Как установить sol assetto corsa

Обновлено: 13.05.2024

- PPFilter: all _Sol. filters, set [GLARE] BLUR to 0.0, to prevent fps loss.

- files: added "Sol 2.x track config parameters.pdf", to describe the different parameters, to control Sol 2 via track configs.
- files: added some trouble shooting in "Sol 2.1 install guide.pdf"

Bug fixes, improvements, new sky preset, new features

Sol is being further developed with a new sky environment. With this, there are only procedural generated clouds. Sol 1.5.x marks the state, where 2d clouds and a modified base of 3d clouds are used. So i decided to split the releases into Sol 1.5.x, a final version and the beginning of a new sky development - Sol 1.6 and higher.

With this release, you can switch those two branches easily in CSP/weatherFX. So please read the guide to install it correctly.

dHE9aqx.jpg

You can use the installation guides from 1.5.4 + 1.6.


Changelog of Sol 1.6.1 / 1.5.5

- apps: sol_weather 9.98, sol_config 0.89

- updated all version strings

- stellar: lowered moon brightness while day

- basic weather plans "clear": small adjustments to ambient light between sunangles 0°..-9°

- core/weather definitions: overhauld bad weather, brighter while day

- sky: added new sky_preset, "deep blue" for a super deep blue sky
- sky: solved sky reset with weather transitions, sky stays the same when reaching transition point
- sky: config parameter "clouds__opacity_multiplier" now works correct for all layers

- track adaptions: added ta_dome_size support to new clouds system - the smaller the dome is, the lower the clouds are in the distance

- config: removed pre Sol 1.6 parameters

- sol_config: added "clouds__movement_multiplier" on page 6


- files: removed sol_clouds.lua + sol_clouds_db.lua
- files: removed capitals from weather folder names to prevent troubles with online server

- updated weatherFX manifests

Bugfixes and tweaks.

Sol 2.1.1
It includes some new features, which will work automatically if CSP 1.75 is released!

Complete changelog of Sol 2.1.1:

- gxf ambient light: tweaked ambient light with __overcast and __badness modulator

- skydome: tweaked look with __overcast modulator


- controller "2.1", tweaked humidity and fog progression of drying process
- controller "2.1", switched to rainWater to force rainFX to load (road has some small puddles, but no rain anymore)

- files: added "How it works - AC CM CSP Sol.pdf"

Major build 2.1

acNmlay.jpg


To read about the new features of Sol 2.1, you may have a look here :
Sol 2.1 new features

- night light pollusion: fixed some bugs

- weather files: removed custom particles

- controller (2.0) - old Sol controller (weather plan scripts)

Sky presets and 3d clouds

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To activate the 3d clouds, goto page 6 of sol_config app, but be aware, they will cost you fps .

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Changlelog of Sol 1.5

- PPFilter/custom config: "__Sol_ACC", fixed glare settings (brake lights), adjusted sun_dazzle
- PPFilter/custom config: "__Sol_Extra", tweaks to sky and clouds, fixed glare settings (brake lights), set SHAPE=1, adjusted sun_dazzle
- PPFilter/custom config: "__Sol_HC", fixed glare settings (brake lights), adjusted sun_dazzle

Performance fix

Please notice .
Sol does not bring rain into AC. CSP is doing this. Actually rainFX is in development. RainFX previews are available at Ilja Usupovs Patreon account.
Sol 2.0 has an advanced control of rainFX already integrated.

If you like to know, what is new with Sol 2.0:
Sol 2.0 Introduction and new features

The new and complete manual of Sol_config:
Sol_config manual

Bug fixes, improvements, new sky preset, new features

Sol is being further developed with a new sky environment. With this, there are only procedural generated clouds. Sol 1.5.x marks the state, where 2d clouds and a modified base of 3d clouds are used. So i decided to split the releases into Sol 1.5.x, a final version and the beginning of a new sky development - Sol 1.6 and higher.

With this release, you can switch those two branches easily in CSP/weatherFX. So please read the guide to install it correctly.

SiAKp51.jpg

You can use the installation guides from 1.5.4 + 1.6.

- apps: sol_weather 10.2, sol_config 1.1

- apps: sol_weather 9.98, sol_config 0.89

- updated all version strings

- stellar: lowered moon brightness while day

- basic weather plans "clear": small adjustments to ambient light between sunangles 0°..-9°

- core/weather definitions: overhauld bad weather, brighter while day

- sky: added new sky_preset, "deep blue" for a super deep blue sky
- sky: solved sky reset with weather transitions, sky stays the same when reaching transition point
- sky: config parameter "clouds__opacity_multiplier" now works correct for all layers

- track adaptions: added ta_dome_size support to new clouds system - the smaller the dome is, the lower the clouds are in the distance

- config: removed pre Sol 1.6 parameters

- sol_config: added "clouds__movement_multiplier" on page 6


- files: removed sol_clouds.lua + sol_clouds_db.lua
- files: removed capitals from weather folder names to prevent troubles with online server

- updated weatherFX manifests

PPFilter update, small tweaks

This update has a focus on the PostProcessing filters. There are 4 PPFilters coming with Sol:

1. "__Sol"
This is a basic filter, where almost all Sol picture improvements and effects are deactivated. It should be used for compatibility issues or for testing content.

2. "__Sol_ACC"
It tries to replicate the look of Assetto Corsa Competizione. It uses a modified but standard autoexposure. So the brightness can be controlled with Page-UP/DOWN keys. Interior and exterior AE-levels are matched.

3. "__Sol_Extra"
This filter has warm colors and nearly all extra Sol effects are activated. It uses Sol's auto-calibrating autoexpousure. It could be described as eye-candy-filter.

4. "__Sol_HC"
HC stands for "high contrast". This filter uses a different tonemapping mode. The mode "Linear (saturation)" is able to clip with high levels. This filter is trying to emulate camera effects. It also uses Sol's auto-calibrating autoexpousure.

02B7P2l.jpg

24 апр. 2019 в 2:51 First I downloaded CM and sol + shaders patch and everything was fine, but then (in my mind) due to an auto-update of shaders patch everything crashed. The game started to say "race cancelled" and it does even now. I've tried all: at first trying delete the mods and use steam AC, but nothing, so I deleted AC by steam and the icon on the desktop was a white paper (not the original one) and the game obviuously didn't work. Then i deleted all mods and re-installed all but nothing, even with phyton option on and even deleting the documents AC folder the game doesn't run anymore. NOT EVEN THE RE-INSTALLED ORIGINAL BY STEAM!! I'm looking forward to download a cracked one to see if it goes. I'm desperate, hope in ur help. Thanks a lot, Angelo
24 апр. 2019 в 5:47

delete the AC folder in documents, this will reset AC back to first time start and then reconfigure it again and don't add any mods- load to track, if successful then add SOL again via CM and then see if it works- you're going to have to kinda work out through a process of elimination what mod is causing the issue.


This is a step by step instructional video to install Sol 1.0 for Assetto Corsa at a baseline.


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This is a step by step instructional video to install Sol 1.0 for Assetto Corsa at a baseline.

Please take a backup of your Assetto Corsa folder just in case!
Refer to the manual Sol1_0.pdf included in the Sol archive.

I welcome and appreciate feedback to improve this guide too, Cheers.

- Download and update CM (link below)
- Disable mods /content/mods

- Download and update Shader Patch (link below)
- Rename the existing Shaders Lights Patch folder in the mods - folder
- Extract Shaders Light Patch folder from archive into the mods folder
- Activate the Shaders Light Patch via JSGME (link below) or CM

- Download and update Sol (link below)
- Close CM
- Copy folder “content”, “extension” and “system” to AC root folder.
- Confirm to replace existing files.

- Make sure you have backed up your AC folder as this step will overwright your custom skins, mods and other settings.
- Verify steam integrity

- Disable or remove the weather mods
- Select __Sol from Filter
- Check Override default PP filter in Rift
- Uncheck Extended weather boxes
- Set Smoke Generation to Minimum
- Tick Shaders Extension Weather FX app in Settings/Assetto Corsa/Apps

- Check if Sol exists in Weather
- Select Broken Clouds (Sol)
- Set time multiplier

- Open WeatherFX
- Change camera view with F5
- Look around and enjoy

Please notice .
Sol does not bring rain into AC.
CSP is doing this. Actually rainFX is in development.
RainFX previews are available at Ilja Jusupov's Patreon account.
Sol 2.1 has an advanced control of rainFX already integrated.
For more information, maybe you like to watch this video .

DO NOT set a higher value than "Two faces per frame" in reflections frequency:

e3u29SL.jpg


Also lower the resolution to 1024x1024. There is no big difference visually, but it gains much more fps. For those weather effects, you need to set the cloud's render method to 2 in Sol Config app. Then the advanced skysim weather code is running.

GuRdypM.jpg

Spoiler: Gray/Winter or colored/autumn textures troubleshooting Your track textures are not looking like they should look.

f1boip4.jpg


Its actually not an error, its a feature, called "seasonal adjustments". With CSP it is possible to change the track's textures to other colors. There is a problem with CSP versions between 1.30 and 1.38, so the textures looks much darker than they should look. This is fixed with CSP version 1.39.
CM just uses the current date for the race session. If its wintertime where the track is located, textures will be changed to look like they have a snow cover.
Solution:
Change the date to summertimes
In CM's Drive menu:

eKqg5jb.jpg


or directly in game:
Open the Sol_weather app and change the date:

RJjzBOp.jpg

__Sol
The default Sol filter. You can change all Sol parameters. This filter has a static exposure, which is adapted for daytimes. The filter has a neutral color balance.

__Sol_Extra
The filter tries to have an optimal exposure for all situations. It uses a custom Autoexposure. CSP’s emissive and bounced lights are dynamically optimized for day and night light.The filter also adapts the color balance for different light situations.

__Sol_Extra_Reinhard
A clone of __Sol_Extra. This filter works with the Reinhard tone mapping. The goal is to have less contrast in mid and high tones.

__Sol_FakeHDR
A filter for very bright monitors. It uses SDR dynamic and emulates some HDR effects.

__Sol_color_neutral_Linear
This filter represents the colors with an accuracy of 98%, if a sunangle of 45° is used. It uses the linear tone mapping to achieve this accuracy. Therefore, bright colors will clip.

__Sol_color_neutral_Sensitometric
This filter uses sensitometric tone mapping. I realized a proper gamma to be color-neutral for a wide range. In high tones (>220) it will compress, this prevents clipping.

You can customize Sol ingame with the Sol_config app:

9cL2ev8.jpg

Please install Sol manually, as it is described in the guide!

acNmlay.jpg

Sol is a weather simulation system for Assetto Corsa/Shader Patch

There you will find all information about installing it, important settings to make in CM , new features and how to do troubleshooting.

Thanks to Sir Spats, who made an install tutorial and a new feature description:

Some fixes.

Please notice .
Sol does not bring rain into AC. CSP is doing this. Actually rainFX is in development. RainFX previews are available at Ilja Usupovs Patreon account.
Sol 2.0 has an advanced control of rainFX already integrated.

If you like to know, what is new with Sol 2.0:
Sol 2.0 Introduction and new features

The new and complete manual of Sol_config:
Sol_config manual


Sol 2.0.1 Changelog

- skysim/layer, Cumulus Mediocris: some changes to brightness, sharpness and scattering

- stars: fixed brightness and interaction with night light pollution

- custom config: updated config checker to prevent crashes with wrongly programmed custom configs

The next big step.

As always, please read the manual:
Sol 2.0 install guide

Please notice .
Sol does not bring rain into AC. CSP is doing this. Actually rainFX is in development. RainFX previews are available at Ilja Usupovs Patreon account.
Sol 2.0 has an advanced control of rainFX already integrated.

If you like to know, what is new with Sol 2.0:
Sol 2.0 Introduction and new features

The new and complete manual of Sol_config:
Sol_config manual

fCpanxp.jpg

Sol 1.5.4 + 1.6 (new sky)

Sol is being further developed with a new sky environment. With this, there are only procedural generated clouds. Sol 1.5.x marks the state, where 2d clouds and a modified base of 3d clouds are used. So i decided to split the releases into Sol 1.5.x, a final version and the beginning of a new sky development - Sol 1.6 and higher.

With this release, you can switch those two branches easily in CSP/weatherFX. So please read the guide to install it correctly.

nP1sVoq.jpg

main new features

- new sky environment

Yxp6TBu.jpg

- new lightning and thunder (new sound engine)

0Br5fla.jpg

Better lighting, bugfixes

omg577y.jpg

Changlelog of Sol 1.5.1

- apps: sol_weather by leBluem, updated to 9.6

- 3d clouds: fixed position glitch when changing cameras (like in replays)
- 3d clouds: random positioning with reset
- 3d clouds: improved look with bad weather and overcast
- 3d clouds: improved look with high sunangles

- weather definitions: improved rainy, hazy and bad weather

- config: added parameter "nerd__directional_ambient_light", default = 1.00

- PPFilter/custom configs, "__Sol_Extra" - more gamma with clouds shadow
- PPFilter: all __Sol. filter, fixed sun ghost in night-times ( Thank You cjk28 ! )

PPFilter update, small tweaks and Sol_weather app 9.4

This update has a focus on the PostProcessing filters. There are 4 PPFilters coming with Sol:

1. "__Sol"
This is a basic filter, where almost all Sol picture improvements and effects are deactivated. It should be used for compatibility issues or for testing content.

2. "__Sol_ACC"
It tries to replicate the look of Assetto Corsa Competizione. It uses a modified but standard autoexposure. So the brightness can be controlled with Page-UP/DOWN keys. Interior and exterior AE-levels are matched.

3. "__Sol_Extra"
This filter has warm colors and nearly all extra Sol effects are activated. It uses Sol's auto-calibrating autoexpousure. It could be described as eye-candy-filter.

4. "__Sol_HC"
HC stands for "high contrast". This filter uses a different tonemapping mode. The mode "Linear (saturation)" is able to clip with high levels. This filter is trying to emulate camera effects. It also uses Sol's auto-calibrating autoexpousure.

02B7P2l.jpg

Bugfixes, better overcast look, fixed bad weather graphics

changelog of Sol 2.1.2

- python: fixed some bugs with SolUI

- gfx ambient: fixed too bright ambient light with "badness"

- gfx fog: fixed too dark horizont color with "badness"

- sky dome: much better look for overcast weather and twilight times

- skysim: lightning, changed CSP feature request name to "lightning"

- filter: adjusted "sun_brightness_link" for badness (this will bring a good brightness with bad weather)
- filter/config manager: changed "brightness_sun_link_only_interior" default to false

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