The walking dead saints sinners секреты

Обновлено: 08.07.2024

1 фев. 2020 в 15:57 All Blueprints, Safes and Code Locations By kingofmoron

The reddit user kingofmoron made the full list and since I haven't seen here I've decided to share with you guys.

The Walking Dead Saints and Sinners SCHEMATIC LIST

4th and Pain (cleaver type weapon)

Sticky Proximity Mine

Esteemed Mortal (axe type weapon)

Timed Noise Maker Bomb

Samedi's Hand (claw type weapon)

Jambalaya (weapon durability buff)

Gumbo (max health buff)

Beignet (stamina regen buff)

This guide to the schematic locations below is listed in the order in which the areas with the collectible crafting schematics/recipes become available. The order in which you collect them may be different; you may want to go out of your way to get a fun toy, or put off getting something you aren’t particularly interested in burning a game-day on until the story takes you there anyway.

Clue – Safe in the blue palace.

Code – In The Shallows, right after you first enter the area, you’ll find a woman who will ask you to brain her zombie husband and retrieve his wedding band. He’s in the only accessible house in the area, on the second floor behind a locked door (the woman will provide the key if you agree to help). Return the wedding band she’ll give you the code.

Location – The schematic is in a safe on the ground floor of the same house, in a side room near the front door of the house, accessible from inside the house or from the crawl space under the house.

Clue – Heard the Mob Boss’s neighbors were decent cooks.

Location – In Via Carolla, in the red house with the yard fountain stash May will send you to fetch here. The schematic is on the kitchen counter, though you’ll have to clear a number of Tower soldiers to pick it up your first time through Via Carolla.

[3.] MEMORIAL LANE & RANDOMIZED SPAWNS

Clue – “?” No clue given. I believe this is the only definite random spawn in the game. Other crafting schematics can randomly spawn but there are fixed ways of acquiring them. For example, if you fail to retrieve some codes or schematics tied to mission objectives, people have reported that they may become random spawns. I think the Sticky Proximity Mine schematic is always a random spawn though, because I’ve seen it as early as my first visit to Memorial Lane, well before you’ve had the opportunity to fail many mission objectives. If a fixed way of acquiring this schematic is discovered I’ll update this information.

Location – Again, this one appears to be a random spawn, probably a soldier drop. I have found this schematic in Memorial Lane, in the red house, on the lower level, after a shoot out between Reclaimed and Tower soldiers (a possible outcome the first time Casey sends you to Memorial Lane), on the floor between the pool table and the stairs. I’ve also, more often, not found it there, so keep an eye out for this one.

Clue – Little house in Old Town appreciated a hot cajun meal.

Location – You get access to Old Town at the same time as Memorial Lane so you could spend a day picking the Gumbo schematic up early in the game, but it isn’t all that interesting or useful so IMO you might as well wait for the story to take you Old Town. Either way, when you do head to Old Town, the schematic is in the kitchen, in the fridge of the house that is marked in red on the map.

Clue – Family by St. Vincent’s used to have a decent bake sale.

Location – It’s in the kitchen in the only open house in the St. Vincent’s church yard area, which May will have opened up in order for you to meet with her. The first time you head to St. Vincent’s to meet May, the area is pretty much vacant with only a couple zombie spawns until after you’ve spoken with May, so grab this out of the house that is catty-corner from May then.

Clue – Tower Fort, too dangerous.

Location – You can’t miss this one if you’re following the story. Its location puts it right in the stash of one of May’s fetch quests. Find it in the middle of the yard that the Tower soldiers are guarding, in a small room near the back of a delivery truck type vehicle, on top of a red toolbox.

Clue – Mafioso bastard and his gaudy lions had a shipping business in The Ward.

Code – Found in The Ward, in the shipping building, in an office midway down the longer stretch of this interior.

Location – The safe is back in Via Corolla, in the blue house – the entryway lions mentioned are in the small gated front yard so they aren’t obvious from the street but they’re there. Go around the right side of the house and look for boards on the side that you can climb up to an otherwise inaccessible room.

Clue – Crash nearly brought the house down, wonder if it’s still inside.

Code – You get access to Bastion at the same time as The Ward. The story won’t take you to Bastion for awhile, so if you want those explosive arrows before then you’re going to have to burn a day fetching the code. The house that is shaded blue (on your map) has a vehicle crashed into the house. You can enter by climbing the house right next to the crashed vehicle. There’s a hall table on the bottom floor that has the safe code on it.

Location – The safe itself is in the Jazz Park, accessible from the The Resting Place at anytime day or night – so you won’t have to spend a game-day cycle on finding the safe. Find the safe/schematic next to the vehicles in the road in front of the jazz band statues.

Location – In Rampart, in the gymnasium, next to Trent’s body. Trent’s body is behind the locked double doors next to the bleachers. Go up the bleachers and you can climb up above that room and drop down through the ceiling to collect the schematic. If you miss finding Trent’s body as an optional mission objective, the schematic and the body will still be there, but you’ll miss Trent’s very entertaining note about what a good boy he was.

Clue – Hidden safe room in Memorial. Clue should be nearby.

Key – The key to the Memorial safe room is in Rampart High School room 201, which is the room in the school closest to the gym, West side of the West wing of the school, furthest room to the North. You will need a weapon that is capable of smashing through wood plank barriers to access the room, and you’ll need to make the trip back to Memorial Lane to use the key.

Location – The safe room itself, in Memorial Lane, isn’t difficult to locate; there’s a bookcase on the first floor of the red house with a glowing ghost key icon begging for a key. The clue that “should be nearby” is a scrap-able photo of Rampart High School on the bookshelf; on the back of the photo there’s a label that reads “Room 201”, the key’s location.

Clue – Crazy kid’s drawings probably ended up in the nurse’s office.

Location – Found in Rampart High School, West wing, lower floor, in the room furthest to the South. “4th and Pain” is, IMO, the best weapon in the game – it’s considered a small weapon so you can holster it in a small weapon slot or store extras in your backpack or storage chest, it’s capable of decapitations and it’s the only small form weapon you can use to smash through wood plank barriers. It’s worth picking up the moment you gain access to Rampart.

Clue – The Axeman loved jazz, maybe a band teacher?

Code – Found in the band room located in the lower floor of the East wing of the school, about halfway down the hall. It should be easy to recognize with all the music stands and instrument cases in the room. The code is along one of the walls, on a music stand, which actually makes it kind of easy to miss. You’ll need to make a trip to Old Town to use the code.

Location – The safe is back in Old Town, in the central house that is marked in blue on the map, on the second floor. The safe is visible all the way from the back yard because the corner of the house is collapsed.

Clue – “?” No clue given

Code – In a sense there is a code needed for this, but it will be given to you over the course of the story missions as the end of the story would be inaccessible without it. Additionally, in order to get these crafting schematics, you’ll have to follow a story branch that most players wouldn’t be inclined to choose on a single play-through – unless they knew getting the AR-416 schematic depended upon it.

Location – In the Reserve Armory, accessed through the Church Yard during the final mission. You will not be able to access this area if, when the opportunity arises, you choose to flood the Armory.


2


So today I have some tips for you guys. Would be good to know this things from beginning.

If the bells rings first time you have some time to go back without much counter violence or finish your stuff but you should go no later than you hear the second bell ! Then is gonna be dangerous.

If you are facing 2 walkers at the same time then grab one with your least dominant hand and kill the other with your dominant hand.

If you can, always produce your food / bandages at your camp .

Save the ammo for human foes or use it only if your life depends of it .

You can climp up cars . You are totally safe can open backpack or map and let your stamina recover + you can safely kill of the car by crouching and stabbing.

Most important upgrade path is the one that has has the improved shoes and backpack (getting more storage asap changes the game as you upgrade much faster with extra loot )


2 5 4 6 5


The Walking Dead Saints and Sinners SCHEMATIC LIST

4th and Pain (cleaver type weapon)

Sticky Proximity Mine

Esteemed Mortal (axe type weapon)

Timed Noise Maker Bomb

Jambalaya (weapon durability buff)

Gumbo (max health buff)

Beignet (stamina regen buff)

This guide to the schematic locations below is listed in the order in which the areas with the collectible crafting schematics/recipes become available. The order in which you collect them may be different; you may want to go out of your way to get a fun toy, or put off getting something you aren’t particularly interested in burning a game-day on until the story takes you there anyway.

Clue – Safe in the blue palace.

Code – In The Shallows, right after you first enter the area, you’ll find a woman who will ask you to brain her zombie husband and retrieve his wedding band. He’s in the only accessible house in the area, on the second floor behind a locked door (the woman will provide the key if you agree to help). Return the wedding band she’ll give you the code.

Location – The schematic is in a safe on the ground floor of the same house, in a side room near the front door of the house, accessible from inside the house or from the crawl space under the house.

Clue – Heard the Mob Boss’s neighbors were decent cooks.

Location – In Via Carolla, in the red house with the yard fountain stash May will send you to fetch here. The schematic is on the kitchen counter, though you’ll have to clear a number of Tower soldiers to pick it up your first time through Via Carolla.

[3.] MEMORIAL LANE & RANDOMIZED SPAWNS

Clue – “?” No clue given. It can spawn as early as Memorial Lane.

Clue – Little house in Old Town appreciated a hot Cajun meal.

Location – You get access to Old Town at the same time as Memorial Lane so you could spend a day picking the Gumbo schematic up early in the game, but it isn’t all that interesting or useful so IMO you might as well wait for the story to take you Old Town. Either way, when you do head to Old Town, the schematic is in the kitchen, in the fridge of the house that is marked in red on the map.

Clue – Family by St. Vincent’s used to have a decent bake sale.

Location – It’s in the kitchen in the only open house in the St. Vincent’s church yard area, which May will have opened up in order for you to meet with her. The first time you head to St. Vincent’s to meet May, the area is pretty much vacant with only a couple zombie spawns until after you’ve spoken with May, so grab this out of the house that is catty-corner from May then.

Clue – Tower Fort, too dangerous.

Location – You can’t miss this one if you’re following the story. Its location puts it right in the stash of one of May’s fetch quests. Find it in the middle of the yard that the Tower soldiers are guarding, in a small room near the back of a delivery truck type vehicle, on top of a red toolbox.

Clue – Mafioso bastard and his gaudy lions had a shipping business in The Ward.

Code – Found in The Ward, in the shipping building, in an office midway down the longer stretch of this interior.

Location – The safe is back in Via Corolla, in the house that is shaded yellow on the map – the entryway lions mentioned are in the small gated front yard so they aren’t obvious from the street but they’re there. Go around the right side of the house and look for boards on the side that you can climb up to an otherwise inaccessible room.

Clue – Crash nearly brought the house down, wonder if it’s still inside.

Code – You get access to Bastion at the same time as The Ward. The story won’t take you to Bastion for awhile, so if you want those explosive arrows before then you’re going to have to burn a day fetching the code. The house that is shaded blue (on your map) has a vehicle crashed into the house. You can enter by climbing the house right next to the crashed vehicle. There’s a hall table on the bottom floor that has the safe code on it.

Location – The safe itself is in the Jazz Park, accessible from the The Resting Place at anytime day or night – so you won’t have to spend a game-day cycle on finding the safe. Find the safe/schematic next to the vehicles in the road in front of the jazz band statues.

Location – In Rampart, in the gymnasium, next to Trent’s body. Trent’s body is behind the locked double doors next to the bleachers. Go up the bleachers and you can climb up above that room and drop down through the ceiling to collect the schematic. If you miss finding Trent’s body as an optional mission objective, the schematic and the body will still be there, but you’ll miss Trent’s very entertaining note about what a good boy he was.

Clue – Hidden safe room in Memorial. Clue should be nearby.

Key – The key to the Memorial safe room is in Rampart High School room 201, which is the room in the school closest to the gym, West side of the West wing of the school, furthest room to the North. You will need a weapon that is capable of smashing through wood plank barriers to access the room, and you’ll need to make the trip back to Memorial Lane to use the key.

Location – The safe room itself, in Memorial Lane, isn’t difficult to locate; there’s a bookcase on the first floor of the red house with a glowing ghost key icon begging for a key. The clue that “should be nearby” is a scrap-able photo of Rampart High School on the bookshelf; on the back of the photo there’s a label that reads “Room 201”, the key’s location.

Clue – Crazy kid’s drawings probably ended up in the nurse’s office.

Location – Found in Rampart High School, West wing, lower floor, in the room furthest to the South. “4th and Pain” is, IMO, the best weapon in the game – it’s considered a small weapon so you can holster it in a small weapon slot or store extras in your backpack or storage chest, it’s capable of decapitations and you can use it to smash through wood plank barriers. It’s worth picking up the moment you gain access to Rampart.

Clue – The Axeman loved jazz, maybe a band teacher?

Code – Found in the band room located in the lower floor of the East wing of the school, about halfway down the hall. It should be easy to recognize with all the music stands and instrument cases in the room. The code is along one of the walls, on a music stand, which actually makes it kind of easy to miss. You’ll need to make a trip to Old Town to use the code.

Location – The safe is back in Old Town, in the central house that is marked in blue on the map, on the second floor. The safe is visible all the way from the back yard because the corner of the house is collapsed.

Location – In the Reserve Armory, accessed through the Church Yard during the final mission. You will not be able to access this area if, when the opportunity arises, you choose to flood the Armory.

Walker Guts

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