Как установить alpha project battlefield 2

Обновлено: 01.07.2024

Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.

Location
Filename
Category
Uploader
Added
Updated
Downloads
MD5 Hash
Embed Button
Embed Widget

This are the Alpha Project 0.31 Core Files (Part1) in order to play the mod you will also need the Level Files (Part2) within our download section which contains all map files for the mod! This mod only works with Battlefield 2 V1.5!

ALPHA PROJECT 0.31 CHANGELOG

NEW FEATURES

-> totaly new mod autoupdater, allows updates on the run!
-> high definition user interface (hdui) replacing default game font!
-> new medals that can be earned at online matches!
-> rfx zoom shaders with a large variaty of adjustment possibilities
aswell no framedrop anymore when aiming down the sights!
-> real weapon sway when aiming down the sights!

NEW CONTENT

-> added mlrs and bm21 vehicles
-> added olive drab textures for pla vehciles
-> added new pkm animations
-> added new ak74u reload animation
-> added new ak47 sprint and reload animation
-> added new rpk74 animations
-> added new bizon animations
-> added new ump45 animations
-> added new mp5a3 animations
-> added new remington animations
-> added new mp7 animations
-> added new m1911 animations
-> added new 92fs animations
-> added new barret m82 animations
-> added new glock18 for specific pickup kits
-> added new 92fsdual limited pickup kit
-> added new miniuzi secret pickup kits

NEW MAPS

-> added highway tampa cq/sp/coop
-> added vacant cq/sp/coop
-> added dust cq/sp/coop

GENERAL CHANGES

-> fixed pla kitdrop effects to disapear after the set time period
-> edited python to get rid of the spawnlag when playing sp or coop
-> added all needed bpack2 content to the mod and fixed client archive flooding
-> shortened disapear timer of kit and magdrop from 30 to 15 seconds
-> removed bumpmaps from 3p weapon meshes aswell added specific 3p textures
-> tweaked m4a1 acog sd camo ai template properly
-> added missing m110 selection icon to not crash by item selection
-> added missing suppressor to rpk74 customization to fix the crash
-> fixed a crash when trying to spawn with the m16a4 magnifier sight
-> fixed a crash when customizing the m16a4 camo variants with a suppressor
-> renamed aac honey badger menu selection icon to right name
-> fixed m95 shellejection from magazines to bullets
-> added missing sprint tweak to the ak5d to be like the other weapons
-> edited m4a1 and m16a4 magnifier ads to be closer to the eye
-> removed deploy animation when switching to magnifier in the inventory
-> fixed ironsight position on chinese stationary lmgs
-> tweaked the chinese assault and specops customization order to be right
-> added minimap icons for heavy sniper pickup kits
-> tweaked various 3p firing sounds volume to be balanced with other firearms
-> updated m1911 woodland texture version to a cleaner texture
-> fixed various wrong apearing names in the customization menu
-> added new aimpoint hud texture with a small red dot for easyer aiming
-> made the reload soundeffect play properly on the m14ebr suppressed variant
-> moved zoom lod to fit the animations on the ak101 kobra version
-> added missing s8 missiles firearm to chinese z8 attack variant
-> fixed pod missile launchers for chinese z8 attack version
-> moved jng90, m110, m14ebr, m95, m98b crosshair zoom lod to center screen
-> added missing m110 and m95 menu localizations
-> fixed missing an94 automatic fire version dropkits
-> added mobile aa spawn on dalian plant 64 aswell added atv vehicle drop
-> fixed m14ebr to have have olive woodland camo by default
-> set m95 dropkits to not rotate and land on its bipods after being shot
-> moved m1911 suppressor position to fit the updated mesh
-> added missing sp layers to wake island desc file
-> moved ump45 suppressor and muzzleflash to fit the updated meshes
-> removed burst firemode from scarh assault rifle
-> added biger tracers to littlebird gatling guns as requested
-> added freelook for the pilot of the cessna civilian aircraft
-> fixed zoom lod on ak101 kobra normal and suppressed variant
-> tweaked misaligned m2a2 bradley compass hud setup
-> fixed a bug where you could fire two tank shells after another on mbts
-> added proper ac130 gunner hud and fixed weaponselection for the bofors cannon
-> fixed the pla z10 attackheli hud and exit location which was locked for some reason
-> replaced the mobile aa distant firing sound with a new less annoying one
-> edited hud atlas coordinates of the simrad crosshair to be shown correctly ingame
-> edited cull/lod distance on several statics to not disapear on large viewdistances
-> added higher armor values to the atv and civilaincar2
-> adjusted mh60l and mh60h missile firing position to lead to the crosshair as intended
-> disable xpack2 bush collisions to avoid getting stuck on them all the time
-> added camo variants to the chinese scout heli for all maptypes
-> replaced old m82a1 model with new bfp4f one with suppressed and unsuppressed version
-> added missing crosshair to magnified svu scope
-> fixed pla light sleeves to use the proper texture
-> made customization button font brighter to be more recognisable for new players
-> reduced win, losse and mapload music volume
-> fixed jng90, sv98 and dragunov customization images to be displayed properly
-> replaced wrong weapondrop model of the m14ebr with the right one

MAP RELATED CHANGES

-> set ticket count higher on all layers for various maps
-> fixed and updated localizations for map descriptions
-> removed several tripod spawns from maps as they cause a serverside crash
-> removed not working tripod pickupkits from alpine train
-> fixed various bad spawnpoint on the coop/sp layer of alpine train
-> added bot direct spawns to jets on the dam, still they can crash on takeoff
-> moved dalian plant boat spawns so bots actualy use them to get to the beach
-> darkened color of dalian plants secondary heightmap as it was to bright
-> added aircraft combat zone to dalian plant 64 which spans the whole map
-> fixed wrong a10 and su39 spawns on the dam coop and sp layer
-> tweaked tian shan mountain range vehicle and bot spawns gameplay related
-> added a civilian technical pickup spawn on the tianshan tunnel entrance
-> moved tianshan construction and highway flags to not glitch out of the bridges
-> moved tianshan atv spawn at the highway bridge so bots dont get stuck on it
-> fixed a floating ladder at the tianshan highway bridge controlpoint
-> added transport helicopter on the tianshan 64p layer for the us mainspawn
-> moved visible flags on the daqing oilfields 16p layer below the ground
-> fixed a bug where the su34 didnt spawn on the divided city 64p layer
-> regenerated a broken lightmap on the tian shan mountain range map refinery
-> added missing roadsigns on tian shan mountain range
-> edited color on the tian shan mountain range secondary heightmap
-> added missing area vallue to lost jungle layers to cause ticketbleed
-> replaced the eastern showdown mbts with apcs on the 16p layer
-> edited combatarea and moved several spawnpoint on crossfire which caused a crash
-> made the usmc mbt team locked on daqing oilfield 16 player layer
-> added missing ciws phalanx to the gulf of oman 64p uss essex backside
-> made two tank spawns on the road jalalabad map mosque controlpoint team only
-> added more ladders on coast city for faster routes between controlpoints
-> moved coast city construction building flag to not glitch into the wall
-> moved spawnpoints on coast city and added civilian pickup trucks around the map
-> removed stationary lmg spawn on the coast city harbour as it locked the exitposition
-> replaced all remaining stationary rpks with pkms on coast city
-> generated missing lightmaps for all three constructioncranes on coast city
-> replaced mec scoutheli with pla scoutheli on the wake island 16p layer
-> edited highway tampa lighting and coded it into alpha project
-> added vacant map with higher resolution groundtextures and updated pickup kits
-> removed gsid from all maps desc files as the new ranking system generates them automaticaly
-> moved operation reciprocity vehicle spawns onto navmesh to avoid crash
-> changed operation reciprocity 16p layer to tdm mode and shrinked ca to the size of the hazienda
-> replaced frostbite server archiv with fixed one
-> edited all map loading screens with a motionblur effect to seem more vibrant

BALANCING CHANGES

-> lowered all attack helicopter missile and maingun damage
-> reduced magsize and added higher reload time to the armed transport helicopters
-> lowered frag grenade damage, reduced throw distance and added trail effect
-> removed xm25 airburst launcher from support kit for balancing reasons
-> reduced predator and eryx launcher damage aswell removed high magnification
-> added higher firedelay to predator and eryx launcher and reduced mag size
-> fixed aix quad flak damage values to make actualy damage on aircraft
-> reduced damage of the tunguska mobile anti air vehicle as it was to high
-> removed unlimited ammo on stationary lmgs so they need to be reloaded
-> reduced usas12 frag round deviation as it was way to high to hit properly
-> setup higher reload time on mbt tank shells for balancing reasons
-> changed mp5 and bizon projectiles from pdw to pistol ammunition
-> tweaked ak74u ironsight and suppressed variant to have less deviation
-> tweaked ak5d recoil/deviation to be more balanced compared other carbines
-> lowered m240 bulletcount from 200 to 100 bullets per box to be balanced
-> lowered an94 zoomed accuracy slightly for balancing reasons
-> tweaked ak47 to have less deviation and recoil to gain more accuracy
-> lowered deviation on g3a4 to be more accurate and balanced with the scarh
-> lowered deviation on qbz95b carbine to gain more accuracy when firing zoomed
-> tweaked aa vehicle lockon weapon range to 2000m as some were way to high
-> changed 50bmg and 50ae projectile material to the old high caliber impact material
-> highered suppression effect radius on heavy machine guns for proper fireteam support
-> changed usas12 default projectile to buckshot and added a seperate frag version of the weapon
-> replacid baghira and qsz92 pistols with glock17 on mec and pla sig552 kit variants

Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.

Alpha Project V0.31 Final Part1

This are the Alpha Project 0.31 Core Files (Part1) in order to play the mod you will also need the Level Files (Part2) within our download section which.

alpha project v0.31 final part1 full version

Alpha Project V0.31 Final Part2

This are the Alpha Project 0.31 Level Files (Part2) in order to play the mod you will also need the Core Files (Part1) within our download section which.

alpha project v0.31 final part2 full version

Alpha Project BF2 Mod Launcher

This little tool will allow you to play Alpha Project aswell several other mods online and let you setup account and other settings already before starting.

alpha project bf2 mod launcher installer tool

Alpha Project V0.21 Patch

After all the waiting, its finaly here, this patch should fix the most problems and add some more new content for you guys to enjoy!

alpha project v0.21 patch patch

Alpha Project V0.2 Serverfiles

Linux/Windows Serverfiles for Dedicated Server Administrators

alpha project v0.2 serverfiles server

Alpha Project V0.2

Again the long wait is over, after a long waiting period we are finaly back in action, our second installment is ready for a release!

alpha project v0.2 full version

Alpha Project V0.1 Serverfiles

Wana setup a server running Alpha Project V0.1? Then you might download the serverfiles to save you uploading the whole mod to your gamingserver!

alpha project v0.1 serverfiles server

Alpha Project V0.1

Finaly the wait is over, the much anticipated rebirth of the bf2 alpha footage is ready for its first release!

alpha project v0.1 full version

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.

Location
Filename
Category
Uploader
Added
Downloads
MD5 Hash
Embed Button
Embed Widget

This are the Alpha Project 0.31 Level Files (Part2) in order to play the mod you will also need the Core Files (Part1) within our download section which contains all core files for the mod! This mod only works with Battlefield 2 V1.5!

ALPHA PROJECT 0.31 CHANGELOG

NEW FEATURES

-> totaly new mod autoupdater, allows updates on the run!
-> high definition user interface (hdui) replacing default game font!
-> new medals that can be earned at online matches!
-> rfx zoom shaders with a large variaty of adjustment possibilities
aswell no framedrop anymore when aiming down the sights!
-> real weapon sway when aiming down the sights!

NEW CONTENT

-> added mlrs and bm21 vehicles
-> added olive drab textures for pla vehciles
-> added new pkm animations
-> added new ak74u reload animation
-> added new ak47 sprint and reload animation
-> added new rpk74 animations
-> added new bizon animations
-> added new ump45 animations
-> added new mp5a3 animations
-> added new remington animations
-> added new mp7 animations
-> added new m1911 animations
-> added new 92fs animations
-> added new barret m82 animations
-> added new glock18 for specific pickup kits
-> added new 92fsdual limited pickup kit
-> added new miniuzi secret pickup kits

NEW MAPS

-> added highway tampa cq/sp/coop
-> added vacant cq/sp/coop
-> added dust cq/sp/coop

GENERAL CHANGES

-> fixed pla kitdrop effects to disapear after the set time period
-> edited python to get rid of the spawnlag when playing sp or coop
-> added all needed bpack2 content to the mod and fixed client archive flooding
-> shortened disapear timer of kit and magdrop from 30 to 15 seconds
-> removed bumpmaps from 3p weapon meshes aswell added specific 3p textures
-> tweaked m4a1 acog sd camo ai template properly
-> added missing m110 selection icon to not crash by item selection
-> added missing suppressor to rpk74 customization to fix the crash
-> fixed a crash when trying to spawn with the m16a4 magnifier sight
-> fixed a crash when customizing the m16a4 camo variants with a suppressor
-> renamed aac honey badger menu selection icon to right name
-> fixed m95 shellejection from magazines to bullets
-> added missing sprint tweak to the ak5d to be like the other weapons
-> edited m4a1 and m16a4 magnifier ads to be closer to the eye
-> removed deploy animation when switching to magnifier in the inventory
-> fixed ironsight position on chinese stationary lmgs
-> tweaked the chinese assault and specops customization order to be right
-> added minimap icons for heavy sniper pickup kits
-> tweaked various 3p firing sounds volume to be balanced with other firearms
-> updated m1911 woodland texture version to a cleaner texture
-> fixed various wrong apearing names in the customization menu
-> added new aimpoint hud texture with a small red dot for easyer aiming
-> made the reload soundeffect play properly on the m14ebr suppressed variant
-> moved zoom lod to fit the animations on the ak101 kobra version
-> added missing s8 missiles firearm to chinese z8 attack variant
-> fixed pod missile launchers for chinese z8 attack version
-> moved jng90, m110, m14ebr, m95, m98b crosshair zoom lod to center screen
-> added missing m110 and m95 menu localizations
-> fixed missing an94 automatic fire version dropkits
-> added mobile aa spawn on dalian plant 64 aswell added atv vehicle drop
-> fixed m14ebr to have have olive woodland camo by default
-> set m95 dropkits to not rotate and land on its bipods after being shot
-> moved m1911 suppressor position to fit the updated mesh
-> added missing sp layers to wake island desc file
-> moved ump45 suppressor and muzzleflash to fit the updated meshes
-> removed burst firemode from scarh assault rifle
-> added biger tracers to littlebird gatling guns as requested
-> added freelook for the pilot of the cessna civilian aircraft
-> fixed zoom lod on ak101 kobra normal and suppressed variant
-> tweaked misaligned m2a2 bradley compass hud setup
-> fixed a bug where you could fire two tank shells after another on mbts
-> added proper ac130 gunner hud and fixed weaponselection for the bofors cannon
-> fixed the pla z10 attackheli hud and exit location which was locked for some reason
-> replaced the mobile aa distant firing sound with a new less annoying one
-> edited hud atlas coordinates of the simrad crosshair to be shown correctly ingame
-> edited cull/lod distance on several statics to not disapear on large viewdistances
-> added higher armor values to the atv and civilaincar2
-> adjusted mh60l and mh60h missile firing position to lead to the crosshair as intended
-> disable xpack2 bush collisions to avoid getting stuck on them all the time
-> added camo variants to the chinese scout heli for all maptypes
-> replaced old m82a1 model with new bfp4f one with suppressed and unsuppressed version
-> added missing crosshair to magnified svu scope
-> fixed pla light sleeves to use the proper texture
-> made customization button font brighter to be more recognisable for new players
-> reduced win, losse and mapload music volume
-> fixed jng90, sv98 and dragunov customization images to be displayed properly
-> replaced wrong weapondrop model of the m14ebr with the right one

MAP RELATED CHANGES

-> set ticket count higher on all layers for various maps
-> fixed and updated localizations for map descriptions
-> removed several tripod spawns from maps as they cause a serverside crash
-> removed not working tripod pickupkits from alpine train
-> fixed various bad spawnpoint on the coop/sp layer of alpine train
-> added bot direct spawns to jets on the dam, still they can crash on takeoff
-> moved dalian plant boat spawns so bots actualy use them to get to the beach
-> darkened color of dalian plants secondary heightmap as it was to bright
-> added aircraft combat zone to dalian plant 64 which spans the whole map
-> fixed wrong a10 and su39 spawns on the dam coop and sp layer
-> tweaked tian shan mountain range vehicle and bot spawns gameplay related
-> added a civilian technical pickup spawn on the tianshan tunnel entrance
-> moved tianshan construction and highway flags to not glitch out of the bridges
-> moved tianshan atv spawn at the highway bridge so bots dont get stuck on it
-> fixed a floating ladder at the tianshan highway bridge controlpoint
-> added transport helicopter on the tianshan 64p layer for the us mainspawn
-> moved visible flags on the daqing oilfields 16p layer below the ground
-> fixed a bug where the su34 didnt spawn on the divided city 64p layer
-> regenerated a broken lightmap on the tian shan mountain range map refinery
-> added missing roadsigns on tian shan mountain range
-> edited color on the tian shan mountain range secondary heightmap
-> added missing area vallue to lost jungle layers to cause ticketbleed
-> replaced the eastern showdown mbts with apcs on the 16p layer
-> edited combatarea and moved several spawnpoint on crossfire which caused a crash
-> made the usmc mbt team locked on daqing oilfield 16 player layer
-> added missing ciws phalanx to the gulf of oman 64p uss essex backside
-> made two tank spawns on the road jalalabad map mosque controlpoint team only
-> added more ladders on coast city for faster routes between controlpoints
-> moved coast city construction building flag to not glitch into the wall
-> moved spawnpoints on coast city and added civilian pickup trucks around the map
-> removed stationary lmg spawn on the coast city harbour as it locked the exitposition
-> replaced all remaining stationary rpks with pkms on coast city
-> generated missing lightmaps for all three constructioncranes on coast city
-> replaced mec scoutheli with pla scoutheli on the wake island 16p layer
-> edited highway tampa lighting and coded it into alpha project
-> added vacant map with higher resolution groundtextures and updated pickup kits
-> removed gsid from all maps desc files as the new ranking system generates them automaticaly
-> moved operation reciprocity vehicle spawns onto navmesh to avoid crash
-> changed operation reciprocity 16p layer to tdm mode and shrinked ca to the size of the hazienda
-> replaced frostbite server archiv with fixed one
-> edited all map loading screens with a motionblur effect to seem more vibrant

BALANCING CHANGES

-> lowered all attack helicopter missile and maingun damage
-> reduced magsize and added higher reload time to the armed transport helicopters
-> lowered frag grenade damage, reduced throw distance and added trail effect
-> removed xm25 airburst launcher from support kit for balancing reasons
-> reduced predator and eryx launcher damage aswell removed high magnification
-> added higher firedelay to predator and eryx launcher and reduced mag size
-> fixed aix quad flak damage values to make actualy damage on aircraft
-> reduced damage of the tunguska mobile anti air vehicle as it was to high
-> removed unlimited ammo on stationary lmgs so they need to be reloaded
-> reduced usas12 frag round deviation as it was way to high to hit properly
-> setup higher reload time on mbt tank shells for balancing reasons
-> changed mp5 and bizon projectiles from pdw to pistol ammunition
-> tweaked ak74u ironsight and suppressed variant to have less deviation
-> tweaked ak5d recoil/deviation to be more balanced compared other carbines
-> lowered m240 bulletcount from 200 to 100 bullets per box to be balanced
-> lowered an94 zoomed accuracy slightly for balancing reasons
-> tweaked ak47 to have less deviation and recoil to gain more accuracy
-> lowered deviation on g3a4 to be more accurate and balanced with the scarh
-> lowered deviation on qbz95b carbine to gain more accuracy when firing zoomed
-> tweaked aa vehicle lockon weapon range to 2000m as some were way to high
-> changed 50bmg and 50ae projectile material to the old high caliber impact material
-> highered suppression effect radius on heavy machine guns for proper fireteam support
-> changed usas12 default projectile to buckshot and added a seperate frag version of the weapon
-> replacid baghira and qsz92 pistols with glock17 on mec and pla sig552 kit variants


Привет, дорогие ценители классики!)
Вашему вниманию, я представляю не большой мод для игры Battlefield 2.
Данная модификация, содержит в себе изменённое оружие у всех классов у всех сторон.
К сожалению, новая техника, пока что не добавлена.
В этом моде, каждое оружие имеет приятную физику стрельбы:
1. У каждого оружия имеются трассеры.
2. Физика стрельбы напоминает чем-то Battlefield 3 или Battlefield 4.
3. Сбалансированный урон у ПП, снайперских винтовок, штурмовых винтовок и карабинов.
Изменены ящики патронов и мед. ящики.
Для красивой графики, можно скачать ENB на свой вкус, но на всякий случай закинул один в архив.
Данный мод находится в стадии Альфа-разработки, поэтому прошу вас сообщать о всех вылетах и ошибках, если таковые будут.
В будущем они будут исправлены.
Всем спасибо за внимание, приятной игры))

Читайте также: