Advanced rifle gta 5 замена

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Design

Though the Assault Rifle had several changes over the course of the games, it retained most of its characteristics, including the detailing of the barrel and the sight placed right at the end of it. The main shape of the trigger group remained the same and the curved magazine was one of its distinctive features. As for its general reception, the Assault Rifle was always the cheapest and most traditional assault rifle of every game, as opposed to the more contemporary and expensive Carbine Rifle, as well as being a common sight in the hands of many gangs in the later missions throughout the games.

3D Universe

Though it seems to be identical in each game, certain features make every AK-47 based on different models.

  • The Grand Theft Auto III rendition is based on the Adler-Jäger AP-80, an Italian AK replica chambered in the low-caliber .22 LR cartridge. It is mostly accurate, but appears smaller than it should be.
  • The Grand Theft Auto: San Andreas rendition is a hybrid of various AKs: the overall appearance is mostly that of a Chinese Norinco Type 56, but the barrel is longer, similarly to an 18.5" barreled Type 84S, and the buttstock is that of an early Type I AK-47 (without a mounting bracket).
  • The Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories rendition shows an original AK-47, and is accurate both by size and look.
The following is based on Grand Theft Auto: Vice City cut content and has not been verified by canon sources. Reader discretion is advised.
Please do not add unverified or speculative content to this article unless confirmed by Rockstar Games or in-game data.

Grand Theft Auto: Vice City is the only game in the 3D and HD universes not to feature an AK-47, which was cut and replaced by the Ruger. However, the weapon model and textures still remain in the game files (ak47.dff and ak47.txd). These files contain the same texture and model as the GTA III variant and it seems the developers were planning to reuse the GTA III model. Additionally, a differently modeled AK-47 (specifically a Norinco Type 56, similar to the GTA San Andreas version) can be seen among other weapons on the shelves/racks inside Ammu-Nation.

End of information based on Grand Theft Auto: Vice City cut content.

Grand Theft Auto IV

The Grand Theft Auto IV rendition is mostly an accurate representation of the AK-47 in size and look, although some pins on the receiver are depicted at the wrong place. Since its appearance in the HD Universe, it is named Assault Rifle.

Grand Theft Auto: Chinatown Wars

Cheap, dependable Russian import with good range and short reload times. The revolutionary's assault weapon of choice.

The Grand Theft Auto: Chinatown Wars rendition appears to be a regular AK-47. The upper handguard of the weapon has been removed, revealing the gas tube. These details are shown when it is found in a Dustbin.

Grand Theft Auto V and Grand Theft Auto Online

The model of the Assault Rifle in Grand Theft Auto V and Grand Theft Auto Online is a Norinco Type 56-2, which is basically a Chinese version of the AK-47 fitted with a side-folding stock. However, it is depicted with a gas block similar to that of the AK-74 and the AK-103. It no longer features wooden detailings, and is fitted with Picatinny rails for attachments.

Характеристика

Высокая точность оружия достигается прицелом. Это также позволяет удерживать оружие во время стрельбы дольше без перезярдки, ввиду высокой скорости стрельбы.


All Versions

87,820 downloads , 42 MB
May 10, 2015

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Finance & Felony needed otherwise your game will crash!
FEATURES:
Weapons
-Recoil has been increased and the intensity depends on what type of weapon it is
-Each weapon's damage has been modified in regards to its caliber
-Modifed damage is balanced between realism and fun
-Every weapon's magazine size has been based off of its real life counterpart
-Amount of reserve ammo reduced
-Reloading is slower for each weapon
-Farther ranges
-Bullets will now have to travel, each weapon has its own bullet speed
-Tracers removed from most weapons
-Reduced hipfire accuracy
-Modified FoV for every weapon
-Explosions have more range and fires burn longer
-Handguns will only shoot one bullet when fired
-Unique names for each weapon
AI
-Accuracy for the cops and gangs are more realistic
-Combat effiency is modified, giving gangs more reckless behavior while cops use strategy
-Every weapon's magazine size has been based off of its real life counterpart
-NPCs will not always call the cops when hearing gunshots or a fistfight
Gameplay
-Stealth kills are less likely to cause police attention
-NPCs have more weight to them when shot
-Realistic health for pedestrians, some die quickly and some can survive a big hit
-NPCs will be in an injured state after being shot or hit by a car
-Melee combat is faster paced
-Punching damage is decreased
-Health packs, armor, and guns need a button press to be picked up
Special Features
-Zoomable scope for the Marksman Rifle
-Sniper Rifle sway after firing a shot
-More force and penetration for the Heavy Sniper
-Stick magazine for the Gusenberg Sweeper
-Non-lethal Stun Gun with increased range and stun time
-Proper aiming stances for the Micro SMG, MG, Combat MG
-Faster rocket speeds for rocket launchers
-Double Barrel Shotgun is hip fired and no longer shoots in bursts

CHANGES
Version 4.7a
-Updated New Weapon names file for the new patch
-Decreased Desert Magnum magazine to 5
-Custom Sawn-Off is now Double Barrel 12g Sawn-Off
-RKS-69u name correction
-Animation changes for some rifles

Version 4.7
WEAPONS
-HP-11 standard magazine increased to 8
-1922 standard magazine increased to 12, extended to 24
-Custom Sawn-Off is now fired from the hip, and no more BURST FIRE!!
MISC
-Hopefully fixed Default FOV for everyone
-EX-9 recoil bug fixed

Version 4.6a
-Fix for Default FOV(?)

Version 4.6
WEAPONS
-Double Barrel Shotgun Tweaks
-Compact Rifle Tweaks
-Heavy Shotgun reticule modified to pistol reticule
GAMEPLAY
-Animation changes
-Gangs will now use different weapons
-Some pedestrians will now carry stun guns or pistols
MISC
-Default FoV re added
-OpenIV Package Installer now is split into three parts
-Part 1:Original Weapons
-Part 2:DLC
-Part 3:Weapon Names

Version 4.5a
-Wallets no longer flash
-OpenIV Package Installer added for Standard RWG

Version 4.5
WEAPONS
-Machine Pistol reticule modified to the SMG reticule
-Double Barrel Shotgun tweaks
GAMEPLAY
-All weapons have their own unique parody names complete with manufacturers
-Extended clip is now correctly called extended magazine in the weapon wheel
-Each scope has their own name ei: Urban Scope, Small Scope
-Melee Combat Tweaked
-Money pickups are now wallets
-Pickups will not flash anymore
AI
-Police will sometimes use the Combat Pistol
MISC
-Semi Auto RWG Added
-Carbine Rifle and Machine Pistol are now fired semi-automatic
-Baka's Sound Mod RWG Added
-Compatible with his sound mod

Version 4.4
WEAPONS
-Compact Rifle and Double Barrel Shotgun were modified
-Drum Magazine capacities for weapons have been modified to fit their sizes
-The Assault Rifle, MG, Pistol .50, Double Barrel Shotgun and Sawed-Off Shotgun now penetrate armor
-Pistols will now only shoot one bullet at a time
GAMEPLAY
-To pick up weapons, health packs, and armor you have to press the interaction button(Default:E)
MISC
-Easier install method

Version 4.3
WEAPONS
-All drive-by weapons now have different reload times while in vehicles
-All weapons have modified drop off ranges
-Heavy Revolver range increased
-Grenade Launcher magazine reduced to 6
-Homing Launcher rocket speed decreased
MISC
-No Reticule readded
-Default FoV readded

Version 4.2
WEAPONS
-Machine Pistol damage, reload speed, accuracy, range and recoil modified
-Heavy Revolver damage, reload speed, accuracy, range and recoil modified
-Heavy Revolver fire rate increased, slower reloading

Version 4.1
WEAPONS
-Aircraft Weapons modified (Thanks to PsalmZero)
-Homing Launcher zoom increased
-RPG zoom decreased and launch speed increased
-Tank Cannon launch speed increased
-Shotgun Spread tweaked
- Pump Shotgun spread reduced
- Sawed off Shotgun spread reduced
- Bullpup Shotgun spread reduced
-MG magazine sizes increased to 100 and 200
-Bullet Force values tweaked
- Assault Rifle decreased
AI
-Distances crimes can be heard tweaked
GAMEPLAY
-MG ammo pickup now gives 100 rounds
MISC
-Compatibility for sound mods for Standard RWG
-Added 3.0 files

GTA 5 - Advanced Rifle для GTA San Andreas

Модификация GTA 5 - Advanced Rifle для GTA San Andreas. Теперь все враги склоняться перед Вами, ведь никто не в силах противостоять этому оружию!

Ссылки на бесплатное скачивание мода GTA 5 - Advanced Rifle для GTA San Andreas находятся ниже. Модификация имеет автоматический установщик.


Улучшенная винтовка (англ. Advanced Rifle) — штурмовая винтовка, появляющаяся в Grand Theft Auto V и Grand Theft Auto Online.

Population Information

Spawns on the map?

Peds that use it

This standard assault rifle boasts a large capacity magazine and long distance accuracy.

The Assault Rifle is a weapon that appeared in every Grand Theft Auto since Grand Theft Auto III, except Grand Theft Auto: Vice City where it was cut during the development of the game.

In all of its appearances, it has been based on the AK-47 or a variant of this weapon. In Grand Theft Auto V, the weapon is manufactured by Shrewsbury.

Performance

3D Universe

In general, the AK-47 is an all-around powerful weapon, dealing considerable damage and having a good rate of fire. A headshot will always behead normal targets. It does, however, suffer from tremendous recoil and accuracy problems at long range. Furthermore, despite firing 7.62mm rounds in reality, the AK in the 3D Universe is generally less powerful than the M4 / M16.

In Grand Theft Auto III, the AK-47 behaves rather differently from later games, as it is depicted with a very high rate of fire but low damage, similarly to the MAC-10 featured in later games. Unlike the M16 (and unlike the Ruger from Grand Theft Auto: Vice City), it cannot be aimed in first person. It has lower recoil than the M16, but other than that it is outclassed by it, as the M16 deals way more damage and has a much higher fire rate than it, as well as having double the AK's magazine capacity.

In Grand Theft Auto: San Andreas, the AK-47 has a lowered rate of fire, but deals more damage than its GTA III counterpart. It is as powerful as the M4, but the latter remains superior to it since it has a 50-round magazine as opposed to the AK's 30, as well as better accuracy. However, the AK-47's weapon skill increases faster than most other weapons. By inspecting the ar_stats.dat file, it can be verified that the AK-47 gains 3 skill points per bullet that hits a legitimate target. The only comparable guns are the Silenced 9mm and the Desert Eagle, which gain 5 and 3 points per bullet respectively. The pistols, however, have a much slower rate of fire. Likewise, the AK-47's main competitors, the MP5 and M4, gain 1.5 and 2 points per bullet fired. For reference, 1000 skill points are required to reach the 'Hitman' level.

In Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the AK-47 serves as a counterpart to the Ruger from Grand Theft Auto: Vice City. As such, it has the same damage and firing sound as it, but has an increased rate of fire matching that of the M4, though it is still slightly less powerful than the M4.

3D Universe Overview

625 RPM
(Liberty City Stories & Vice City Stories)

Grand Theft Auto IV

Like almost all other guns, this weapon ensures a 1 headshot kill in single player and in multiplayer, a 2 headshot kill. The Assault Rifle has greater power, in contrast to the Carbine Rifle's greater accuracy. The extra firepower is not much in comparison to the Carbine Rifle and is not required since a single headshot from any weapon will kill any enemy. The Assault Rifle in GTA IV strangely has two reload animations. When Niko is standing while reloading, he will cock the gun with his left hand, but when he is crouching while reloading, he will take "out" the magazine, puts "another" one in and cocks the gun. It is unknown why two reloading animations are present. These two reloading animations are also present with the Carbine Rifle and the Assault Shotgun.

GTA IV Overview

Grand Theft Auto V and Grand Theft Auto Online

In Grand Theft Auto V and Grand Theft Auto Online, the Assault Rifle is weaker than the Carbine Rifle. It also has less accuracy and fire rate than the aforementioned weapon, resulting in a low efficiency weapon. At early stages of the game, the Assault Rifle proves to be useful for long-range assaults and performs better than handguns and submachine guns, but at later stages, it is easily outclassed by other assault rifles.

The weapon by default has a 30-round magazine, which can be replaced with a 60-round magazine. In Grand Theft Auto Online, as of the Further Adventures in Finance and Felony update, it can be further upgraded with a 100-round drum magazine, which offers as much supression fire as an MG with "Extended Clip" or a Combat MG with "Default Clip", at the cost of a slightly increased reload time.

GTA V/GTA Online Overview

60-round standard magazine (Extended magazine)
100-round drum magazine (Drum Magazine)

Contents

Miscellaneous Information

Weapon origin(s)

Russian (GTA III, GTA San Andreas, GTA Liberty City Stories, GTA Vice City Stories, GTA IV, EFLC & GTA Chinatown Wars)
U.S.A. (GTA V)

Weapon caliber(s)

Firing mode

Reticle

Weapon Animation

Flag(s)

  • Carried In Hand
  • Automatic
  • Gun
  • Can Lock-on On Foot
  • Can Lock-on In Vehicle
  • Can Free Aim
  • Two-Handed
  • Animation Reload
  • Animation Crouch Fire
  • Usable On Foot
  • Usable In Cover
  • Allow Early Exit From Fire Animation After Bullet Fired
  • No Left Hand IK When Blocked
  • Allow Close Quarter Kills
  • Has Low Cover Reloads
  • Has Low Cover Swaps
  • Torso IK For Weapon Block
  • Long Weapon
  • Use FPS Aim IK
  • Use FPS Secondary Motion
  • FPS Only Exit Fire Animation After Recoil Ends

File Name(s)

  • AK47 (3D Universe & GTA IV)
  • ASSAULTRIFLE (GTA V)
  • ASLTRIFLE (GTA V, Stat name)

The Assault Rifle in Grand Theft Auto V.

Also known as

Weapon class

Weapon type

Ammunition capacity

(60 w/ Extended Clip; 100 w/ Drum Magazine) (GTA V)
72 rounds max (GTA Advance)

Appearance(s)

Grand Theft Auto III
Grand Theft Auto: Vice City [CUT]
Grand Theft Auto: San Andreas
Grand Theft Auto Advance
Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Vice City Stories
Grand Theft Auto IV
Grand Theft Auto: Chinatown Wars
Grand Theft Auto V
Grand Theft Auto Online

Manufacturer

Available from

Ammu-Nation (GTA III, GTA San Andreas, GTA Advance, GTA Liberty City Stories, GTA Vice City Stories, GTA Chinatown Wars, GTA V & GTA Online)

Price

$4,200 (GTA Liberty City Stories & GTA Vice City Stories)

$3,500 (GTA IV, TLAD & TBoGT)

Unlocked After

Similar Weapon(s)

Variant(s)

Дизайн

Улучшенная винтовка является несколько видоизменённой версией винтовки-«буллпап» и основана на карабине CTAR-21 или же на израильской винтовке TAR-21. В окончательной версии игры улучшенная винтовка более похожа на модифицированную версию TAR-21, IWI X95 и имеет видоизменённый прицел. В бета-версии она имела зелёный окрас и походила на CTAR-21. Магазин вмещает в себя 30 патронов и, как и у других штурмовых винтовок, он может быть увеличен до 60.

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