Как включить debug mode в sonic mania

Обновлено: 05.07.2024

Debug Mode в игре StH2 . На иллюстрации обозначены: 1 — координаты положения камеры (первая строка), координаты нахождения Соника (вторая строка) в шестнадцатеричной системе, 2 — количество спрайтов на экран в десятичной системе, 3 — Игрок в режиме размещения объектов

Debug Mode (рус. Режим отладки) — недокументированная возможность, частая спутница почти всех ранних игр франшизы Sonic the Hedgehog. Режим предназначался для тестирования зон в ходе разработки и поиска ошибок и неисправностей спрайтов, объектов или систем коллизий. Присутствует в финальных версиях игр StH , StH2 , StH3 / S&K и SCD , а также в Sonic Mania, уже, правда, как «пасхалка».

Классический Debug Mode

В этом разделе рассматривается версия режима отладки для Sonic the Hedgehog (16-бит), которая затем без особых изменений перекочевала во все последующие игры основной серии вплоть до Sonic & Knuckles.

29 авг. 2017 в 16:18

Since I'm frigging tired of people complaining all the time, here's how to access the developer menu.

  1. Open Settings.ini
  2. Add the following row to [Game]:

Here's a bunch of other parameters you can throw in Settings.ini if you want to, for whatever reason:

Game:language Game:dataFile Game:devMenu Video:windowed Video:border Video:exclusiveFS Video:vsync Video:tripleBuffering Video:pixWidth Video:winWidth Video:winHeight Video:fsWidth Video:fsHeight Video:refreshRate Video:shaderSupport Video:screenShader Audio:streamsEnabled Audio:streamVolume Audio:sfxVolume GamePad Map %d Keyboard Map 1:up Keyboard Map 1:down Keyboard Map 1:left Keyboard Map 1:right Keyboard Map 1:buttonA Keyboard Map 1:buttonB Keyboard Map 1:buttonC Keyboard Map 1:buttonX Keyboard Map 1:buttonY Keyboard Map 1:buttonZ Keyboard Map 1:start Keyboard Map %d:up Keyboard Map %d:down Keyboard Map %d:left Keyboard Map %d:right Keyboard Map %d:buttonA Keyboard Map %d:buttonB Keyboard Map %d:buttonC Keyboard Map %d:buttonX Keyboard Map %d:buttonY Keyboard Map %d:buttonZ Keyboard Map %d:start Keyboard Map %d:select GamePad Map %d:name GamePad Map %d:icon GamePad Map %d:vendorID GamePad Map %d:productID GamePad Map %d:mappingTypes GamePad Map %d:offsets GamePad Map %d:maskVals
The format is simple, Section:Parameter.
So, e.g. "Video:pixWidth" becomes:

%d refers to decimal numbers (0-9) and %s refers to a string.

And yes, that means you might be able to rebind the gamepad keys if you figure out the bindings of it, and take vendorID and productID from Windows' Device Manager.


Guide on how to access the developer menu and debug mode of Sonic Mania.


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This is a simple guide for how to unlock the developer menu (the "Dev Menu") within Sonic Mania.

    Navigate to the folder of the game by locating the game in the Steam Library, right-clicking on it, and selecting Manage > Browse local files.

    You can also click on the cog wheel to the far right of the Play button, and then Manage > Browse local files.
    If the file is missing the you have to launch the game once and then close it again. Doing so should create the file.
    If done correctly you should have a couple of lines that looks like this:
Warning: The developer menu uses F12 for its Slow Mode functionality. The Steam Screenshot feature bound to F12 will not function while the developer menu is enabled in Settings.ini. A workaround is to rebind the Steam Screenshot feature to another key (e.g. F10, +, Numpad +, or wherever works best for you).

These are the options available in the Dev Menu:

Lets you jump around between all the stages that makes up the game. Lets you access video/audio settings and rebind controls.

Please note that stages refers to basically everything within the game, not just the stages available in Mania Mode. So even the Main Menu is a "stage" in the Dev Menu.

Stages are separated into various categories:

Stages used for Media events.
Warning: trying to access bonus/special levels in these stages crashes the game!

    Open the developer menu.

Cycle through types of boxes (only when the box object is selected)

Hold down Backspace while outside of the Developer Menu to enable turbo mode, basically fast-foward the game a ton.

This can be used even during the intro sequence of the game to skip straight to the main menu.

While in-game with the Developer Menu closed, click on F12 (or Pause) to enable this mode. If done correctly the game will "pause", albeit the music continues as usual.

Now, use F11 (or Insert) to step forward one frame at a time. Hold down the key to step forward continuously until you let go of the key.

Advanced guides and stuff generally not recommended. These are only here to easily link to if necessary.

This will reset your save file completely. Be sure to back up your save file before doing this!

    Launch the game and leave it on the main menu.

This is to ensure that the new save overwrites the one stored in the Steam Cloud

Here's a bunch of parameters Settings.ini recognizes.

Format: Section:Parameter
Example: "Game:devMenu" =>

%d refers to decimal numbers (0-9)
%s refers to a string.

Game:language Game:dataFile Game:devMenu Video:windowed Video:border Video:exclusiveFS Video:vsync Video:tripleBuffering Video:pixWidth Video:winWidth Video:winHeight Video:fsWidth Video:fsHeight Video:refreshRate Video:shaderSupport Video:screenShader Audio:streamsEnabled Audio:streamVolume Audio:sfxVolume GamePad Map %d Keyboard Map 1:up Keyboard Map 1:down Keyboard Map 1:left Keyboard Map 1:right Keyboard Map 1:buttonA Keyboard Map 1:buttonB Keyboard Map 1:buttonC Keyboard Map 1:buttonX Keyboard Map 1:buttonY Keyboard Map 1:buttonZ Keyboard Map 1:start Keyboard Map %d:up Keyboard Map %d:down Keyboard Map %d:left Keyboard Map %d:right Keyboard Map %d:buttonA Keyboard Map %d:buttonB Keyboard Map %d:buttonC Keyboard Map %d:buttonX Keyboard Map %d:buttonY Keyboard Map %d:buttonZ Keyboard Map %d:start Keyboard Map %d:select GamePad Map %d:name GamePad Map %d:icon GamePad Map %d:vendorID GamePad Map %d:productID GamePad Map %d:mappingTypes GamePad Map %d:offsets GamePad Map %d:maskVals

And yes, that means you might be able to rebind the gamepad keys if you figure out the bindings of it, and take vendorID and productID from Windows' Device Manager.

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Debug Mode activated in original Sonic the Hedgehog. Notice the debug coordinates on the upper-left corner.

Debug Mode is the general name for a category of video game features designed to assist game developers in testing and debugging their code. For instance, a menu that allows the user to edit level layouts or test character abilities may be described as Debug Mode. Although Debug Mode is commonly seen in video games under development, it tends to be removed or hidden once the game is released, as it grants abilities beyond those intended for the player.

Some Sonic the Hedgehog games, especially those released for the Sega Mega Drive, are notable for allowing players to easily access Debug Mode by inputting a cheat code.

Description

Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog CD, Sonic the Hedgehog 3 & Knuckles, and Sonic Mania each have a Debug Mode that activates the same basic set of features. Generally, the HUD changes to show the player's coordinates in place of the score counter. In Mega Drive and Sega CD games, the player may press to activate and deactivate object placement mode, which replaces the player character with an item that can be freely moved around the stage with and placed by pressing . Pressing will cycle through placeable objects, and while holding , pressing the button will cycle backwards through the list of objects. These lists usually include the current Zone's Badniks, certain platforms, and other obstacles or scenery. However, some Zones allow the player to place objects that are not found in normal gameplay, such as scrapped enemies. While Debug Mode is active, the player can perform certain actions while the game is paused. Pressing will return to the title screen, holding will cause the game to run at half speed, and will advance the game by one frame. Although each game's Debug Mode shares the same basic controls, there are also slight differences between each.

In Sonic the Hedgehog, Sonic cannot die from spikes while Debug Mode is active, simply bouncing off them in his hurt animation until he is no longer touching them.

In Sonic the Hedgehog 2, Sonic can enter object placement mode but Tails cannot. Additionally, in this game and Sonic the Hedgehog 3 & Knuckles, "Night Mode" may be activated by holding while entering a level from level select. This highlights foreground sprites and darkens background sprites.

In Sonic the Hedgehog 3 & Knuckles, the player can press both and to cause the current character to quickly scroll through all his available sprites. These sprites may be seen more clearly by pausing and pressing to advance one frame at a time. Also, pressing while not in object placement mode will reverse gravity and cause objects to be placed upside down as well.

Examples of Debug Mode in action

Object placement gone horribly wrong

Notice that the second player cant break monitors XD

Debugging Sonic Adventure

Debug Menu in Sonic Adventure, can only be activated by using the Gameshark code.

G9SE8P-10

Debug Menu in the prototype version of Sonic Heroes. It displays position numbers and does other functions such as filling up the team blast gauge.

G9SE8P-12

Debug info activated with Action Replay on the U.S.A copy of Sonic Heroes for Gamecube.

SH RW Debugger

A Heap debugger on Sonic Heroes. This is one of the debuggers that have not been explored by hackers in the past years and the controls for this debugger are only D-pads.

SLW debug

Activating Debug Mode

The earlier installments in the Sonic the Hedgehog series are known to have specific cheat codes to activate debug mode, while games released after Sonic & Knuckles can only access Debug Mode with hacking or cheat cartridges such as GameShark. The following list shows how to activate Debug Mode in certain Sonic games without using cheat cartridges:

Sonic the Hedgehog

  • Original: At the title screen press ↑ ↓ ← →. If done correctly, a Ring chime will play and holding and start will begin the game with Debug Mode. In revisions of the game, the code is changed to ↑ ↓ ↓ ↓ ← → if played on a Japanese console.
  • 2013 re-release: At the Level SelectSound Test, play the following tunes in order: 01, 09, 09, 01, 00, 06, 02, 03. Then after selecting a Stage to play, the player may tap the HUD on the upper-left corner of the screen to activate Debug Mode. Once there, the player can cycle through the placeable objects by tapping the minus or plus buttons, move around with the directional pad and place them by tapping the jump button. To exit Debug Mode, the player must tap the HUD again.

Sonic the Hedgehog 2

Sonic the Hedgehog CD

Sonic the Hedgehog 3 & Knuckles

  • Sonic the Hedgehog 3: The player has to enter the Level Select code and head to the Level Select screen. Here the player has to hold down, select one of Zones/Acts in the game and then press start.
  • Sonic the Hedgehog 3 & Knuckles: The player has to activate Level Select code and then head to the Mushroom Hill Zone (Act 1 is the fastest and recommended choice). Here the player has to jump on one of pump elevators and then press ← ← ← → → → ↑ ↑ ↑. If done correctly, the Ring chime can be heard. Following this, pause the game and press to go back to the title screen and then head to 1 Player or Level Select. There, select a Zone, hold down and then press start.
  • Sonic & Knuckles: Debug Mode is normally inaccessible in Sonic & Knuckles alone, but by activating Debug Mode in Sonic the Hedgehog 3 & Knuckles and then triggering a glitch using S monitors, the game can mistakenly switch to Sonic & Knuckles with Debug Mode still active. This has the interesting side effect of Sonic & Knuckles showing a Marble Garden Zone demo, possibly part of leftover data.
  • Knuckles the Echidna in Sonic the Hedgehog 2: The player has to activate the Level Select code and head to the Level Select screen. Here, play songs 01, 09, 09, 04, 01, 00, 01, 08 in order at Sound Test part and the Ring chime can be then heard. Then press down, select one of Zones in the game and press start.
  • 0, 8, 3, 1, 7, 1: Gives the player full codes instead of hints when the player hits the Item Box with 見る kanji on it in each stage of the game.
  • 0, 2, 1, 1, 6, 6: Makes Sonic's sprites in general three times larger. This does not affect gameplay.
  • 0, 9, 0, 1, 6, 8: Allows Sonic to move freely in the stage by pausing and pressing 2, then using the D-pad to move around.
  • 0, 2, 1, 5, 6, 6: Gives the option to skip to the next stage by pressing down on the D-pad.
  • 0, 4, 2, 5, 5, 7: Makes the background music in the stage extremely fast.

Sonic Mania/Sonic Mania Plus

In Sonic Mania, and its expansion Sonic Mania Plus, players can unlock Debug Mode by obtaining at least sixteen Medallions from the Bonus Stage. This will unlock Debug Mode as a feature in "Game Options" that can be toggled on or off. Prior to Version 1.04/RC 1.05.0713, the player could only do this in No Save mode.

Originally, there was a cheat code for unlocking Debug Mode. First, the player had to hold / / and / / , then press any other button to access a special Level Select screen in the style of Sonic the Hedgehog 2. After selecting a level, the player then had to press / / to access Debug Mode in-game. However, this cheat code was patched out as of Version 1.03.

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