stuck behind the loading screens, forcing the world and the loading screens themselves to freeze in place leaving you with the only option of opening Task Manager and ending the process.

The BYPASS is to go to the HighFPSPhysicsFix.ini and change both lines 28 and 35 to true to disable black and animated loading screens, which allows the fake loading screens to fade out even with prompts showing up behind them. After getting through the prompts it should be safe to reenable either of the loading screens.

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Thank you for this. By the way, what value did you set for LoadingScreenFPS in HighFPSPhysicsFix.ini? Can you see if you get the same issue with values of 600 and above?
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Alright, I believe I managed to replicate the issue you described which results in an infinite loading screen, at least when starting a new game. While it seems that it's stuck loading, you simply need to press Esc key a couple of times and the new game will actually proceed. This might apply to all other loading screens as well.



Buffout4.dll
REL/Relocation.h(600): failed to open:
Data/F4SE/Plugins/version-1-10-163-0.bin


saiklon

The program can't start because libScePad.dll is missing, some one knows how to fix this?


M48A5


saiklon


DoctorKaizeld

the game hasent been released yet, so it wont run.


Bitflip

the game hasent been released yet, so it wont run.

Depends on the timezone, not everybody lives in the US.


DoctorKaizeld

yeah but it isnt midnight nor the tenth in Spain. you know the time the game is to be released?


Bitflip

yeah but it isnt midnight nor the tenth in Spain. you know the time the game is to be released?


bben46

I had a title once, but I forgot what it was.

I think that is a steam supplied dll. But You may have better luck asking on Steam or the Bethsoft forums right now as over 90% of the Nexus users don;t have the game yet.


ClonesDream

Bought F4 through Steam, and when I copied the Fallout4.exe from the Steam folder to my desktop as backup, and deleted the Fallout4.exe in the Steam folder, I get the same message.

"The program can't start because libScePad.dll is missing from your computer. Try reinstalling the program to fix this problem."

Reinstalled after this and doesn't fix my problem, showing just how s*** Steam really is.

I can't run Fallout 4 at all, and I've been through hell and back trying hundreds of fixes. You name a fix, I tried it and it didn't work. (Yes, I have uptaded my f***ing AMD drivers to f***ing 15.11 you f***ing mongaloid stop asking me.)

If anyone can kindly upload the .dll file, I, and many more people who can't run the game, will be very thankful.

Рекомендуемое решение для исправления ошибки Dll

  • Название name: fix_libScePad.dll-setup.exe
  • Разработчик Инструмента: Restoro
  • Инструмент сертифицирован: Appesteem
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  • Загружено: 943 473 времени
ограничения: пробная версия предлагает неограниченное количество сканирований, резервное копирование, восстановление реестра Windows БЕСПЛАТНО. Полная версия должна быть приобретена.

Другие dll файлы

Что за LibScePad.dll?

libScePad.dll - dll файл с именем "Pad for Windows (DLL)" является частью программы , разработанной Sony Computer Entertainment Inc..

version: файла 1.0.3.5

Размер: файла 113.00 KB

MD5 файл sum: C099017E50C2A26096A636C69F44240D

SHA1 файл sum: 9BD4ADCDF24ABB8128B9DBB193CFA365F3BB0132

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Отзывы

Wow, that was easier than I expected!

Witcher 3: The Wild Hunt was giving me .DLL is missing error. After downloading it from your website the problem was solved! Thank you.

Ошибки libScePad_x64.dll возникают по нескольким причинам, например, файл может быть поврежден, удален или не найден на компьютере. Распространенные ошибки библиотек:

  • Ошибка при запуске libScePad_x64.dll: не найден указанный модуль.
  • Файл не предназначен или несовместим с версией Windows.
  • Отсутствует libScePad_x64.dll, попробуйте переустановить программу.
  • Модуль или библиотека не обнаружены на компьютере.
  • libScePad_x64.dll вернул код ошибки.

All of this is possible with Buffout 4, a mod that includes multiple game engine improvements, expands specific types of game memory, prevents several types of crashes and even provides proper crash logging if (when) the game eventually crashes. It also combines the functionality and substitutes a couple of existing mods available on Nexus, including but not limited to:

HOW TO PROPERLY INSTALL BUFFOUT 4? In order to ensure full functionality, several external programs are required first.

I recommend installing Buffout 4 itself manually, without a mod manager, to prevent Error 126 and other related issues:

1.) Download both the Buffout Main File and TBB Redistributables File, then extract their contents somewhere.

3.) Place tbbmalloc.dll into your Fallout 4 Installation Folder, where Fallout4.exe is located.

4.) Open the Buffout4.toml file with a text editor, then change the following parameters if needed:

Vortex - Navigate to Settings > Workarounds > Archive Invalidation > Enable BSA Redirection. Or you can enable it with BethINI.
MO2 - The integrated setting might not work properly, so you should always enable it manually or through BethINI.
- MO2 by default uses separate custom ini files, I recommend that you disable this functionality.
- Simply navigate to Profiles [Ctrl + P] and uncheck Use Profile Specific INI Files
- Now the game will use ini configuration files from the Documents folder.

Enable with BethINI
1.) Download the latest standalone version here.
2.) Extract it somewhere on your disk, but NEVER directly inside your game installation folder.
3.) Run BethINI.exe, check both Load Loose Files and Enable File Selection, then Save and Exit.

After installation:

Finding crash logs:

When posting crash logs on any of these sites, please POST THE FULL LOG and if possible, state the last thing you were doing before the crash occurred. Even if it triggers while trying to start, load or save the game. Let us know if the crash is repeatable and if you already tried any of the solutions listed in this article. This information can immensely help narrow down the exact culprit.

- Hearts Of Darkness | Might be in some way responsible for Stack Overflow crashes, further testing is much needed.
- Immersive Hunting Overhaul (IHO) | Seems to be responsible for a couple of recent crashes during game launch. (MainMenu?)
- Mutant Menagerie | Seems to crash in a couple of places. Crashes might be related to new creature models and/or animations.
- Scrap Everything | Weird crashes and issues due to multiple unknown problems. Make sure to always place it last in your load order.
- Sim Settlements Conqueror | Higher influx of crash logs from this mod as of late (something got updated / released recently?).
- The Mercenary Pack | Old crash reports around workbenches and some armor/clothing pieces. Unsure if it causes major problems.

Problematic Mods That Have Been (Mostly) Fixed
These mods contain defective records that can cause stutters and crashes, but are mostly or entirely fixed through separate patches!

PATCH COLLECTION FOR ALL OTHER MODS IS NOW AVAILABLE HERE!  

G) Lock your framerate to 60 FPS and additionally disable the High FPS Physics Fix mod if you have it installed. Locking the framerate can be done in several ways, though because the crash itself is driver related, you should do so directly from the driver settings or simply enable V-Sync with your monitor refresh rate set at 60 Hz. FPS Limit tutorial with images available here.

H) Completely reinstall your graphics drivers with factory settings applied or downgrade to any version prior to 445. For previous versions, either 442.74 or 442.92 drivers are known to work in most cases, download links for these drivers can be found here. If older versions do not help in any meaningful way, definitely upgrade back to the latest driver version for your graphics card.

flexRelease_x64.dll | Nvidia specific crash log. Caused by the Weapon Debris graphical setting in the ini config file.
Solution: Install this mod to fix or disable weapon debris manually by adding these lines to your fallout4custom.ini:
[NVFlex]
bNVFlexDrawDebris=0
bNVFlexEnable=0
bNVFlexInstanceDebris=0

X3DAudio1_7.dll or XAudio2_7.dll | Audio related problem that is likely caused by the Windows Operating System or incorrectly compressed sound files.
Solution: Make sure you installed the previously mentioned DirectX Runtime Libraries June 2010. If you get the same crash again, proceed to steps below.
- Run Services.msc app, right click on Touch Keyboard and Handwriting Panel Service > Properties > Startup Type set to Disabled, then restart your PC.
- Open Windows Powershell or Console in Admin Mode and copy-paste these two commands. Press Enter after each one. After that, restart your PC.
regsvr32 xaudio2_7.dll
sfc /scannow

Correct installation procedures, paraphrased from and credit to chew222 for the solutions:
- In Bodyslide, choose CBBE Body (NOT CBBE with Physics and NOT Cherry Hotalings Physics)
- Make sure you have the latest version of CBP. If you keep crashing, try version 0.1.9.
- Download and install armor and clothing mods without physics and batch build.

skeleton.nif | Variation of the issue above. CHW mod specifically does not like custom skeleton meshes which physics or body mods usually modify.
If you get this message without CHW installed, another reason for this crash are usually Unique Player and other similar unique body mods.

DLCBannerDLC01.dds | (New crash type, currently investigating.) Might be somehow related to modded weapons. Very likely not the same cause as DLCBanner05.dds

FaderMenu | ParticleSystem | Most commonly caused by mods that add large amounts of particles, like Extreme Particles Overhaul or Fireflies.
Solution: Disable these and any other mods that might increase the particle count to prevent such crashes.

GridAdjacencyMapNode | PowerUtils | This is the notorious Scrap Crash that occurs when power grids become corrupted in nearby settlements.
Solution: Install Power Grid Tools 1.4 file, get as close to the settlement or location that triggers the crash, open ingame console with

(tilde) and enter this command: cpg 1

- Credit to jordoncue123 for this solution: If you cannot get close enough to the settlement before it crashes, instead enter commands tcl and player.setav speedmult 10000 to quickly fly into the settlement before the game manages to load anything, then use the cpg 1 command. Afterwards, enter tcl again and player.setav speedmult 1 to enable collision and reset your speed.

- Scrap Crash is a type of crash triggered by corrupted power grids in settlements. Corruption can occur when you disable or uninstall mods with objects already connected to power grids, or you have a scrap mod that deletes such objects via Papyrus scripts. This results in orphaned entries in the power grid that are ticking time bombs until crashing becomes inevitable.

LooseFileAsyncStream | You went over your BA2 limit. This can trigger anywhere between 255 and 510 total BA2 archives loaded by the game. Exactly why this occurs is a total mystery.
Solution: Mods that have the smallest BA2 archives should be unpacked with Cathedral Assets Optimizer program until crashing stops or you get a different crash log type.

To see the correct amount of total BA2 archives you have currently loaded:
MO2 – Run Explore Virtual Folder from the dropdown menu, then in the new window navigate to Tools > Search or simply press Ctrl + F to open search. In the new search window, make sure Search Subfolders and Case Insensitive options are checked. In the Filename line type in .ba2 and press the Search button. The number shown will be your total BA2 archive count.
Vortex – Navigate to your Fallout 4 / Data folder and search for *.ba2 with File Explorer’s search bar. Your total ba2 archive count will be the number shown in bottom left corner.

LooseFileStream | Not to be confused with the error above. Exact cause is currently unknown, but possibly related to corrupt mesh (.nif) files.
Solution: See Create2DTexture solution below. In some cases, the crash log might also mention names of plugins or types of meshes that the crash most likely originates from, under the STACK section. In any case, your best bet would be to post the full log on previously linked sites. For further possible solutions, see Advanced Troubleshooting segment below.

ObjectBindPolicy | BSMemStorage | DataFileHandleReaderWriter | You have more than 254 total active ESM and ESP plugins, the game cannot handle more than that.
Solution: You need to reduce your ESM/ESP count below 254. You can either start disabling mods or run this script in FO4Edit which will flag some plugins as ESL, whose limit is 4096.

Create2DTexture or DefaultTexture | Special type of crash that usually leaves a warning pop-up message. Generally caused by corrupted or incorrectly resized textures (ex. 1024 x 1260).
Solution: This warning should still generate a proper crash log. In such cases, the log usually mentions names of either .dds or .BGSM files (.nif in case of LooseFileStream). Try searching for these files in your installed mods folder and disable any mods that contain them. If crashing persists or such files cannot be found, see if the log mentions installed mod plugins (ignore Base Game, Creation Club and DLC Content plugins), under the STACK section. If any are mentioned, these plugins should be disabled. As last resort, see the instructions below.

HITMEs or Invalid TES4 Versions – Plugins contain improperly removed or changed data and they simply need to be resaved with the Creation Kit. You can find instructions on how to do this in my Ultimate Guide (Main Files) on this Nexus page. Search for 08.3 Fixing & Cleaning Faulty Mods or download the Quick Video Instructions (Optional File).

Cleaning With FO4Edit Needed - Plugins contain deleted references or other issues and they simply need to be cleaned with FO4Edit’s QuickAutoClean. To clean these plugins, download and extract FO4Edit somewhere, then run FO4EditQuickAutoClean.exe from its folder, double click on the plugin that you want to clean and wait until Quick Clean Mode Finished message appears in the logging window on the right, then exit the program. Repeat this process for all other plugins that require cleaning. Only one plugin can be cleaned at a time. This limitation is unavoidable.

XPRI / XCRI Reference Could Not Be Resolved - These seem to be additional physics or index references for precombined data, which are part of a system that greatly optimizes game assets. They might be responsible for some crashes if they are missing / unable to be resolved. They have to be manually fixed or removed with FO4Edit. Tutorial for this will be linked at a later date.

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