Как запустить вар тандер в 32 бита

Обновлено: 06.07.2024

31 дек. 2017 в 11:17 Hello.. i have Windows 7 32 bits, with a very good PC, and i would like to know if the game can work on my windows, i can't formate the PC and use 64 bit for now, and i don't wanna waist hours to download 18 Gb game when it won't work at the end..
So, Does War Thunder work on Windows 7 32 bits?
Thank you ^^ 31 дек. 2017 в 12:06 Yes, the game is very well optomised. While my PC was being fixed, my crappy dell inspiron 11 year old laptop that has Windows 7 installed ran it at 45fps, albeit at low settings (not ultra low though). The laptop was of course 32bit aswell. 31 дек. 2017 в 12:12 What does "very good PC" means with only 3.xGB of RAM ? 31 дек. 2017 в 13:18 What does "very good PC" means with only 3.xGB of RAM ? im using a 4 Gb RAM that's true and i don't know if you already knew that with somehow,
and i already have Windows 7 with 64 bits, but i wanted to save time and ask as i have 32 bit, because a friend of me wants to play the game and i spoke for him . 31 дек. 2017 в 23:17

You might have 32GB of installed RAM and you will not be able to use it as 32bit OS can only ever access 4GB of physical memory.

As for the WT, it'll run just fine depending on your other components (see store page for Minimum HW requirements), you just have to set video settings accordingly to not run out of memory.

Короче, у меня система 64 BIT.Когда запускаю War Thunder,у меня запускается в 32 BIT,я думаю что в этом проблема зависания игры. Как запускать в 64 BIT,в настройках игры в лаунчере, я этого пункта не нашёл.

Ланчер сам автоматически определяет, какой разрядности запускать игру. Если я не ошибаюсь, то 64-битный клиент запускается, если видеокарта поддерживает Dx11. Если нет, то запускается 32-битный клиент с рендером Dx9

На 64х бит ОС, запускается Вар тандер на Dx11 на 32bit, и в ланчере нет выбора битности. Т. е. под рендером нет никаких авто и т. д.

us_t32.jpg

GarageImage T32.jpg

Usage in battles

The play style of T32 is vastly different in each game mode, due to the nature of the gameplay available in Ground Forces:

Arcade battles

  • Player, ally, and enemy position will be immediately spotted upon detection with their name indicator visible above their vehicle and on the minimap
  • Aim assist is present to help accurate aiming at a target
  • Player and enemy team tank's nationality are mixed

The T32 shouldn't be exposed to the enemy at a prolonged time at close range engagement since the enemies will use aim assist to take out the T32 from either lower plate tips or lower turret. On the other hand, the T32 can also utilize these features against the enemy, albeit with much harder difficulty due to rather sub-par penetration against other tanks in Rank IV to reliably achieve first penetration in arcade tank combat. Exercise caution

Realistic battles

  • No visible name indicator
  • Manual range calculation
  • Player and enemy team tank's nationality are not mixed

The T32 can safely mobilize itself due to the dissipation of name indicator above the vehicle, especially with its low profile. In Realistic Battle, the T32 can do almost anything on its own, especially with flanking enemies to deliver a striking blow to the enemy formations, since the sub-par penetration of the M82 APCBC is negated by the enemies' side armour weakness (be aware with IS-4M as it has 160 mm of side armour, expect to use both APCBC and APCR). As aforementioned earlier, the T32 excels better at flanking than other roles due to characteristics of its gun performance, mobility, and protection.

Simulator battles

  • No visible name indicator
  • Manual range calculation
  • Player and enemy team tank's nationality are not mixed

The T32 can safely mobilize itself due to the dissipation of name indicator above the vehicle, especially with its low profile. In Simulator Battle, the battle tactic is almost similar to Realistic Mode. T32 can do almost anything on its own, especially with flanking enemies to deliver a striking blow to the enemy formations. Since the sub-par penetration of the M82 APCBC is negated by the enemies' side armour weakness (be aware with IS-4M, as it has 160 mm of side armour, expect to use both APCBC and APCR). As aforementioned earlier, the T32 excels better at flanking than other roles due to characteristics of its gun performance, mobility, and protection.

Other considerations in Simulator mode is the different gun sight placement and 3rd person perspective. The gun sight is tough to control, located on the left side of mantlet. The 3rd person perspective, now in the commander's cupola area, helps the T32 by restricting the enemy's field of vision (although the player is as well) and allow the T32 to move stealthily more easily.

Combat tactics

The T32 can fulfill major roles in battle due to its flexibility at any kind of operation, known as "Jack-of-all-Trades". Its role is not far different than the well-known M26 Pershing. There are 5 known roles that can be used in battle, which are Assault, Flank, Snipe, Support, and the last but not least, Ambush:

Leading an assault directly into the enemy forces is the most frequently used tactic, especially in urban areas. It's quite capable to abuse the enemy shots with angling, but not entirely, since battle will mostly take place at very close range (about 0 - 100 m). A strike team is needed to carry out an assault since T32 can't cover its side armour and slow reload time alone. In most cases, a T32 will likely to initiate flanking role to the enemy once it comes up-close to increase the chance of incapacitating a vehicle with a single strike in quick succession.

Flanking is the most effective role for the T32. Its characteristics and performances are highly orientated for flanking purpose. At given destructive penetrating power of the M82 Shell from close range, the T32 can critically damage, if not outright knocking out everything from the side. Be aware when initiating the operation, since someone might be trying to flank the flanker. Flanking is also a part of the assault role, albeit with a more focused objective on manoeuvring on the enemies' side. At this rate, the enemies will likely to scatter around to evade, so eliminating any available threat is required to continue the tactic. The armour will greatly aid in this tactic, as return fire is commonly a hasty act, yet be wary of the tank's weak spots! On open terrain keep manoeuvring during reload to throw of aim, alternatively on distances above 400m drive slightly angled forwards and backwards.

Sniping is frequently used by the T32 when encountering enemies in a large, open map such as Kursk and Mozdok. The T44 APCR is a good option when the target is too far and very fast since the M82 APCBC travels slower than APCR. Locating target is much harder than engaging at close range, since most of the enemies will also be sniping from afar, especially when sharpshooting against German tanks. Fortunately, almost no T32's frontal weak spot will be a viable target when sniping, since the weak spots are much more protected at longer range. It is suggested, if having to play on wide open terrain found on Tunisia, Kursk and Mozdok, to take full ammo load and 50/50 of APCR and APHE.

Supporting the allies to attack the enemies is a backup plan used to increase the allied forces firepower when attacking the enemies, such as providing covering fire for smaller tank such as T-44 or to increase the combat effort alongside the other heavy tank like Tiger II.

Ambush is preferable when enemies are unaware of the presence of a concealing T32. It should be commenced at a strategic choke point where the enemies will likely to mobilize their armours from there. Be aware that ambush is only used when the enemies are already identified by allies and heading to the choke point. Otherwise, sitting still and waiting for nothing can burden the team. Keep in mind that 90 mm T15E2 is L/73 length gun (aka very long), so make sure the gun barrel is hidden from the enemy if planning to catch them by surprise.

Move up to an distant open spot, visible from the enemy spawn or main route of attack and begin firing machine guns to draw in attention. The idea is caught the enemies attention and with this bind enemy firepower on something they can physically not destroy from the distance. Both the hostile force and the T32 will be pinned down in a stalemate, subtracting from each team's firepower. Therefore keep in mind the enemy's tank value. If it is only an M26, the T32 may be better off in the Support role, but if it is an IS-4 or several other evenly ranked tanks, then pursuing the hunker down tactic is worthwhile to the team's success.

Overall, the T32 is a versatile heavy tank with an impressive performance in the game, but since it's not invincible with a fair amount of potential weaknesses, it requires specific knowledge with this tank to survive. The T32 will lead to the pinnacle of the U.S. heavy tank branch – the M103.

Pros and cons

  • Excellent 298 mm front turret armour
  • Sloped front armour has effective

  • Long gun easily knocked out and disabled
  • "Shot trap" on the lower part of mantlet can blow the main ammo load entirely
  • Bow machine gun port and lower glacis armour are vulnerable front weak points
  • Weak lower plate tips
  • Rather thin side armour of 76 mm, angling could expose the weaker sides
  • Lengthy reload time, at roughly 15.7 - 18.8 seconds
  • A single shot into the centre main hull can cause the ammo to explode violently
  • Overall performance of the vehicle is bad when uptiered
  • High Repair cost in RB

History

Development

Late in the Second World War the US Army began a program to develop a new heavy tank using components of the M26 Pershing. On 8 February 1945, a total of four prototypes were requested. The first two pilot vehicles, designated Heavy Tank T32, were delivered on 15 January 1946 and 19 April 1946 respectively. They were then shipped to Aberdeen Proving Ground for testing. The third and fourth pilots were completed in May and June, but were designated as T32E1s due to having some differences compared to the first two.

The T32 had a combat weight of 120,000 pounds and a crew of five: a driver and assistant driver/machine gunner in the hull and the gunner, loader, and commander in the turret. The hull was based on the Pershing's hull but was modified, while the turret was a new design that simply used M26 components.

The hull was largely similar to the Pershing's except for its length, engine compartment, and frontal armor. The hull was lengthened and a seventh road wheel was added to each side. The torsion bar suspension remained the same but the 23 inch T80E1 tracks from the M26 were fitted with 5 inch extended end connectors for reduced ground pressure. The engine compartment was changed and a new powerplant was fitted. It consisted of a 770 horsepower Ford GAC engine hooked to an EX-120 cross-drive transmission. This powerplant allowed the T32 to achieve a maximum speed of 22 miles per hour (35.4 kilometers per hour).

The frontal armor was increased in thickness to 5 inches (127 mm) at 54 degrees on the upper glacis and 95 mm at 59 degrees on the lower glacis. The side armor stayed at 3 inches (76.2 mm) and the rear armor stayed at 2 inches (50.8 mm). The driver and assistant driver/machine gunner each had an overhead hinged hatch with a wide-view periscope fitted in it. The assistant driver/machine gunner's position also received a .30 cal (7.62 mm) M1919A4 machine gun in a ball mount in the upper glacis.

A newly designed turret was fitted that used some components from the Pershing. The armor ranged from 6 inches (152.4 mm) on the rear to 11¾ inches (298.45 mm) on the front. The main armament fitted was a 90 mm high velocity T15E2 gun, using two piece ammunition. Because of the large two piece ammunition the ammunition stowage had to be redesigned from that of the M26. The gun had an elevation arc of +20° to -10°. A .30 cal (7.62 mm) M1919A4 machine gun was fitted coaxial to the main gun and a .50 cal (12.7 mm) M2HB machine gun could be fitted either on the rear of the turret roof or in front of the commander's cupola. The ammunition capacity was 54 90 mm rounds, 550 12.7 mm rounds, and 4,000 7.62 mm rounds. A radio was located in the turret bustle.

Production and Service

In-game description

In 1944-1945 the Ordnance Department initiated the T29 program, which was the high priority construction of several tanks based on the M26. The end result was the next version of the M26 Pershing. The US ground forces needed a new, modified version of the mass-produced M26 outfitted with thicker armor, heavier weaponry, and an enlarged turret.

On February 8, 1945, the construction of four prototypes was approved, with the official T32 designation conferred in March. The tank hull was made from plates of homogeneous armor, and protecting the front section was prioritized. As a result, the armor there was 70-127 mm thick, while the side armor was made with 51-76 mm armor plates and the rear was protected by only 19-51 mm. The thickness of the lower section's front part was expanded to 38 mm, identical to the hull roof. The hull enjoyed a traditional design, though two prototypes had a cast front hull section and the other two had welded components.

The turret construction resembled the T29 models, which were larger than the M26 and had a gun mantlet that was expanded to 298 mm. The main weapon was a 90 mm T15E2 cannon with separate tube reloading. The weapon boasted high initial velocity and was good at penetrating armor, outstripping almost every one of its foreign equivalents.

Regardless of the work put into the project, the tank could not be completed by the end of the war, after which the T32 program lost its priority status. The conclusion had already been drawn by 1946 that there was no need to mass produce the model, given that M29s with similar weaponry already existed. There were also more powerful tanks in the pipeline.



War Thunder

10 окт. 2017 в 14:15

Я может быть не понимаю или не вижу. В лаунчере хоть убей нет кнопки выбора режима х64 или х86. По умолчанию стартует в х86. Ручной запуск клиента приводит к тому, что невозможна авторизация через стим. Хотя сам х64 клиент запускается. Танцевать с бубном нет ни малейшего желания. Снова удаляю.

Предлагаю, что в config.blk можно прописать запуск х64 версии.

10 окт. 2017 в 14:30

Не зная синтаксиса? Пробовал строку клиент таип менять на 64bit вместо 32bit. Толку ноль стартует все равно х86

Не зная синтаксиса? Пробовал строку клиент таип менять на 64bit вместо 32bit. Толку ноль стартует все равно х86

Contents

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (Front glacis, turret, gun mantlet, cupola)
  • Rolled homogeneous armour (Hull sides, rear & roof, turret roof, cupola roof)
  • Suspension wheels are 20 mm and tracks are 30 mm thick.
  • MG port weak point is 127 mm + 25.4 mm of armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 38 15 54 994 1469 18.41 27.2
Realistic 36 14 681 770 12.61 14.26

Modifications and economy

Armaments

Main armament

90 mm T15E2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 54 -10°/+20° ±180° N/A 19.4 26.9 32.6 36.1 38.4 18.85 16.68 15.37 14.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

  • T43; AP - Stock shell, which means it's free to use, but highly recommended to replace with T41 APCBC once available.
  • T41; APCBC - This shell is superior to the above shell in very way, able to penetrate

Ammo racks


The cannon takes two-piece ammunition, which explains why it takes so long for the cannon to load despite its 90 mm caliber. The propellant stowage covers the entire floor of the fighting compartment three times over. The projectiles themselves are kept in four racks, two lining both sides of the hull's fighting compartment, and two smaller ones on the port side of the turret in front of the loader.

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+35° ±120°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 500 N/A N/A

Description

The Heavy Tank T32 is a rank V American heavy tank with a battle rating of 7.3 (AB/RB/SB). It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals". It can be seen as an extremely buffed up version of a M26 Pershing with a high velocity 90 mm gun and extremely tough front turret armour able to exploit hull down positions against its competitors.

The T32 is a post-World War II heavy tank with 7.3 Battle Rating, and it's one of the best tanks for a specific battle tactic known as hull-down. Due to its 298 mm thick frontal turret armour, it will mostly deflect any incoming armour-piercing shells at any range, except incoming High Explosive Anti-Tank-Fin-Stabilized (HEAT-FS), aimed at the turret hole beneath the mantlet. It's crucial to conceal the T32's weak spots, especially the lower plate tips and lower mantlet since both spots can cause catastrophic damage to the T32.

Even if a T32 is hull-down, doesn't mean it's invulnerable. If an armour-piercing shot deflects at the lower mantlet and penetrates through top hull armour, It will instantly knock out the tank, since the deflected shot goes right through the main ammo load and blows it off. Also, a very powerful HE shot from guns with over 120 mm calibre can cause severe damage to the T32's armour.

It's armed with the 90 mm T15E2 gun, and very effective against most enemies appearing in its Battle Rating range, mainly with late-World War II German and Soviet tanks. The stock ammunition T43 Armoured Piercing shell has good penetration but lack of explosive warhead is not enough to knock out most tanks in a single shot. A concentrated shot has to be very well aimed to seriously damage any enemy. Like most of U.S. tanks, the T32 performs better when armed with newly researched shell, the M82 Armour-Piercing Capped Ballistic Cap. Thus, the ammunition upgrades are very advisable to research first. The M82 shell has the roughly equal penetrating power with the T43 shell but contains 140 grams of explosive warhead inside, deadly enough to destroy any kind of tank in a single successful penetrating shot. Other shell includes T44 Armour-Piercing Composite Rigid, with impressively better penetration but unarmed with explosives. Despite having no explosive at all, APCR is good enough to cook off enemy tank's ammo load or take out critical module parts with an accurate shot. There's also T42 High Explosive shell, which is useful for destroying Self-Propelled Anti-Air vehicles, but rather ineffective against armoured vehicles.

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