Как установить bte barotrauma

Обновлено: 28.06.2024

An Extension mod of Chiko's Barotrauma Extended mod for the game Barotrauma.

This mod requires that you have the latest version of Barotrauma Extended installed in order for it to work, since it loads content from BTE. Latest as of writing is 8.4.

Installation: BTEPlus is installed in exactly the same you install Barotrauma Extended, and also requires Barotrauma Extended be installed to function.

About

An Extension mod of Chiko's Barotrauma Extended mod for the game Barotrauma.

Barotrauma


Юрий Басько


Николай Сова

Игорь Ксендзов


Николай Сова

Barotrauma

Barotrauma запись закреплена

Ребят, игра вышла и у нас появилась идея, как на счет открытия сервера, который будет функционировать 24/7 и в каком виде вы бы хотели его видеть?

Алексей Гайдук

А кто-нибудь может простой гайд по редактору субмарин составить?
Ну с инструкцией, советами и т.д., чтобы легко научиться другие могли.

Роман Забавнов


Роман Забавнов


Максим Игнатьев

Предлагаю сыграть в дорелизную бару, если кто то захочет, я предоставлю: Дорелизную бару версии 0.8.2.3 и моды bte и btep, это всё.

Гульчачак Кипятков

Гульчачак Кипятков

Barotrauma

Barotrauma запись закреплена

В связи с тем, что игра перешла в steam на платную основу.

Валерий Григорьев

Константин Польский


Константин Польский

Константин Польский


Константин Польский

Barotrauma

Barotrauma запись закреплена

Barotrauma

Barotrauma запись закреплена

BTE
Изменение всех скилов у всех должностей до максимума (для ремонта электроники, медицины, реактора) для мода BTE .
Данный файл должен быть у хоста и у вас для игры без ошибок или вас просто не пустит на сервер или к вам не смогут зайти.
Установка. Barotrauma/mods/BTE (переместить с заменой)

Школьник Школотронович

Barotrauma

Школьник, сервера нету, просто время от времени мы собираемся и играем.

Школьник Школотронович

Barotrauma

Barotrauma запись закреплена

Vanilla
Изменение всех скилов у всех должностей до максимума (для ремонта электроники, медицины, реактора) для стандартной версии игры.
Данный файл должен быть у хоста и у вас для игры без ошибок или вас просто не пустит на сервер или к вам не смогут зайти.
Установка. Barotrauma/content (переместить с заменой)

Barotrauma

Barotrauma запись закреплена

Могу изменить уровень навыков у персонажей для того, чтобы вы например с другом в 2 могли всё ремонтировать и нормально стабильно играть.

Image

This is a mod for the popular mod Barotrauma Extended. Adding more content upon the already existing incredible content and changes made by Chiko.

A list of almost every feature is below:
New Equipment

Exoskeletal Legs : Powered legwear item that gives a huge speed buff while worn and powed with a Battery Cell, consuming less power than the Assault Exosuit. It, however, provides very minor defense, does not require or provide Oxygen, and, of course, does not protect against water pressure.

Medical Spray : A "tool" that can be sprayed onto creatures that will slowly heal them, requires the added "Medical Spray Canister" as fuel.

Health Scanner Headset : Combined "Health Scanner HUD" and "Headset" to allow for comms while still be able to view character Health Statuses.

Light Ballistic Vest : Weighs less than the standard Ballistic Vest but provides less defense. Features a "Pouch" variant with a medical cross on the front and some storage space to store medical supplies.

Glowstick : A throwable light object with a glow similar to that of a Uranium Fuel Rod. Activates when you "USE" it and glows for a long while.

Grenade Launcher : A new weapon that can launch a variety of its own special rounds.
Gas Round - Functionality identical to the Chemgas Charge, 2 second delay.
Rubber Round - Does a hefty amount of Blunt damage and stuns for 10 seconds.
Stun Round - Functionality identical to the Flash Charge, 4 second delay.
Fragmentation Round - Functionality identical to the Shrapnel Charge, 5 second delay.

Heavy Assault Suit : A powerful full-body armored suit that reduces stun and provides a great deal of protection from all attack types. Slows you down considerably and can't hold Oxygen, so a Diving Mask is required to go underwater with it. Protects against Pressure and can store a weapon in itself.

Nuclear Charge : A non-nuclear explosive featuring the combined explosive power of about 6 Destroyer Charges. Can only be carried in both hands like a Railgun Shell.

Dive Kit : Combination Diving Scooter and Diving Chest. Slower than a Scooter and only 4 inventory slots, but still quite useful.

Vanilla Stun Grenade : Added the Stun Grenade from the vanilla game to be used as a much less suspicious alternative to an HTM or Tactical Grenade, which can both hold any charge, while this can't. Has a different sprite.

Baguette : A piece of long bread that has twice as many uses as a regular piece of bread and can also be used as a terrible melee weapon.

Duct Tape : Used primarily in crafting recipes, it can also work as a very short term set of handcuffs.

Scrap Machete : Makeshift melee weapon similar to the Shiv, must be held in 2 hands, attacks extremely slow, but does a hefty amount of damage.

Crewmember Bandanna : Facewear item that conceals the wearer's identity without hampering their ability to see.

Ballistic Diving Mask : Functions similarily to the regular Diving Mask but provides a great deal more protection.

Acoustic Harp : A new guitar-like instrument with 4 custom tracks.

Radio A/B : A new music-playing object that only needs to be held to function. Each one has 2 tracks.

Oxygen Bottle : An Oxygen Tank but halved. Half the materials, half the durability, half the space.

Breaching Kit : A utility object that can store 6 Oxygen Bottles/Grenades. Designed to use when breaching an enemy vessel.

Reinforced Divesuit : A diving suit that requires the accompanying helmet to protect against water pressure. Features built-in bleeding reduction through auto-injectors that require a battery to function.
Reinforced Divehelmet : The helmet that accompanies the Divesuit. Takes up both the head and face slot and features a built-in radio. Provides Oxygen when given it.

Coalition Ration Packet : Consumable that is better than the protein bar and able to be stored in all Diving Suits.

Lantern : Functions like a flashlight, but has a circular light instead of a directional cone.

Flare Gun : Fires flares and visibly flips open when empty after firing.

Flashlight Firearms : All firearms (including the Spear Gun, excluding the Harpoon Gun) have a Flashlight variant.

Automatic Shotgun : A shotgun that fires quickly and can only hold 6 LETHAL rounds instead of 8 lethal/less-than-lethal.

Makeshift Suppressed Pistol : A "traitor" handgun that fires Revolver Rounds and can only hold a single shot. Sneaky.

Stasis Mask : A facewear item that, when supplied with an Oxygen Bottle, is capable of keeping an oxygen-deprived person alive for an extended period of time.

Water Bottle : Does absolutely nothing. Sure is satisfying to drink what's going to kill you eventually.

Ballistic Wetsuit : Combination Wetsuit and Ballistic Vest, you trade some of the speed of a wetsuit for a great deal of protection.

Diving Bag : A diving backpack capable of holding 4 small or medium items. Worn in the head slot. (Concept and sprite from Bootleg BTE.)

Captain's Wallet : A fancier version of the standard wallet that the Captain now spawns with. Deconstructs into slightly different materials.

Pulse Pistol : Slow-firing, high damage sidearm functioning similarly to the Gauss Pistol. 2-handed, features a laser sight.
Pulse Pistol Battery : Ammunition for the Pulse Pistol.

Pulse SMG : Rapid-firing, decent damage SMG functioning simiarly to the Pulse Pistol and featuring the same laser sight.
Pulse SMG Battey : Self-explanatory

Basic Ration Stamp : A stamp that can be used to obtain a Water Bottle or Coalition Ration Packet. Made of Polycarbonate and Aluminum instead of Polycarbonate and Fulgurium.

Doctor's Helmet : A variant of the Safety Helmet with a red plus on the side to be worn by Medical Doctors.

Flare (color) : There is now a lot of different flare colors. (Pink, Orange, Blue, Yellow, White, Purple, Green, Red)

Dirium : A new powerful material currently not used in any recipes.

Coil Baton : A melee weapon with damage comparable to that of the Aluminum Bat when powered, but with higher bleed and improved stun.

Healing Charge : When activated, it will release a healing aura that slowly recovers the health and slightly reduces stun of creatures within its area of effect, lasting for 30 seconds.

Sniper Railgun Spear : meant specifically for use in a single loader with the sniper railgun, it features increased bleeding damage and much improved travel distance.

Ballistic Captain's Uniform A nad B : Ballistic Vest combined with the Captain's Uniform either A or B in a Sewing Kit grants you this authoritatize piece of powerful armor.

Miniature Vent : Functions the same as a normal oxygen Vent but takes up less space. Aesthetics. Can be opened with a Screwdriver and stores a single small item.
(The standard vent can store a single small or medium item in BTEP.)

Sniper Railgun : with much increased viewing distance and slightly higher power consumption when fired. It also features custom crosshairs.

Refrigerated Cargo Container : Self-explanatory. Functions like the regular Fridge but can store a large amount of items. Also consumes a lot of power.

Tool Rack : Thinner than the Weapon Rack and can hold up to 3 tools.

Single Bed : Self-explanatory.

Wall Door and Wall Hatch : Function like standard doors/hatches, but have reduced health and look like regular walls.

Tall Door : Twice as tall as a standard door and a little stronger. (Also louder.)

Thin Hatch and Thin Door / Windowed Door : Identical to standard doors and hatches but match the width of regular walls.

Thick Door : Twice as thick as a standard door (matching the thickness of a Heavy Wall). Has 2.5x the health of a standard door (500 Health), a beefier open/close sound effect and much more costly repair requirements (80 Construction).

ff_x_wall and ff_y_wall : Vertical and horizontal walls taken from the development build, since I think they look nice. They also match the width of standard doors and hatches.

thinWallX and thinWallY : Half the thickness of standard walls as well as having half the health.

Crate Rack : A wall mount that can hold a single Tool Kit or Metal Footlocker to prevent it from flying all over the sub.

Coalition "Anchor", Coalition Logo, Coalition Logo (Defaced), Renegade Logo, and Renegade Logo (Defaced) as decoratives.

New resizeable windows, both vertical and horizontal, that match the thickness of the walls added from the dev build.

Chess Table/Chess Board : Static and non-static (respectively) objects that have 64 tiles on an 8x8 grid to play Chess on with the added Chess pieces.

New Alien Stuff (Telling you what they do would just ruin the fun!) Claret Artifact
Calyxion Artifact
Inficiat Artifact
Droplet Artifact
Aura Artifact
4 New Shards
Alien Tool

Officer's Cap is now called Officer's Cap A.
Added an Officer's Cap B which is A but flipped backwards.
Added an Officer's Beret.

Added a Security Beret, similar to the Officer's Beret but blue.

Captain's Uniform B has been replaced with a Navy-like White suit.
Added Captain's Cap B to match the new uniform B.

Added a ragged version of the Prisoner Jumpsuit C. (The one that's just the bottom.)

Added a variant of the Captain's Uniform and Cap, "German Officer's Uniform." Should be relatively self-explanatory.

Added a Toque Blanche, also known as the Chef Hat.

Captain now starts with his own fancy wallet.

Medical Doctor starts equipped with a Health Scanner Headset.

Enforcers spawn with the Light Ballistic Vest and Security Beret equipped, as well as an empty Ballistic Diving Mask in their inventory.

Cooks now spawn wearing the Toque Blanche and Apron.

Prisoners remain with a spawning skill range of 5 to 80 for every skill.

Added/modified holding animations for all firearms.

All Oxygen and Welding Fuel Tanks now include a fuel gauge, to get an idea of how much is left in it without having to view the durability bar directly.

The Shotgun Beanbag Rounds are now white with a red stripe to better match what beanbag rounds would actually look like.

New music tracks for Monster/Deep.

New very rare cargo mission, featuring the new "Nuclear Charges."

New Salvage missions featuring the new artifacts.

All handguns feature a "USE" button that causes you to shoot yourself in the face. Primarily useful for roleplay purposes, it doesn't actually require or consume ammo.

10 new selectable heads. 8 male, 2 female. 3 use a custom "torso" type.

Added 113 new male names, totalling at 343.

All oxygenating apparel such as masks and suits will no longer consume fuel if the wearer is dead.

Added the name of each artifact as an alias (excluding the "Artifact" part).

Renamed all Alien Shards to be "'color' Shard" and moved the proper name into the aliases.
This is to add more mystery to the shards, and coincides with the inclusion of 4 new ones.

The Flare is now "Flare Red" and is a lot more red, including the light and smoke particles.

Headshot damage now has a multiplier on humans and human husks.

Flashlights and Lanterns can be toggled with the "USE" button.

The mod includes a BTEP-ified Aegir IV and Vellamo II, both courtesy of Blake Harry.
It also includes a Nehalennia II Retrofit, featuring BTEP content.

I plan to always be updating this mod to be compatible with the latest BTE, as well as occasionally adding new features should someone suggest an idea I like (that's possible) or I come up with one on my own.


A: Click on the coilgun loader then while holding space, click on the coilgun.

Q: How to make the ai automatically load the coilgun ammunition/railgun shell from ammo racks

A: You have to connect the shelf/rack to the loader

Q: How to edit the wirings of an object i.e periscope

A: You have to enter wirings mode by pressing ctrl + 2 or clicking the mode on the top right of the editor

Q: how do I make my crew load the ammunition racks/shelves?

A: drop the corresponding ammo on the ground then tell one of them to clean up items. (Note: this behavior is inconsistent as sometimes the ai just walks over the dropped item)

Q: How do I move the red thing or propeller position for engines?

A: Theres something called "Propeller pos" in the engine menu when you click on it. Simple edit that value

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