Как убрать шлем в mass effect 3

Обновлено: 05.07.2024

- Доступность всей повседневной одежды без повторения ( 45 )
- Смокинг из ( DLC Citadel )
- Броня из Mass Effect 1 , доступна в разделе повседневная
- Броня Battlefield 3
- Броня Альянса
- Броня Цербера Аякс ( DLC Alternate Appearance Pack )
- Броня Цербера Аякс ( без шлема )
- Броня Тень ( DLC Citadel )
- Броня Тень ( без шлема )
- Броня Кошмар ( DLC Citadel )
- Броня Кошмар ( без шлема )
- Броня Призрак ( DLC Citadel )
- Броня Призрак ( без шлема )

- Шлем от брони Battlefield 3
- Шлем от брони Цербера
- Шлем от брони Инферно
- Шлем от брони Терминус
- Шлем от брони Коллекционеров
- Шлем от брони Рыцарь Мститель
- Шлем от брони Дракон
- Кепка Джокера
- Берет
- Заколка для женских персонажей
- Фуражка Хакетта
- Фуражка Хакетта только без герба Альянса
- Две шапки и еще один вид кепки
- Наушник ( гарнитура )
- Шлем от брони Аякс ( DLC Alternate Appearance Pack )
- Шлем от брони Тень ( DLC Citadel )

DLC Firefight Weapons Pack
- Снайперская винтовка М-90 "Индра"
- Снайперская винтовка "Кризе"
- Дробовик карабин "Ригар"
- Штурмовая винтовка "разоритель Цербера"
- Плазменный пистолет-пулемет Гетов
- Пистолет-пулемет Кровавой стаи "Каратель"
- Анти-синтетическая штурмовая винтовка "Адас"

DLC Groundside Resistance Pack
- Гарпунное орудие "Ки-Шок"
- Штурмовая винтовка "Молотобоец"
- Штурмовая винтовка N7 "Тайфун"
- Дробовик N7 "Пиранья"
- Дробовик "Яд"
- Пистолет "Аколит"
- Пистолет "Палач"

DLC Delux Edition
- N7 Hurricane
- N7 Crusader Shotgun
- N7 Valiant Sniper Rifle
- N7 Eagle Heavy Pistol

( Оружие покупается в магазинах )

Оружие которое не добавлялось в магазины .
Оружие можно найти по ходу прохождения игры .
А имено .

DLC From Ashes
- Протеанский излучатель

DLC Leviathan
- Дробовик AT 12 Райдер
- Винтовка M 55 Аргус

DLC Omega
- Экспериментальное оружие Чакрамомет
- Штурмовая Винтовка Валькирия

DLC Citadel
- M 11 Глушитель
- M 7 Наемник

- Увеличение дальности обнаружения сканера "Нормандии"
- Скорость движения кораблей Жнецов уменьшил в два раза, теперь они не смогут вас догнать
- Уменьшение потребления топлива "Нормандии"
- Скорость прицела сканера при обзоре и сканировании планеты немного увеличена

- Гранаты начальное значение 30
- Панацелин начальное значение 5

- Увеличение скорости перезагрузки умений
- Добавлены очки умений чтобы все умения были прокачены , они будут добавлены после 30 уровня (20 очков умений)
- Процент получаемых бонусов от улутшений в разведтерминале увеличен 5% , 10% , 15% , 20% и до 95% ( Разведтерминал расположен в комнате Лиары )
- Процент увелечения получаемой репутации (Герой , Отступник) увеличен

- Исправил тени
- Повысил коэффициент анизотропной фильтрации
- Преломление света ( Как раз значение этого параметра отвечает за наличие "линий-рамок". )

Как изменить графику назад :

Открыть Coalesced.bin поставить эти настройки и графика будет прежней :
bioengine.ini – systemsettings – depthoffield= True
bioengine.ini – systemsettings - maxshadowresolution = 512
bioengine.ini – systemsettings – maxanisotropy = 4
bioengine.ini – systemsettings – shadowdepthbias = .012
bioengine.ini – systemsettings – shadowfadeexp = .25

- Пауза "P"
- Тяжёлое оружие Каин "F1"
- Тяжёлое оружие Черная звезда "F2"
- Тяжёлое оружие Гидра "F3"
- Тяжёлое оружие М-451 Смерч "F6"
- Бессмертие (работает в пределах миссии) "F7"
- Устанавливает количество кредитов на 1.000.000 единиц "F8"
- Сделать скриншот "F10"
- Режим свободной камеры с возможностью управления мышь + клавиатура ( w.a.s.d ) без лагов "F11"

1. Распаковать архив.
2. Желательно сделать бекап своего файла Coalesced.bin на всякий случай!
3. Скопировать файл Coalesced.bin в папку установленной игры (..-Mass Effect 3 - BIOGame - CookedPCConsole)

Во время игры с модифицированными файлами отключите пересылку данных в Origin. Моддинг файлов для игры в мультиплеер вероятнее всего закончится баном.

Для работы этого Coalesced.bin нужно :

- Все вышедшые патчи
- DLC Firefight Weapons Pack ( Перестрелка )
- DLC Groundside Resistance ( DLC Наземное Сопротивление )
- DLC Набор внешнего вида №1
- DLC Citadel

Only one change: N7 Defender Armor has the closed N7 Breather Helmet, rest of the sets have their default helmets.

All full sets (3 files) with Sentry Interface helmet.

Old files

All base game armors

Cerberus Ajax armor

Cerberus Spirit Armor - Cerberus Nightmare Armor - Cerberus Shade Armor

All full sets (3 files) with Mnemonic Visor helmet.

N7 Defender Armor with N7 Breather Helmet

Only one change: N7 Defender Armor has the closed N7 Breather Helmet, rest of the sets have their default helmets.

This Coalesced tweak adjusts multiple aspects of gameplay for ME3LE and integrated Mistyvail's More appearances for ME3LE.

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Mistyvail with edits from More Appearances for ME2LE and ME3LE

Donation Points system

This mod is opted-in to receive Donation Points

Currently I don't have the time to modify and/or integrate them into Mod Manager due to specific life events that have popped up. I will be back, with a vengeance, in due time but until then there will be no further updates. If bugs do somehow arise I will do my best to attempt to correct them. I love this community and the love of my small modifications to the game, it warms my heart. I will be back soon <3.


Added Merged text file from Armor appearances Mod from Mistyvail in order for people to merge if necessary.


Updated the max weight and max cooldown reduction more weight to play with. The amount of weight is dependent on which weapons as they all have different weight values. Also set shield to not block powers, this is not for everyone so I uploaded another file that reverts this change.


Increased PowerCombos radius by 33% and max ragdoll actors by 1-2 in each type of combo, increased amount of FireCombo "on fire effect" applied to enemies caught in combo, All combos should penetrate cover, reduced squadmates effectiveness from 75% to 50%(they were too powerful on insanity), With additional testing I have concluded "bshieldsblockpowers" is a placebo effect, changing value does not affect anything


Modified some of the custom & DLC Armors torso options to have their bonus powers back without having to wear the helmets. Remember to set arms and legs sliders all the way to the right to avoid overlapping meshes. Will add more in future.


Reduced Squadmates damage more to 40%, still a 10% increase in damage. Added a custom key(Insert) to allow you to change weapons/squadmates mid mission. DO NOT use this while being lead by a squadmate (Anderson on Earth or Aria on Omega), Increased range and cone of view for selectable items. Increased damage and health of enemies specifically on Insanity difficulty by 20%(differs based on enemy).

Multiple tweaks to all weapons. Damage/recoil/ammoCount, not all weapons have had major adjustments. Most notably heavy pistols are considered a sidearm (low damage but good firerate and accuracy), I do not consider them a primary thus they are made into a last resort weapon.

Testing has concluded there is something going on with the tweaks made to the DLC weapons as they have their default statistics (looking into it) so they will be "OP" until fixed.

Added Optional File for No weapon changes

Increased damage and health of enemies for both Hardcore and Insanity, not super punishing but not a pushover it was previously. The weapon tweaks were made specifically for these 2 difficulties, but it should somewhat be balanced for the first 3 difficulties as well.

S ome may find it too difficult but I will say that I have used this damage scale (I actually lowered it from my 1.75 base to 1.5 to 1.75)throughout my playthrough, it is possible. Stay in cover, use biotic combos, upgrade your weapons.

Modification to AI firing to ensure than they do not have an "Aimbot", they will still do quite a bit of damage but not as bad as before.

Reduced damage of Squadmates back down to 30% (default) of Shep's damage, but gave them increased survivability as long as they don't stay out of cover too long.

Reverted spacebar back to default (skipconvo and choose answer during conversations). This is due to the fact that it can skip interrupts for paragon and renegade.

Further increased size and angle of highlighted items and the distance you can interact with them.


Modified damage on SMGs, altered AI to have more enemies rush at once, fixed issue with crashing when picking a torso armor.

Removed DLC folders from builds as they were causing menu issues for multiple different DLC as well as transit system and procurement system. If you need the default files for the files that were overwritten, I have uploaded the default files that were modified in the Misc section.


ME3LE Tweaks

Integrated More Appearances for ME2LE and ME3LE from Mistyvail with their permission <3.

On Ground Changes

-FoV changes
-F6 to set to 90 FoV F7 to set to 100 FoV
-F2 to set to 17 FoV (first person mode for fun) F3 to set to 75 FoV which is default
-Insert to Change Squad Members/Weapon Loadout mid mission

DO NOT DO THIS WHILE BEING LEAD

(example: Anderson during initial attack, Aria during Omega)

Combat Changes
-Increased damage of Squadmates to 40% of players from 30%
-Increased duration of "attack time" before going back into cover from 10 to 15 seconds for squadmates
-Increased defense bonus from being in cover from -0.4 to 0.1 for squadmates
-Decreased duration of time spent in cover before going back into "attack time" from 10 to 3 seconds for squadmates
-Decreated duration of time for squadmate to fully revive from 1.5 to 0.7 seconds
-All PowerCombos penetrate cover (needs additional testing)
-Increased PowerCombo Radius of all combos by 33%
-Increased number of enemies caught within combos by 1-2
-Increased number of On fire effects of Fire Combo by 2
-Increased range of Radar from 4000 to 7000
-Increased Radar zoom from 45 to 65
-Increased weight limit maximum, maximum of 250% power cooldown and added a upper maximum to 250% to weight.
-Set shields to not block powers (With additional testing I have concluded this is a placebo effect, changing value does not affect anything)
-Increased health of all enemies (except Banshee) on Insanity difficulty by about 20%(differs based on enemy). Bringing it closer to ME2 Insanity as it won't allow me to add shields or armor to enemies.
-Increased Enemy Damage by 20%(differs based on enemy).

-Out of Combat
-Out of combat sprint stamina 3 to 7
-Out of combat sprint regen .375 to 3

Reapers
-Acceleration 5 to 3
-Scan detection 300 to 200
-Max Speed 65.7 to 50

Normandy
-Normandy Fuel 1000 to 3000
-Normandy probes 30 to 50
-Fuel Efficiency 1.5 to 1
-Normandy Acceleration in System from 2.5 to 3.5
-Normandy Deceleration in System from 1.5 to 2
-Normandy Acceleration in Cluster from 0.22 to 2
-Normandy Deceleration in Cluster from 0.38 to 1.5
-Scanning of systems from 60 to 105 (should almost cover an entire system)
NOTE: To balance things properly when Scanning in a system (from tests it only takes 1-3) it comes quite close to drawing reapers to your location. So if you accidentally scan too much they will get alerted.

Scanning of planets all variables in degrees
-Overall reticle speed to 140
-Planet rotation while scanning to 50
-Scan reticle speed per second to 75

-Dialogue wheel appears instantly after NPC's last line
-Increased Paragon/Renegade dialogue interrupts from 2.0 to 3.0

Talents and leveling

-Increased ME1/2 import bonuses to 20%
-Change max level (Level 60) to provide you with enough talent points and squad talent points to max out multiple skills

-Medigel Max 10 (without upgrades)
-Grenades Max 10 (without upgrades)

-Reduced time for display notifications (upgrades, money, purchases) in most cases from 4 seconds to 2 seconds
-Increased range of interactable items that are selectable from close range from 1000 to 1500 and far range from 3000 3200
-Increased angle (cone of view) of selectable items for close from 10 to 12 and far from 8 to 10

Similar to my ME2 edits it is incompatible with other mods that edit Coalesced.bin .If you already have a mod replacing Coalesced.bin, then you can combine them using the Wench's Coalesced Editor.

Variables In each file Ini's that need to be opened to find the appropriate line are marked with tildes, then find the sub line marked within the quotes.


Коллеги, кто-нибудь в курсе как снять шлем с Райдера?)
В настройках есть возможность отключить его отображение в диалогах, но хотелось бы снять шлем с персонажа совсем.



jok-ru
Бегать на радиационной планете без шлема? В этом нет никакого реализма, да и шлема крутые (кроме предзаказа).


GG4
Ну сопартийцы же как-то бегают) Чем ГГ хуже?)


jok-ru
Так у меня и спутники со шлемами. Выключены только в кат сценах. Настраивай как хочешь.


Лучше бы задался эстетическим вопросом, как всем эти шлемы перманентно на рожи нацепить. Так глядишь и по приятней играть будет;)


jok-ru
в тех же настройках 3 вариант (выключить в игре и в диалогах)


Я так понял то шлем или снят или одет? Нельзя настроить было в прошлых играх, чтоб если нормальная атмосфера то шлем снят, а если все плохо то шлем одет?


Kichez02 написал:
Нельзя настроить было в прошлых играх, чтоб если нормальная атмосфера то шлем снят, а если все плохо то шлем одет?


Так же ставится по умолчанию, как и во второй-третей части.


lokkie
так есть "вкл если надел", выкл в диалогах и выкл вообще. вот только при вкл если надет он все равно все время в нем, например на том же Эос, где уже поселенцы без шлемов живут.

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