Starcom nexus читы

Обновлено: 04.07.2024

15 дек. 2019 в 21:24 Message Fragments and Other Stuff

I recently bought the game and have been very much enjoying it. I'm in the endgame now and I've got 2 issues (endgame spoilers ahead):

1. The 4th message fragment (the one from the hermit) never seemed to work for me. The gortanu never told me about the hermit and I can't tell the hermit (who I stumbled on without them) that I'm the stranger. Now I'm in the endgame fight so the gortanu won't say anything at all. I've just gone digging through my saves to find one where I've unlocked but not visited Eos and have the sentinels pacified, but even there the gortanu have nothing to say. Is there something I'm missing here? I don't recall any other race mentioning this stuff, which I gather should happen.
I don't particularly want to replay stuff, is there a flag I can set in my savegame that'll let me tell the hermit I'm the stranger?

2. I briefly tried the ending where you don't fight Eos and get stasised. I don't want spoilers but is there anything to do there or would it just be a waste of time to fly around to all the stars?

Also, while I'm posting, a couple bits of feedback:

1. I would love another tier of research for turning, void movement speed and power generation. The speed ones are particularly bad cause you're straight up limited in how many engines you can have. Also, a research to make your lander faster, or have more than one lander or let you queue up planets with it or something might be nice, though I guess it'd be tough to justify in-game since you only have so much crew.

2. It'd be great to have a facing arrow show up in ship view when you're using the hopper. With the bright light it emits I sometimes don't know which way I'm actually facing when using it. Also, having more control over it might be nice - e.g. double tap e to enter a version of it where you can increase/decrease its distance yourself. Or at least the ability to turn off the post-hop zap (or make it only hit enemies), cause I avoided putting research into that for fear of upsetting friendlies :(

Finally, a few bugs. Hope they haven't been mentioned:

1. Sometimes in the trading menu the cursor gets stuck moving up or down, making it impossible to type in the boxes. At least the arrows are there, but it's still a pain.

2. When designing my ship the energy numbers shown to the left seem wonky, at least with larger ships. Sometimes it'll show as producing more energy when I remove a reactor, and sometimes putting one reactor then a second one will give different numbers than if I'd put the second one first. I don't recall there being any adjacency or open space bonuses for reactors that'd affect this, but if there are they should probably be mentioned in the reactor description.
Also, this doesn't seem to affect things in-game at least, so it's not the end of the world.

Отредактировано Gacyr; 17 дек. 2019 в 12:55 15 дек. 2019 в 23:14 [Разработчик] 16 дек. 2019 в 5:46

I've added your suggestions and bugs to my notes. The reactor numbers one seems to have been reported several times since launch.

16 дек. 2019 в 14:54

justkevin - Thanks, I've sent the savegame. Also, thanks for being active and around here, I've been following the game since I found out about it half a year ago (was a fan of the original starcom back in the day) and I'm happy to see it released. I'm also a dev and I've done unity stuff as a hobby, so I have at least some idea how much hard work you've put in, and it's definitely paid off.

Bonegrinder - thanks for your reply!
1. I do have the other 3 fragments. I just got all 3 things from the lumae ships to access Eos' communication satellite but I haven't done that yet. I'd thought I was supposed to get the last fragment before the war with the lumae, but if I'm wrong on the timing of things I guess nevermind all this?

2. Fair enough, I'll play around with it at some point

3. Yeah, I've done that for testing stuff. I still think that just in terms of gameplay it'd be nice to have without modifying stuff. Particularly the turning speed one.

4. I'll keep my fingers crossed :)

6. Yeah, I do have solar panels, maybe that affects things? I'd have to check but I think it also shows different energy storage numbers too, as well the different generation numbers.

Отредактировано Gacyr; 16 дек. 2019 в 14:54 16 дек. 2019 в 20:30 16 дек. 2019 в 21:56

Oof yeah, don't I feel dumb. I'd had the impression from posts and stuff that I'd finish the messages before using the satellite, whoops. Got further and it all worked, thanks.

And yeah, being able to tweak things is nice regardless of whether balance changes happen.

17 дек. 2019 в 1:18 I wouldn't worry about it. I thought the same as well as you, when I played it, then I gave up on it and then realized the crazy hermit gives the 4th piece. I was under the impression when I first got the first part of the message, that it would unlock something in the mid-game, rather than the end-game. 17 дек. 2019 в 10:32 Yeah, I guess the lumae stuff seems like it should be a big endgame rush, and all other missions should be able to be wrapped up before it. I also wasn't entirely clear on what the point of using the communications satellite was until we did it; it seemed like it would be a tool to disrupt the Lumae's communication with Eos or something, which'd make them defeatable. Probably just me expecting the usual tropes though, oh well. 17 дек. 2019 в 11:51 I've always felt the endgame was rushed. Almost as if it was added as an afterthought to simply be used to end the game with, to be able to say the game now has an ending. I personally feel the early and Midgame is the best experience to be had in the game, while the endgame was rushed so that he could force the game out of early access. Which is why I cannot in good faith support the game any longer, as I feel that if you can't do a good ending, then a cliffhanger is always better. 17 дек. 2019 в 12:17

When I say endgame rush I don't mean that negatively, I mean that when I started it it felt like it'd be a big gameplay shift where you work with the other species to push back the Lumae and ultimately defeat them.

That said, I've just beaten it and I agree that the ending wasn't stellar. It felt far too quick and quite anticlimactic tbh, one big lumae ship outside the sphere and then no conversation or fight or anything, just go in, jump at eos and you're done. Compared to the great planning and thought that went into everything else I definitely agree that the ending was subpar. Hopefully there are plans to flesh it out more and make it really feel like the climax of the game, instead of the game petering off.

17 дек. 2019 в 12:25

Gosh, I thought all the clues strung together from the beginning to the middle to the end and the slow realizations through the game of the reality of where and when you were and what had been done by the Morningstar was amazing.

It all came together in a neat package in the end, and rewarded careful reading of all the events that were sown through the entire game.

I don't think it was rushed at all. There was even early release candidates available before it came out of EA, the whole process was super transparent.

I guess I didn't start playing until one of the very late EA builds when the entire story was already complete, so maybe if you had been following earlier you might have a different experience. But coming to the game fresh, it was great!

Отредактировано Luke; 17 дек. 2019 в 12:27 17 дек. 2019 в 12:51

I personally try to avoid playing games in EA, even if I buy them then, cause I'd rather play the finished product, so I'm only describing the 1.05 release version here.

I totally agree that the clues strung together were great, all the lore and the interesting concepts and the cool sci-fi stuff was spectacular. I spent a lot of time reading back through old bits and trying to piece things together, and generally appreciating all the foreshadowing (right from the first planet you investigate) and interesting reveals. Outside of a few typos and awkward bits of writing, all this stuff was excellent.

That said, I found the endgame section from when you don't do what Eos wants to the end of that underwhelming. There were no cool puzzles or exploration things really, and not much in the way of a climactic battle. It was basically:
1. Kill a handful of lumae ships, which were at best a moderate challenge on hard difficulty, and get the 3 comms keys
2. Go to the sphere which pretty much unguarded and press x on a relay station
3. Leave the sphere (again with no real lumae interference) and talk to a few ships until you get the right species
4. Talk to the hermit and then your science officer, to finish up the lore part of it (which, like I said, was great)
5. Go to 3 stations (again, with no resistance) and press x on them and spend a bit of resources
6. Go back to the sphere and fight one strong ship, then fly to a point, hold and release e, and win the game.

Everyone said the lumae were causing problems but it never really felt like everything was going to hell cause of them. There was no change in territory, mass destruction, pitched battles or anything much beyond some lumae ships showing up randomly and fighting whatever was there. To compare it to a game that's in a fairly similar genre, take Endless Sky; the end of the main campaign has a lot of build-up and a series of big fights at different locations as you push back the enemy, as well as various lore revelations and non-combat tasks you need to do. It feels like a climax and a chance to put everything you've built up to the test, while this one just feels like a solid wrap-up to the lore but nothing interesting for gameplay. It wasn't bad, but I'd say it was merely serviceable, which puts it as way worse than the rest of the game, which I thoroughly enjoyed.

All that said, I'm glad you enjoyed it. We're all entitled to our own opinions obviously, and I certainly won't begrudge you yours :)


Недостаточно оценок Solving the "Crashed Surveyor" anomaly От Captain828 Explains how to solve the mistery of the Crashed Surveyor anomaly/map.


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Captain828
Не в сети 5 янв. 2019 в 9:03 30 мар. 2019 в 13:59
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Оглавление руководства



Solving the anomaly



Known issues


Комментарии Solving the anomaly

At some point in your adventures, you will find an anomaly that has an image attached to it:

  1. Some kind of pink/purple nebula
  2. What appears to be a binary system (2 stars)
  3. A system in the center of the image which seems to have a cursor pointing to it
  4. Several other systems
  5. What seems to be Aurebesh writing in the top left? :) (aka Galactic Basic Standard alphabet)

If we unlocked the Entarq Citadel and bought the Progent Turret we also know that the Progent are a fairly advanced race so it's likely we'll be able to uncover more Progent tech.

The first thing we will try to do is to look at our navmap for something that matches the pattern described by the image. yet there is nothing that matches up at first glance, which is why you are probably reading this guide in the first place :)

The trick is to find the two defining features separately and use them as a reference to match the rest: so the pinkish nebula and the binary system.

There is a single nebula on our navmap that matches the image:

As for the binary system, while there a few of them on the map, there is a single one that is close enough to the nebula that would be a match:

With those two found, we can zoom out a bit and see that the rest of the systems that are on the original image are starting to match up as well, just that the angle is different. so if we actually rotate the image clockwise:


the pattern is actually matching up!

So all that is left is to find the missing system, which we can do by calculating the distance between the X axis and Y axis of our pattern to the missing system (each map square being 1 unit tall in X and Y axis), thus placing the location at roughly -4X and -1Y relative to the system with a Nexus gate on it:
which places the system at 9.60 X -4.47 .

Exploring this system, we can find, as mentioned by the surveyor's log, an outer planetoid with a Progent artifact. It's pretty far from the star, so just go SW from the star if you still can't find it. The exact location is 9.44 X -4.60.

You will need Neutronium to access it, the exact amount being unknown but 15 is said to be enough (please correct me if I'm wrong!) after which you will be able to research shield technology at Kite Station.

Special thanks to Exam for writing the final location of this puzzle map in the forums which I actually was not able to find by myself.

This also led me to try and find an explanation on how to get there, which made me write this guide :)

Also, the amount of Neutronium needed was taken from a post by worstcase11.

Known issues

As of version 0.12.4, visiting the hidden planet first breaks the quest from completing correctly, even after triggering the initial quest and returning back, Neutronium included.

This prevents you from acquiring the Progent artifact and requires a save reload of before visiting the final planet.

tl;dr: Quest gets stuck if you do it out of order: trigger it first before finding the hidden planet.

@comments - should be fixed in 0.13 but let me know when it's solved and I will remove this section.

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