Как включить анимации в сталкер аномали

Обновлено: 04.07.2024

The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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LilGabe,thales100, denis2000, Patrick Sutton, Valerok, Grelka, Lucy, GRIZZY, RavenAscendant
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Consumables animations for S.T.A.L.K.E.R Anomaly 1.5.1 INSTALLATION CHANGED. PLS READ FULL DESCRIPTION.

This modification adds many animations to the game for food, drinks and medicine.

THIS IS STILL IN BETA. some visual glitches/bugs/crashes could happen

Models and animations authors: LilGabe,denis2000,ValeroK,Patrick Sutton (the most awkwards - Feel_Fried =) )

Models/animations taken from Gunslinger authors:MaxG3D -pills jar, Synap - syringe injector, STRIFER

(animations were converted to CoC hands rig so they looks much worse then the originals ones)

Script authors: thales100,Grelka, (adaptation for Anomaly and rewriting: Feel_Fried)

Items textures: Mr White aka Hector Shiroi - cigs (UV maping and Iskra texture), Andrej Chudoba - syringe, Patrick Sutton

Special thanks: Lucy, Tronex, tdef,LVunter, GRIZZY, RavenAscendant, Igigog

My other addons:

Since 99.9% of the questions in the comments are caused by the fact that people DON'T read the description, it was decided to purge them completely for the glory of the God Emperor!

Before asking any question about installation and crashes - READ the FULL DESCRIPTION of the ADDON, there is an installation guide and video instructions for those who "didn't understand something"

-CTD with item visual or animations with wrong items - Fixed - drop bin folder from archive to your game folder.

-Addon conflicts with Soundscape Overhaul addon - Fixed in last version of Soundscape Overhaul, if you use it pls download update!

-Pickup animation plays anytime player got new item in inventory - temporally fixed but may accure if your fps drops below 50, to fix it go to FDDA settings in MCM and change distance trigger to 0.3-0.5.

-Animations freeze controlls after sleep - Fixed - if u still get this bug then some of your addons overwrited ui_sleep_dialog.script and u need to merge them or send a patch request in comments with addon name. (You can find patches for Immersive Sleep and Arsizi Radiation Overhaul inside patches folder of the archive)

- damage_fx\mod_cig_smoke CTD - Re read the installation section of description, yes several times, yes bin folder, yes put it inside your game folder, yes with override, yes MANUALLY, yes if you use DLTX you need to update it to ver 7 or newer, yes you need to MANUALLY put bin folder from DLTX to your game folder in this case.

Так как 99.9% вопросов в комментариях вызваны тем, что люди НЕ читают описание было принято решение очистить их полностью во славу Бога Императора!

Прежде чем задавать любой вопрос по установке и вылетам - ПРОЧИТАЙТЕ ПОЛНОЕ ОПИСАНИЕ АДДОНА, там есть гайд по установке и видео инструкция для тех кто "что-то не понял"

-Вылет со ссылкой на визуал предмета или анимации одних предметов с моделью от другого предмета - Исправлено - Переместите папку bin из архива в папку с игрой с заменой (Если используете DLTX обновите его до версии 7 или новее и установите ПОСЛЕ FDDA).

-Аддон конфликтует с аддоном Soundscape Overhaul- Исправлено в последней версии Soundscape Overhaul, если вы используете его, пожалуйста, скачайте обновление!

-Любая анимация вызванная после сна отключает управление - Исправлено - если у вас всё ещё это происходит, то какой-то из ваших аддонов переписывает ui_sleep_dialog.script, и вам надо их смержить, готовые патчи для Immersive sleep и Arsizi Radiation Overhaul лежат в архиве в папке patches.

- Вылет со ссылкой на damage_fx \mod_cig_smoke - Перечитайте описание аддона, раздел INSTALLATION, да несколько раз, да папка bin, да поместите ее в папку с игрой, да с заменой, да ВРУЧНУЮ, да, если вы используете DLTX, вам нужно обновить его до версии 7 или новее, да, в этом случае вам нужно ВРУЧНУЮ поместить папку bin из DLTX в папку с игрой ПОСЛЕ установки FDDA.

I see solutions to common problems, but I have a completely different one. I have tried installing the mod both manually and with mcm and it simply does not work, the animations are not playing, the game doesn't crash, it's like the game just doesn't care that I installed it. Even weirder, it worked before and I have not installed any mods that could cause conflicts, it just stopped working. I usually can fix it if the game breaks, but I don't even know where to start since there is no crash to point me in a right direction.

Решил скачать себе моды на аномали (анимации и новый пак рук тк старые уже надоели) ну все делал как надо, установил JSGME, обновил до RC18, все, захожу в игру выбираю все что надо, новая игра, вылет, уже и моды убирал, даже при одном моде игра вылетал как только я выбрал все что надо игра вылетела. Ребята подскажите что не так

Нет, поддерживает, как игра в релиз вышла на нее уже зделали пак оружейный и много других адоннов

Mycroft Мудрец (10622) Всеволод Ружицкий, ставить моды на моды я бы не рискнул, и так все криво работает

Правка сделана для: S.T.A.L.K.E.R. Anomaly 1.5.1 - Финальная версия
Версия аддона: 26.08.2021
Требуемая версия Anomaly: 1.5.1
Основная идея аддона, по мнению автора, является почти полный отказ от стандартного оружейного пака. В аддоне вы увидите немалое количество нового оружия. Стоит также добавить, что ко всему оружия в придачу идет большой выбор прицелов под любые вкусы и про любителей холодного оружия тоже не забыли. Для некоторых стволов была реализована возможность использования дополнительного прицела, установленного под углом 45 градусов, в спойлере "Дополнительный прицел" как раз показана реализация данной фичи.

Важно!
1. Чтобы использовать дополнительный прицел, необходимо назначить удобную клавишу под использование подствольного гранатомета.
2. Аддон будет работать только на экранах 16X9. При этом обязательно установить: hud_fov 0.60, fov 70 в настройках игры.
3. Для BaS есть улучшенные иконки оружия, прицелов, поэтом советую поставить также правку HQ Weapon Icons + HQ Item Icons + BaS, которая также есть на портале.

ПМ (EFT WP)
ПМ Наградной (EFT WP)
ПММ (Gunslinger Mod)
ПМ Custom (Gunslinger Mod)
Fn57 (основан на Gunslinger Mod, STCoP WP и EFT WP)
USP Tactical (основан на STCoP WP и EFT WP)

АК74М (Gunslinger)
AK12 2012 (ARMA)
AK12 2016 (Собран из частей STCoP, EFT WP)
Rugger 556 (STCoP)
AK74У (EFT WP)
AК47 ISG (CoD)
AK74У ISG (CoD)
VAL Tactical (Собран из частей CoD, EFT WP, Gunslinger MOD)
AK74У Snag (Собран из частей , EFT WP, Gunslinger MOD)
AK74У ISG (CoD)
AK74 ISG (CoD)
AK74 PMC (EFT WP)
АК105 Специалист (EFT)
АК105 (EFT из самой игры)
M4A1 (EFT из самой игры)
M4A1 Comando (Собран из частей , EFT , Gunslinger MOD)
SA-58 (Три варианта) (EFT WP)

ВСС наёмников (Собран из частей EFT WP)
ВСС учёных (Собран из частей EFT WP)
ВСС ISG (Собран из частей EFT WP)
DVL10 (EFT WP)
DVL10 M1 (EFT WP)
SVD-S PMC (EFT из самой игры)
SKS Молот (EFT WP)
SKS Tactical (EFT WP)
Гаусс Tactical (Собран из частей , EFT WP, Gunslinger MOD)

Сайга учёных (EFT WP)
Сайга наёмников (Собран из частей EFT WP, STCoP)
Сайга ISG (Собран из частей , EFT WP, Gunslinger MOD, CoD)
MP133 (EFT WP)
КС23 (Автор модели Skan)
КС23 М1 (Кабан) (Собран из частей Skan, EFT WP)
MP -153 (EFT WP)
MP -153 M1 (EFT WP), (EFT)

2. Поместите файлы и папку из папки JSGME в корневую папку Anomaly. 3. Поместите остальные файлы из моего архива в папку MODS, расположенную в корневой папке Anomaly. 4. Запустите диспетчер надстроек JSGME, дважды щелкнув его значок в корневой папке Anomaly. 5. Установите необходимые дополнения: щелкните левой кнопкой мыши имя дополнения в левой половине экрана JSGME, затем щелкните левой кнопкой мыши значок стрелки в средней части JSGME, направленной вправо. Установленное дополнение появится в правой части JSGME.











Все предыдущие патчи включены в этот апдейт.


13. Добавлен ещё один такнабор для АК-105. В продаже в баре у Долга. Сделал по причине усталости от Elcan SpecterDR.

Внимание:
Чтобы не испортить сейвы перед установкой лучше отсоеденить прицелы с кратным увлечением с со всех моделей Сайги и прицелы ПСО с наглазником со всех моделей АК. Если же вы забыли это сделать или у вас в тайнике, например, находится Сайга с Leupold, то нужно не доставая Сайгу из тайника снять с неё прицел.

Оружия LTX файлы которых были изменены:
Всё типы АК, всё оружие ISG , все виды Сайги, Remington700, Kar98, СР-1М, M4 Butcher, SVD, SVD-S, SVD-S PMC

The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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Update | Смотрите описание, возможно этот скрипт Вам пригодится. | See the description, maybe this script will be useful to you.

The «Animations» mod made by Feel_Fried will still work when you disable animations in settings (So vanilla animations will stop, but the modded animations will continue to work)

Русский: Мод Анимации, созданный Feel_Fried, будет по-прежнему работать, если отключите анимацию в настройках (так ванильные анимации остановятся, но модифицированные анимации будут продолжать работать)

Скрипт для отвязки анимаций

А за чем :? Если они и так в игре отключаются.

Аддон Feel_Fried работает только с включенным пунктом «Анимации использования предметов», а этот скрипт это исправляет.

Can you give me as player an explanation what is practical usefullness for me from your mod ?

The Feel_Fried addon works only with the item "Animations for using items" enabled, my script fixes this, that is, you can disable the item "Animations for using items" and the animations will still work, this script only so that animations only from Feel_Fried work, and the game have been disabled.

Было бы неплохо видеть главный экран в стиле вот этого превью

Возможно сделаю, но не скоро.

It is very difficult to understand the automatic translation, but I understand that this script allows us to use other objects while the animation is?

No, this script is needed in order to use animations only from Feel_Fried, that is, in the game itself, you can disable the "Animation of using items" setting so that there are no animations from the game itself, I do not know how to explain this, tomorrow I will make a video.

he Feel_Fried addon works only with the item "Animations for using items" enabled, my script fixes this, that is, you can disable the item "Animations for using items" and the animations will still work, this script only so that animations only from Feel_Fried work, and the game have been disabled.

If u enjoyed addon pls support author =)

PUSH ME, AND THEN JUST TOUCH ME:

early access и сборы для ру шейхомунити: PUSH ME

<========================Installation========================>

drop gamedata and bin folders from archive to main game folder with override.

If you using any addons manager you still need to MANUALLY copy bin folder to your game folder with override.

If you using DLTX update it to version 7 or newer and install AFTER FDDA with override

Skinning effects:

to get same particles I recommend to install CINEMATIC VFX

GUIDE FOR MO2 USERS:

<=========================PATCHES========================>

ENGINE PATCH sources for modders:

PATCH NOW INCLUDED IN DLTX BINs v7 and newer So download update and instal DLTX AFTER FDDA

you can propose more in comments =)

-CTD with item visual or animations with wrong items Fixed - drop bin folder from archive to your game folder.

-Addon conflicts with Soundscape Overhaul addon, if u get anims stucks try to disable it. Fixed in last version of Soundscape Overhaul, if you use it pls download update!

-Pickup animation plays anytime player got new item in inventory ( will be fixed with new callback in engine) fixed but may accure if your fps drops below 50, to fix it go to FDDA settings in MCM and change distance trigger to 0.3-0.5.

-Animations freeze controlls after sleep Fixed - if u still get this bug then some of your addons overwrited ui_sleep_dialog.script and u need to merge them or send a patch request in comments with addon name. (You can find patches for Immersive Sleep and Arsizi Radiation Overhaul inside patches folder of the archive)

- damage_fx\mod_cig_smoke CTD - Re read the installation section of description, yes several times, yes bin folder, yes put it inside your game folder, yes with override, yes MANUALLY, yes if you use DLTX you need to update it to ver 7 or newer, yes you need to MANUALLY put bin folder from DLTX to your game folder in this case.

-Added fomod installer.

-Added loose particles files loading to engine, from now addon don't require any patches for particles addons.

-Added patch for newest CVFX particles.

-Added lighter effect for cigs.

-Added new smoke effect for cigs and corrected head movement tracking.

-Fixed silver flask animation.

-Fixed green flask sick camera motions.

-Separated from camera hud anims test ( for MRE animation )

-Added wallmarks, particles and blood decals effects for skinning animation.

-Fixed position and rotation for cigaretts smoke particles now they always rotated opposite to camera.

-MCM settings for pickup animation distance control.

-MRE test animation

-merged omfs for hands anims ( pls delete "gamedata\meshes\anomaly_weapons\hud_hands_animation" folder from previous FDDA installation before update) or if u use other addons that adds new animations - files in that folder that contains ("ea_" in their names)

-Fixed animation name search for (skinning without knife in hands mod)

-Hotfix for :37 CTD

- Added camera animations instead of camera lock on mutant for bag animation

- From now mutant parts animations visuals depends from looted mutant part

- Smoke effect script rework

- Added engine patch that fix "[error]Arguments : Can't find variable item_visual in" CTD and wrong items animations ( when instead of beer for example actor tries to drink syringe xD) AVALIBLE IN THE PATCHES SECTION OF ADDON DESCRIPTION

- Fixed softlock that was caused by attempts to sleep while actor is bleeding or irradiated ( for modmakers from now addon changes ui_sleep_dialog.script so if u use it u need to merge them )

- From now you can't use new items while default anomaly animation plays ( no more uncontrolled eating from quickslots without pause, little cheaters =) )

- Fixed softlock that could happen if you run enhanced animation while default animation still plays

- Removed cam relocation for skinning

- New static hud_fov implementation, Tronex™

- Fixed rare softlock on looting crows ( when crow dispawns while anim plays )

- Fixed flask animation for exo outfits

-Pickup animation fix: from now it shouldn't react on ammo change or on item spawn caused by addons like magazines or quick knife addon.

-Returned pick up animation for empty hands.

-Added adaptive camera movement for skinning and pickup animation.

-Changed mutant loot UI behavior, now it opens after skinning animation ends.

v0.8.5g.1 - quickfix for mutant loot UI unpredictable behavior.

-Added new models for canned food ( created by Patrick Sutton ).

-Fixed bug with cigarette shader ( no more green cigs =) ).
-Fixed bug with shift+f ing mutants.

-Main animations script optimisation.

-Returned knife degradation on skinning

-Added debug prints (if u get any bug with addon (anims stucks, controls after finish anim locks, anim didn't played on item use), pls quit game after u get it and send me FULL log file from appdata/logs)

-Possible anim stuck fix (for rare error when anims dind't played for some items and only save/load helps to turn them back on )

-Fixed pills jar animation.

-Added 2 more animations for syringes ( awkward port from Gunslinger )

-buildin BaS patch, so no more need to install patch from BaS for my addon ( if u don't use BaS don't worry, nothing is changing for you in that case )

-from now addon no longer use any original game configs or scripts ( yey! ) pls delete items_drink.ltx, items_drug.ltx, items_food.ltx, items_medical.ltx, items_monster.ltx. if you have them from previous addon versions

-Fixed cigarette mesh ( faces where inverted )

-Fixed missing sounds for some non-animated items

-Fixed mask overlay for canned food.

-Removed original anomaly looting animation, from now only animation from addon plays on looting mutants corpses

-removed unused parts of configs, items_anim.ltx is no longer used by the addon, please remove it from gamedata/configs/items/items/

-fixed a bug where during the playback of the skinning animation it was possible to call another animation which led to an error in the script and replaced all animations with the skinning animation until save reload.

-disabled test print for cigarette smoke effect update function

-changed the burning part of the cigarette texture

-added disabling user controls after closing the mutant loot window in case if it was closed during the skinning animation playback (after the end of the animation controls returns to the player)

-removed the remains of unused sections in the configs. the addon no longer uses or changes the [anm_base] [anm_base_hud] [anm_identity_immunities] sections

-changed timings for function call that returns controls after animation.

v0.8
-Fully rewritten animation script -- now all main functions are separeted, addon use actor_on_item_use callback only for first 30-60 frames (and only to check device/weapon holster anim end) instead of full anim time ( must be less CPU intensive ), added help functions for effects and hud controll, deleted unused parts, checks, vars.

-From now addon uses additional config file to store items animations settings ( anims_list.ltx )

-Fixed bug when after reload on animation playback hud_fov kept switched to standard (0.45) ( for users that plays with non-standard fov )

-Restored standard adrenalin sound

-Deleted unused sections in items_anm* ltxs

-Added delay for items effects to sync them with animations

v0.8.1 -quickfix added missing shaders for dx8/9

-skinning animation now didn't block player controls

-removed patches from release

-From now addon no longer use actor_effects.script ( BIG thx to the RavenAscendant )

That mean you don't need patches for addons that uses actor_effects.script, if you used such patches - pls delete them to prevent CTDs

-corrected mask overlay toggle

-removed unused configs (PLEASE FULLY DELETE PREVIOUS VERSION)

-added GRIZZY's fov patch for actual version

-deleted spawn sections for anims ( now they shouldn't pop up in spawner )

-added static hud_fov implementation ( from now hud_fov settings didn't affect animations )

-fixed inventory flickering when player try to open inventory while animation plays

-restricted player from using quick slots (F1-F4) while animation plays ( no more rage item using, sneaky cheaters =) )

-added new sound for syringe

-fixed bug when skinning a crow was causing blocking animations till save reload

-fixed bug when helm UI didn't hiding while player use items with disable helm flag

-fixed bug with some syringes that used both addon and default sounds at the same time

-added nil check for wpn var for skinning ( to prevent crashes with addons that allows skinning without a knife in hands )

-added smoke for cigarettes anim

-fixed cigarettes timing to prevent locking devices slot

-quickfix for crash when player uses toolkits ( crash caused by cig smoke effect script, now works)

-added comments to actor_effects for ez merging

-added checks for gasmask settings to prevent it's activation if mask hud is disabled

-minor timings fixings

-Now all 3 flasks has own model and animation

-adjusted drinks hands positions

-replaced wrong harvest knife anims

-fixed flashlight/detector appearing, now actor will hide them for tea brake xD

-added lean down effect to harvest animation

-added GRIZZY's patches to main archive ( optional folder )

-scripts update, smoother torch/detector removing for anims

-fixed flask position for exo

-minor timings fixings

v0.5d.1 quick timings refix =)

v0.5d.1.2 additional var cleaning to prevent some soft locks

v0.5d.1.3 additional check for gasmask settings to prevent load mask effect when it turned off in settings

v0.5d.1.4 quickfix for "actor_effects.script:825" crash - srry for this, my fail, forgot to add 1 line in 0.5d.1.3

-now if you wanna to disable enhanced skinning animation go to
gamedata\configs\items\items\animations_settings.ltx and change true to false

v0.4a1 - quickfix empty mutant body crash

-fixed item shaking for plates ( why the hell 16 bit export for anims is turned off by default in SDK. )

-added syringe animation

Reminder/Note: Gunslinger animations contained in this addon aren't representative of the original animations of Gunslinger, as these animations weren't a direct port from the Gunslinger modification, but rather an adaptation rigged onto CoC's skeleton, therefore they have a lower quality. All credits for them should go to the original team and creators.

Video instruction for those who think that it's over complicated:

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