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Metal Gear Solid 5 Phantom Pain - table v: 6.0.2 CT
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Posts: 1713 Joined: Fri Mar 03, 2017 12:31 am Reputation: 907
Metal Gear Solid 5 Phantom Pain - table v: 6.0.2 CT
Post by TheyCallMeTim13 » Sun Feb 11, 2018 8:13 pm
Metal Gear Solid 5 Phantom Pain - table v: 6.0.2 CT
Game Name: Metal Gear Solid V: The Phantom Pain
Game Vendor: Steam
Game Version: 1.15
Game Process: mgsvtpp.exe
Game File Version: 1.0.15.3
So this is really a communal table at this point, I think about a third of this is from other tables; An older table I got from CEF or this one, and some from the table posted in the topic linked below. I mostly posted this in a different topic as I think this qualifies as more of a fork at this point. If you think you should be credited, just let me know. I really hadn't originally planned on sharing this table so proper steps where not taken for documenting authors (and not everyone puts their name in the scripts or tables).
Made by
.
.
Kalas
Predprey
My Mom
Features: Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Any address with a description starting with "AUTO SET:" will have value and freezon state saved.
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State: Default
- Save Table State: Casual
- Save Table State: Full
- Save Table State: Test
--------------------------- - Load Table State: None
- Load Table State: Default
- Load Table State: Casual
- Load Table State: Full
- Load Table State: Test
- I2CETeleporter
- Teleport To: Waypoint
- Teleport: Back
- Saves
- Sync with Real Time
- Time Scale Hook
- Ops Timer Scale Hook
- Mission Timer Scale Hook
- Alert Timer Scale Hook
- Set to: Clear
- Set to: Cloudy
- Set to: Rain
- Set to: Sand Storm
- Set to: Mist
- Full Intensity
- 6 Million Dollar Man
- Multiplier
- Multiplier (D-Horse)
- Multiplier (D-Walker)
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Decrease Multiplier
- Multiplier
- Multiplier
- Tactical Takedowns Multiplier
- Head Shots Multiplier
- Multiplier
- No Reload
- Multiplier
- Flag : Disabled, Infinite Duration, Decrease Multiplier
- Decrease Multiplier
- Night Vision Flag : Disabled, Infinite Battery, Decrease Multiplier
- Decrease Multiplier
- Decrease Multiplier
- Stun Arm Flag : Disabled, Instant Charge, Increase Multiplier
- Increase Multiplier
- Increase Multiplier
- Increase Multiplier
- Flag : Disabled, Instant Charge, Increase Multiplier
- Increase Multiplier
- Flag : Disabled, Infinite Cigar, Decrease Multiplier
- Decrease Multiplier
- Primary (Hip) Flag : Single Shot, Burst Fire, Full Auto, Disabled
- Primary (Back) Flag : Single Shot, Burst Fire, Full Auto, Disabled
- Secondary Flag : Single Shot, Burst Fire, Full Auto, Disabled
- Multiplier
- Primary (Hip) Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
- Primary (Back) Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
- Secondary Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
- Primary (Hip) Underbarrel Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
- Primary (Back) Underbarrel Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
- Weapon Step 1 Multiplier
- Weapon Step 2 Multiplier
- Weapon Step 3 Multiplier
- Int-Scope Step 1 Multiplier
- Int-Scope Step 2 Multiplier
- Int-Scope Step 3 Multiplier
- Multiplier
- Multiplier
- Flag : Disabled, Stun All Combatants, Kill All Combatants, Wake All Combatants
- Flag : Disabled, One hit Stun, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Never Wakes Up, Increase Multiplier
- Increase Multiplier
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Instant Kill, Instant Stun
- Flag : Disabled, One Hit Kills, One Hit Stun, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, One Hit Kill, Decrease Multiplier
- Decrease Multiplier
- Flag
- Decrease Multiplier : Disabled, One Hit Stun, Decrease Multiplier
- Flag : Disabled, Never Wake Up, Increase Multiplier
- Increase Multiplier
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Decrease Multiplier
- D-Walker: No Reload
- Flag : Disabled, Instant Charge, Charge Multiplier
- Charge Multiplier
- Multiplier
- Diamond Dog Vehicle Flag : Disabled, Infinite Health, Decrease Multiplier
- Decrease Multiplier
- Decrease Multiplier
- Multiplier
- Multiplier
- Multiplier
- Multiplier
- Flag : Disabled, All Actions, Some Actions
- Delay For Reloading (0 to 1)
- Bust Staff Out Of The Brig
- Staff Tweaker Hook
- Staff Stats Setter
- Flag : Disabled, Instant Max., Increase Multiplier
- Increase Multiplier
- Fill Health
- Fill Consciousness
- Fill Main Weapons Ammo
- Fill Fulton Devices
- Fill Batteries
-------------------------------------------------- - +25,000 GMP
- +500,000 GMP
- +25,000,000 GMP
- +50,000 Processed Materials
- +100,000 Processed Materials
- +500,000 Processed Materials
- +5,000 Plant Materials
- +50,000 Plant Materials
- +5 Parasites
- +50 Parasites
-------------------------------------------------- - +10 Placed Weapons
- +100 Placed Weapons
- +500 Placed Weapons
- +10 Vehicles
- +100 Vehicles
- +500 Vehicles
- +5 Walker Gears
- +20 Walker Gears
- +100 Walker Gears
- Auto Table Updater
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
Versions: Table Versions Info
- v 2.0.2:
I added a flag to "Armor Skulls - Insta Kills" for testing and didn't have it set by default to enable it. - v 2.0.3:
I actually set the flag in the right script this time. - v 2.0.4:
Fixed bug with "Stats1WrtHook" corrupting game/stats settings file. Thanks Dreaming Turtle for getting me pointed in the right direction.
Also removed injection of "Stats1WrtHook" and "Stats1Hook" as I thought I did in the first place, because these need a bit more work. - v 2.0.5:
Added Features:- Cassette Tape Unlocker Hook
- Large Animal - one Hit Stuns
- Skulls - Insta Stuns/Kills
- Skulls - One Hit Kills
- Skulls - One Hit Stuns
- All Named Locations Added to Teleporter Saves
- Insta End Alerts
- Multipliers added to "Super Speed" for D-Horse and D-Walker.
- "Staff Stats Setter" now uses a flag to use hard-coded values or custom values.
- Infinite Consciousness
- Teleport To: Called Heli LZ (Added to Teleporter)
- Teleport To: Called Supply Drop Point (Added to Teleporter)
- Teleport To: Player Vehicle (Added to Teleporter)
- "Weapon Fire Rate Hook" now includes semi-automatic weapons (But are still semi-automatic)
Try: "Weapon Fire Rate Hook" + "No reload" + any rocket luncher. - Renew Suppressors (General Helper Scripts)
- Fill Main Weapons Ammo (General Helper Scripts)
- Teleport: Back (Added to Teleporter)
- Demon Stat Multiplier
- Heroism Stat Multiplier
- No Clip (Not for objects, just no hits or knock downs)
- Vehicle Acceleration Multiplier
- Vehicle Speed Multiplier
- Tank Infinite Ammo
- Tank Fire Rate Hook
- Tank Faster Aiming
- Tank MG No Over Heat
- Insta Action Hold
- D-Walker code added to: Infinite Suppressors
- D-Walker code added to: No Reload
- D-Walker code added to: Infinite Ammo
- D-Walker code added to: No Turret Heat
- Weapon Fire Selector (Single shot, Burst fire, and Full auto)
- Fill Health (General Helper Scripts)
- Fill Consciousness (General Helper Scripts)
- Baby Chick Hat Hook (I only updated this)
- Staff Divisions Hook (I only updated this)
- Rewards Hook (I only updated this)
- Vehicle Health Dec. Hook
- Teleport To: Called Vehicle Supply Drop Point (Added to Teleporter)
- Teleport To: Last Map Icon Selected (Added to Teleporter)
- Sync with Real Time (Added to "Time" section)
- Staff Creator (Added to "Staff Hook")
- Staff Copier (Added to "Staff Hook")
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- Set Logger Level : WARN (Default)
- Set Logger Level : INFO
- Set Logger Level : DEBUG
- Set Logger Level : TRACE
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State : default
- Load Table State : default
- Staff Writer (Saves/Reads all staff members (arrays) to/from file) (Added to "Staff Hook")
- Unlocker (Unlocks all developments, emblems, and cassette tapes. Developments will still require staff division level and special staff members to meet requirements.)
- Time Scale Hook
- Stop Recording Mission Penalties
- Head Shots & Takedowns Multiplier
- Ammo Cap. Hook
- Better Suppressors (Cap. Multiplier)
- Batteries Charge Hook (with instant charge and charge multiplier options)
- Stun Arm Charge Hook (with instant charge and charge multiplier options)
- GMP Multiplier
- Resources Multiplier
- Armor Skulls No Buffed Health Refill
- Sahelanthropus Health Dec. Hook (with one hit kill and decrease multiplier options)
- D-Horse: Infinite Health
- D-Horse: Infinite Consciousness
- D-Dog: Infinite Health
- D-Dog: Infinite Consciousness
- D-Walker: Health Dec Hook (with infinite and decrease multiplier options)
- D-Walker: Infinite Ammo
- D-Walker: No Reload
- D-Walker: Infinite Suppressors
- D-Walker: Stun Gun Charge Hook (with instant charge and charge multiplier options)
- D-Walker: Fire Rate Hook
- D-Walker: Ballista Instant Draw
- D-Walker: No Turret Heat
- Instant Choke-Outs
- Instant Lockpicking
- Bust Staff Out Of The Brig
- Staff Tweaker Hook
- No Troublemakers
- No Empty Skills
- No Suppressed Non-Primary Stats
- Set Non-Primary Stat Bonus
- Set Peak Rank
- All Staff Happy & Healthy
- Auto Quarantine
- Setup Specialists (For Unlocking Developments)
- Infinite Health -> Health Dec. Hook (with infinite and decrease multiplier options)
- No Clip -> No Hit Box
- Invisibility -> Super Camo
- Infinite Battery -> Batteries Dec. Hook (with infinite and decrease multiplier options)
- Stop Drug Duration Timer -> Drug/Parasite Duration Hook
- Zoom Set Hook -> Weapon/Int-Scope Zoom Multiplier (with multipliers for each step in zoom level)
- No Turret Heat -> No Turret & Anti-Air Gun Heat
- Stop Mission Timer -> Mission Timer Scale Hook
- Stop Ops Timer -> Ops Timer Scale Hook
- Combatant - one Hit/Punch Stuns/Kills -> Combatant Consciousness Dec. Hook (with one hit stun and decrease multiplier options)
- Combatant - One Hit Kills -> Combatant Health Dec. Hook (with one hit kill and decrease multiplier options)
- No Combatants Wake Up -> Combatant Consciousness Inc. Hook
- Skulls - One Hit Kills -> Skulls Health/Consciousness Dec. Hook (with one hit kill/stun and decrease multiplier options)
- Insta End Alerts -> Alert Timer Scale Hook
- No Large Animals Wake Up -> Large Animal Consciousness Inc. Hook (with no wake up and increase multiplier options)
- Large Animal - one Hit Stuns -> Large Animal Consciousness Dec. Hook (with one hit stun and decrease multiplier options)
Current Table: mgsvtpp.[v6.0.2].CT Game File Version: 1.0.15.3, Game Version: 1.15 (2.11 MiB) Downloaded 11726 times
Errors and Bugs: Errors and Bugs, follow these steps- [Link]
- Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
[Link] - Click Ok and then close CE.
- Start the game.
- Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.- [Link] , if not auto attached.
- Print the game module information.
[Link] - Set the Logger level to "Debug".
[Link] - Activate the "Main Hooks".
[Link]
Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test". - If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none". - Copy all the output text of the CE's "Lua Engine" window.
[Link] - Post the output text here in side code blocks. i.e. [code][/code]
[Link]
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
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- Helpers: