Как установить рандомайзер dark souls 3

Обновлено: 04.07.2024

Release note:
You can get Souls(money) from the boss which is not in boss room
You can see enemy clearly in Wolnir 's Room
King of Storm won't be in this Randomizer because it cannot be killed
Soul of Cinder and Double Demons can show their second phase

To uninstall,delete mod folder and ModEngine.This ModEngine can works like the old version
You can use it run other mods

To make sure DarkSouls3 won't crash,you must use the ModEngine which I give you

Thanks:
JKAnderson: Yabber allowed me unpack/repack .bnd files, SoulsFormats that allowed me
read .msb files and .emevd files
katalash:give me a new version ModEngine to avoid crashes
HotPocketRemix: EventScriptTool help me read and write .emevd files
Jacks0n:work with me all along
Akatosh:help me test this Randomizer and screenshots
那须桃子:the author of the Randomizer's cover

Dark Souls Item Randomizer - это мод который меняет расположение абсолютно всех вещей, а также меняет дропы у мобов, но при этом он меняет расположение вещей так что бы игру всегда можно было пройти.

Для данного мода требуется UnpackDarkSoulsForModing, и лицензия

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Разработчик Dark Souls напомнил фанатам про оригинальное название хардкорной игры

Разработчик Dark Souls напомнил фанатам про оригинальное название хардкорной игры

Randomises all the items found in the game. Optional mod to automatically equip items when you pick them up.

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Special thanks to Sir Seriouz for intergrating the save function.

Donation Points system

This mod is not opted-in to receive Donation Points

Version 5.0.1

  • You can now add your own item list with a custom length.
  • Should have patched a crash when the mod tried to divide by 0

Version 5.0.0

  • Open source (See mod description)
  • Auto-equip will now work all of the time, even when you're rolling/attacking
  • You can now lock your equipment slots for a greater challenge
  • Increased code efficiency
  • You can now randomise keys (note: softlocks are very likely with this option)
  • You can now add your own item lists

Version 4.06

  • Added option to unrandomise estus and undead bone shards.

Version 4.05

  • Balancing: Increased frequency of goods (such as embers), and halved the maximum quantity.
  • Added 200 more items to the item list, in order to prevent the list becoming exhausted.
  • Added a little icon to the random list generator.

Version 4.04

  • The Dark Hand can no longer be given reinforcements.
  • The Storm Ruler has been un-randomised to prevent its spawn regenerating if you don't have it.

Version 4.03

  • Fixed a bug involving special weapons vanishing on pickup if you were weapon level +1.
  • Re-added the following weapon infusions: Poison, Blood, Raw, Blessed, Hollow.

Version 4.02

  • Added an option in the .ini file to remove stat requirements from weapons.

Version 4.01

  • Fixed a bug that would give you the same item over and over again when restarting the game.

Version 4.00

  • Re-made the mod in .dll format (no more cheat engine).
  • Made the mod more user-friendly.
  • The mod now automatically saves progress, as you pick up items.
  • Added seed list compatibility.
  • Titanite and upgrade materials can no longer be self-dropped to re-roll items.
  • The mod has been rewritten from scratch, in an attempt to make it more stable.

Version 3.05

  • Fixed an integer overflow crash in the number generator

Version 3.03

Version 3.02

  • Unrandomised items: Mortician's Ashes, Dreamchaser's Ashes
  • Code adjustment to auto-equip mod

Version 3.01

  • Redesigned the anti-softlock mechanic
  • Removed all invalid items, infusions and most duplicate armour/weapon combinations
  • Shuffled the item list to increase randomness of the mod
  • Fixed a crash that occurred when you picked up over 1500 items.
  • Polished the auto-equip mod, making it more user-friendly, added mod options
  • Added "No Stat Requirement" script (optional)
  • Fixed a crash involving instanced items while using the auto-equip script
  • Added visual aid to your progress (Item Count)
  • DLC weapons no longer auto-equip in your off-hand slot.

Version 2.08

  • Added duplicates of goods (resins, healing items, rubbish etc)
  • Removed many invalid items and infusions
  • Fixed an auto-equip bug, which would equip items that are self-dropped in your left hand
  • Improved performance of the mod
  • Increased chance of infusions from 40% to 60%
  • Fixed a bug that made it impossible to generate hollow infusions
  • Made end-game key items (e.g. Cinder of a Lord) appear later in the game
  • Removed duplicate key items (notably coiled sword) from the randomiser
  • All estus shards and undead bone shards can now be obtained (up from 8 max)
  • Upgrade materials are now more common, but in less quantity

Version 2.07

  • Fixed anti-softlock mechanic
  • Removed large souls from multiple item quantity drop list
  • All items are now randomised, including crystal lizards, NPCs, boss drops etc.
  • You can no longer reroll items by dropping them
  • Removed multiple item drops
  • Removed reported invalid items
  • Implemented random reinforcements on weapons, up to your maximum reinforce level
  • Added previously non-randomised key items to the prevent softlock mechanic
  • Slight restructure to auto equip mod to make it more stable

Version 2.01

  • Removed multiple item drops
  • Implemented random reinforcements on weapons, up to your maximum reinforce level
  • Removed reported invalid items
  • You can no longer reroll items by dropping them
  • All items are now randomised, including crystal lizards, NPCs, boss drops etc.
  • Removed large souls from multiple item quantity drop list

Version 1.06

  • Rebalancing around healing items and upgrade materials
  • You can no longer find large quantities of Drang Hammers
  • Fixed TRC demon price softlock (involving the Small Envoy Banner)
  • Minor code improvements to make future updates easier and more reliable

Version 1.05

  • Fixed known softlocks
  • Slight improvements to efficiency
  • Removed reported invalid items
  • Restructured the randomiser, making it more compatible with future updates
  • Fixed a significant bug, which made it impossible to get over 100 items
  • Prevented items with an ID of 0 being generated
  • Added help dialogue to save / load feature

Version 1.04

  • Removed spell quantity
  • Removed reported invalid items

Version 1.03

  • Prevented multiple large souls being found early in the game
  • Removed reported invalid items
  • Increased chances of finding spells, pyromancies and miracles

Version 1.02

  • Removed reported invalid items
  • Added optional anti-softlock script

Version 1.01

  • Removed reported invalid items
  • Balancing changes

Version 1.0

If used online, this mod can ban you. Please do not use this mod on any account you care about. Bans are now permanent.

This mod no longer uses cheat engine, in an attempt to make it more user friendly and stable, I have rewritten it and moved it over to a .dll file.

This mod will randomise almost every item in the game, both items found throughout the game and items dropped from enemies. I was inspired to make this mod by the previous Dark Souls games having randomiser mods for them and saw how much more variety and replay-ability they add to the game.

There is also an optional script which will automatically equip weapons, armour and rings as soon as you pick them up, in their appropriate slots.

The source code can be found here.

If you enjoy my mods, and you'd like to support me, you can buy me a coffee here.

Randomiser

This is the main part of this mod. Unlike other randomisers in the previous souls games, this one will draw from a pool of every item in the game -- Regardless of whether it can be found normally or not. Note that there are a few key items in the game that are not randomised.

Once you get an item, the item will be removed from the pool and you won't be able to get it again, note there are more than 1 of certain items (such as embers and resins); Progress is saved every 5 seconds automatically.

Weapons have a chance to be normal, infused, reinforced or both with this randomiser. The way this works is you cannot get a reinforcement level higher than your maximum, for example if you've only had a +4 weapon normal weapon as your highest upgrade, you can get anywhere from +0 to +4 weapons from drops.

There are 1600 items on the list - when this is exhausted the mod will default to a random pool of any item in the game.

- Randomising estus and undead bone shards is toggled ON by default, if you do not want this, set the "RandomiseHeals" option in the .ini file to false.
- Randomising key items is toggled OFF by default, if you do not want this, set the "RandomiseKeys " option in the .ini file to true.

Auto-equip

This part of the mod is optional it will, as it's name suggests, automatically equip any armour, rings and weapons that you find.

This part of the mod was kept separate because not everyone will want to use it, it adds more a significant challenge to the whole game as you have to adapt to your current equipment. There is also a script to remove all requirements from all weapons should you wish to use it.

For rings, the ring you've had on for the longest will be replaced by any new ones you pick up.

- Auto-equip is toggled ON by default, if you do not wish you use it, set the "AutoEquipToggle" option in the .ini file to false.
- No weapon requirements is toggled OFF by default, if you do wish you use it, set the "NoWeaponRequirements" option in the .ini file to true.
- Locking equipment slots is toggled OFF by default, if you do wish you use it, set the "LockEquipSlots" option in the .ini file to true.

Q) Does it save my progress?

A) Yes, every couple of seconds (With "AutoSave" set to true in the .ini file)

Q) Does this mod work with pirated/old versions of the game?

A) No, these have different memory structures to up-to-date, legitimate copies of the game and the mod won't work properly. If you are worried about soft-bans on your main account then I suggest that you play on an alternate, family-shared steam account.

Q) Can I use the auto-equip script on its own?

A) No. It relies of components of the randomiser script.

Q) What isn't randomised?

A) By default, key items needed to progress are not randomised, unless you set the "RandomiseKeys" option in the .ini file)

Q) Does this mod work with *insert mod name here*?

A) As long as the other mods don't use DINPUT8.dll, it should be fine.

Q) I have a question not listed here/ have identified a soft-lock problem!

A) I am happy to answer any questions and will happily fix softlock problems that are reported, send me a message or make a bug report about it.

Q) I have a suggestion for the randomiser.

A) Make a post or send me a message, I'll look into it to see if it's possible and let you know, thanks!

Installation

1) Download and extract the .zip from this page.

2) Move the contents of the folder into your DS3 game directory (where DarkSoulsIII.exe is located), this should consist of:

- AoBRandomiser.exe
- DS3ItemAoB.txt
- DINPUT8.dll
- RandomiserPreferences.ini
- ReadMe.txt

3) Run AoBRandomiser.exe, and generate a seed, this should make a .txt file containing the seed.

4) Launch the game, you should get a prompt on load to confirm that the randomiser is active, you must press "OK" for the randomiser to activate.

Below is an example of where the files should be:




Uninstall

Dark Souls 3 — Мод рандомайзер противников » Моды и скины

Установка:
1. Откройте ModEngine, скопируйте «dinput8.dll» и "modengine.ini" в \ DARK SOULS III \ Game
2. Создайте новую папку и назовите ее "mod" в \ DARK SOULS III \ Game
3. Запустите "pooremma", она создаст папку с именем "map"
4. Скопируйте папки "map" "event" "script" "sfx" в вашу папку "mod"

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При скачивании файлов нужно обратить внимание на версию игры, для которой он предназначен. Трейнеры для игр, например, не всегда совместимы со всеми версиями игры, так как разработчики, выпуская обновления, могут менять архитектуру игры и принципы работы тех или иных ее механик. Обычно версия, с которой совместим файл, указывается прямо в его названии.

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