Escape from tarkov замена текстур

Обновлено: 05.07.2024

Это специальный набор текстур, которые помогут вам видеть противников сквозь стены (валхак) в игре Escape From Tarkov.

Функции:

  • item esp (item esp показывает показывает предметы стоимостью более 150k)
  • player esp (отображает игроков. фиолетовый цвет означает, что у игрока нет шлема или брони, а зеленый - босс)
  • no visor / no grass (убирает козырёк у шлема или траву)

Как использовать?

Скачайте архив и скопируйте папку "EscapeFromTarkov_Data" в папку с игрой с заменой, если она будет предложена.

Чит не требует обхода. На данный момент не обнаружен. Используйте на свой страх и риск.

First of all you'll need "Unity Assets Bundle Extractor", which can be easily found on the internet.

Run it as administrator and click File -> Open. Head to the "..Escape from Tarkov Alpha\Escape from Tarkov Alpha_Data\StreamingAssets\Windows\assets\content\characters\character\prefabs"

Then open any bundle you want. For example usec_body.bundle.


Click Info and filter items by type. We need only textures.


Click on *_dif and also click Plugins.


Export to .tga, edit it with any image editing software.


Save it as .tga. Then, in UABE click on Plugins again and choose Edit.


Don't try to change any of this settings, it will result in a crash.
Click on Load and replace original texture with your own.

Then just save your bundle and replace it with original.
I've already edited some of the bundles, so I will share it with you.


Totally undetected on 0.1.0.1403 version.

Last Achievements Moderator note Approved. Thanks for sharing. Last Achievements I think we can make teletubbies squad with this texture hack
thx for sharing Last Achievements Its work, but i need 'Scav' textures too.
When i download the program, then open .bundle, my pc is frozen.
Please give me a link of program, or smth like that. And what about CRC in Manifest? its changes too or not? it wants me to decompress it? and then doesnt do it? any help?

Common dude there are so many versions of The unity asset bundle thing and most of them dont even have the ability to export as tga, just give us the link to the one you used

How do we get scavs to be like this to?

Last Achievements ^ I had same problem,eventually found the correct version,but I don't remember where.I will say it is on the first page of search results on google,so you won't have to download too many different version before you get the correct one.I also saw on a random forum,someone found out how to change texture for scav,but they couldn't accurately explain how.Is there any way to do it for each character model? Like AI,Scav? Or only PMC/USEC? Last Achievements Originally Posted by Lynchtylerarron ^ I had same problem,eventually found the correct version,but I don't remember where.I will say it is on the first page of search results on google,so you won't have to download too many different version before you get the correct one.I also saw on a random forum,someone found out how to change texture for scav,but they couldn't accurately explain how.Is there any way to do it for each character model? Like AI,Scav? Or only PMC/USEC? im pretty sure its patched now.
They dont allow modified files anymore Stop hacking, I will get you VAC BAN my uncle work for Valve Last Achievements

This method doesn't work properly, because the game now uses mipmapping, which uses scaled-down textures for further textures. This is a good thing in that it can give some performance increase as well as making textures looks better at a distance.

The issue with trying to modify the textures is that when you load a texture using UABE2.1d to the dif, it doesn't include any mipmapping. Without mipmaps, the game just crashes whenever you try to load a texture that requires those mipmaps.

Even if you export then immediately import the same .tga without modifying it, you still lose those mipmaps. That's why I believe it's UABE that doesn't support mipmapping. It has checkbox under info that says "has mipmaps," but it's always unclickable.

I pasted the bottom of the text dump from the original texture onto the modified texture and got results you probably expected - only when you're close, does the modified texture render.

I've included pictures in an imgur album of that, alongside filesize differences. The smaller numbers(filesizes) are the loaded texture, while the larger is the original, mipmapped one.

First of all you'll need "Unity Assets Bundle Extractor", which can be easily found on the internet.

Run it as administrator and click File -> Open. Head to the "..Escape from Tarkov Alpha\Escape from Tarkov Alpha_Data\StreamingAssets\Windows\assets\content\characters\character\prefabs"

Then open any bundle you want. For example usec_body.bundle.


Click Info and filter items by type. We need only textures.


Click on *_dif and also click Plugins.


Export to .tga, edit it with any image editing software.


Save it as .tga. Then, in UABE click on Plugins again and choose Edit.


Don't try to change any of this settings, it will result in a crash.
Click on Load and replace original texture with your own.

Then just save your bundle and replace it with original.
I've already edited some of the bundles, so I will share it with you.


Totally undetected on 0.1.0.1403 version.

Last Achievements Moderator note Approved. Thanks for sharing. Last Achievements I think we can make teletubbies squad with this texture hack
thx for sharing Last Achievements Its work, but i need 'Scav' textures too.
When i download the program, then open .bundle, my pc is frozen.
Please give me a link of program, or smth like that. And what about CRC in Manifest? its changes too or not? it wants me to decompress it? and then doesnt do it? any help?

Common dude there are so many versions of The unity asset bundle thing and most of them dont even have the ability to export as tga, just give us the link to the one you used

How do we get scavs to be like this to?

Last Achievements ^ I had same problem,eventually found the correct version,but I don't remember where.I will say it is on the first page of search results on google,so you won't have to download too many different version before you get the correct one.I also saw on a random forum,someone found out how to change texture for scav,but they couldn't accurately explain how.Is there any way to do it for each character model? Like AI,Scav? Or only PMC/USEC? Last Achievements Originally Posted by Lynchtylerarron ^ I had same problem,eventually found the correct version,but I don't remember where.I will say it is on the first page of search results on google,so you won't have to download too many different version before you get the correct one.I also saw on a random forum,someone found out how to change texture for scav,but they couldn't accurately explain how.Is there any way to do it for each character model? Like AI,Scav? Or only PMC/USEC? im pretty sure its patched now.
They dont allow modified files anymore Stop hacking, I will get you VAC BAN my uncle work for Valve Last Achievements

This method doesn't work properly, because the game now uses mipmapping, which uses scaled-down textures for further textures. This is a good thing in that it can give some performance increase as well as making textures looks better at a distance.

The issue with trying to modify the textures is that when you load a texture using UABE2.1d to the dif, it doesn't include any mipmapping. Without mipmaps, the game just crashes whenever you try to load a texture that requires those mipmaps.

Even if you export then immediately import the same .tga without modifying it, you still lose those mipmaps. That's why I believe it's UABE that doesn't support mipmapping. It has checkbox under info that says "has mipmaps," but it's always unclickable.

I pasted the bottom of the text dump from the original texture onto the modified texture and got results you probably expected - only when you're close, does the modified texture render.

I've included pictures in an imgur album of that, alongside filesize differences. The smaller numbers(filesizes) are the loaded texture, while the larger is the original, mipmapped one.

Представляю вашему вниманию PAKS для игры Escape From Tarkov.
Принцип работы направлен на замены текстур у всех игроков/ботов, Текстуры возможно видеть сквозь стены работает на подобии Вх (Chams).
Убирает растительность (траву)
Есть возможность подсветки лута.

На данный момент 4 месяца без обнаружений. ✔

ESP White
Chams / No gras - Чамсы / Нет травы.
Thermal scopes - Тепловизоры.
Remove ambient sounds - Убрать окружающие звуки.


Цена:
1 день - 300р.
7 дней - 1000р.

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