Коды apex legends steam

Обновлено: 05.07.2024

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Apex Legends Иллюстрация Apex wraith Иллюстрация Иллюстрация Apex wraith Иллюстрация Руководство Как создать лучший Battle Royale 1. Обкачайтесь псилоцином вусмерть. 2. Поставте сервера в будку (выгоните собаку на*уй и закиньте туда пк за полторы копейки). 3. Создайте героев которые имеют все виды гендеров (их примерно 36). 4. Если вас обвиняют в плохой оптимизации, пропускайте ми Иллюстрация Пользователей, посчитавших обзор полезным: 6 Не рекомендую 225.9 ч. всего Товар получен бесплатно
Самое отстойное в этой игре это бан за лив с игры, с которой тебя собственно сам сервер и кидает, просто пушка Продуктов на аккаунте: 479 Руководство Лагает первая игра? 99% решение проблемы! Убираем лаги в первой игре Пользователей, посчитавших обзор полезным: 5 Не рекомендую 76.2 ч. всего Лаги, баги, потато сервера и ♥♥♥♥♥♥♥♥♥♥♥♥ оптимизация от многомиллионной компании Продуктов на аккаунте: 167 Пользователей, посчитавших обзор полезным: 3 Не рекомендую 44.5 ч. всего ИГРА ПОСЛЕ ОБНОВЫ СТАЛА КУСКОМ ГО*НА, ВСЕ СТАЛИ ИГРАТЬ НА КОНТРОЛЛЕРАХ , АИМ АССИСТ ТАКОЕ ОЩУЩЕНИЕ ЧТО НАОБОРТ ИМ ПОВЫСИЛИ , СРАНЫЕ НУБЫ СО СНАЙПОЙ ВЫНОСЯТ И ДРОБАШАМИ , КОРОЧЕ "РЕСПЕКТ ТЕБЕ СР*НЫЙ РЕСПАУН" ,ЧТО ВЫ КАК КЛАЛИ Х*Й НА ВСЕХ ,ТАК И ПРОДОЛЖАЕТЕ КЛАСТЬ . ДА ! И "СПАСИБО" ,ЧТО ЗАДОНАЧЕНО ДО Ж*ПВ ДЕНЕГ , А ОСКОЛКИ РЕЛИКВИИ ТАК И НЕ УПАЛИ, ВСЕГО ПЛОХОГО ВАМ! Продуктов на аккаунте: 14


【Apex Legends】無慈悲グレ Emergence Update Now Live


Welcome to the Evolution Collection Event! Our resident modder is showing those plonkers who’s in charge with the Rampart Town Takeover, Big Maude. Check out her mobile shop, parked between Lava City and the Geyser. It’s sure to be a popular POI for the rest of Emergence. Check out the full blog below for all the details in the update.

Rampart Town Takeover - Big Maude


After a few rough starts to her previous shops, Rampart is pulling out the big guns with the mod shop of her dreams. Finally, she'll be able to show the Outlands—and Big Sister—what she's always been capable of creating.

Enter Big Maude, Rampart’s custom shop (also a giant tank, what else would you expect?) located near Lava City in World’s Edge. This POI is big enough to accommodate a few teams fighting over the shop itself, and she’s also built a wonderful paintball course out front that acts as a spill off location if the drop just looks too spicy.

Inside the shop, you can use collected materials to purchase Rampart’s Custom Modded Paintball Weapons from the new Vend-it Machines. These guns cost a bit, but they come fully kitted at different tiers. This should give players a reason to rotate here mid-game if their weapons just aren’t as upgraded as they’d like.

As usual, be on the lookout for extra lore sprinkled around. Rampart’s shop is back open for business!

Rampart Arenas Takeover


Rampart has slipped into the Arenas where she’ll be offering modded weapons at special discounts! These marked-down modded weapons replace their base version for the match, making lower tiers of that weapon unavailable. Her special deals update frequently, so be sure to check what’s available in your match and plan accordingly.

Rampart’s Heirloom: Problem Solver

While the brick-and-mortar location might be in Battle Royale, Rampart’s bringing her entrepreneurship into the Arenas too in “Rampart’s Arenas Extravaganza,” with special discounts meant to inspire players to change up their usual loadouts. For all of her hard work, Rampart’s getting a “Problem Solver:” a brand-new Heirloom pipe wrench, complete with a gumball dispenser. Who could ask for anything more? Oh, well - how about an upgrade to Sheila?


Finally, unlock event-limited cosmetics for Wraith, Octane, Pathfinder, Fuse, Bangalore, Rampart, and Lifeline that give a glimpse into what our Legends could become with time and technology on their side.

BALANCE CHANGES
  • Rampart will now be able to run around with Sheila out, and shoot while walking. The spin up is longer, and she only gets 1 magazine in this mode.
  • Once Sheila is out, you can put it away and pull it back out until you run out of ammo (or hit the cooldown time).
  • At any point, you can still place Sheila down for your teammates to use. Once placed, it has infinite reloads and acts just like the previous version. You cannot pick it back up.
  • VFX (similar to the pulse on Loba ult placement) added to increase visibility for when a totem is placed nearby.
  • Reduced jump pad horizontal distance by 10% - 15%.
  • Reduced the rate of Octane’s Stim regen from 1.5 to 1.0 hp/sec.
Bloodhound
  • When Bloodhound pings a clue from their passive, it will now show their teammates in quickchat how long ago the event took place
Bocek Compound Bow
  • Draw speed slightly reduced from 0.56 to 0.54
  • Arrows per brick increased from 14 to 16
  • Arrows per inventory stack increased from 28 to 32
  • Reduced hipfire spread
  • Hipfire resets slightly faster
Shatter Caps - Bocek Compound Bow
    Damage per pellet increased across all draw strengths
  • Short draw damage: 4 to 6
  • Medium draw: 7 to 9
  • Full draw: 11 to 12
Shatter Caps - 30-30 Repeater
  • ADS Strafe speed increased to shotgun strafe speed while Shatter Caps are enabled
  • Charged pellet damage multiplier increased from 35% to 50%
  • Cool-off time slightly increased
  • Overheat lens replacement time slightly increased
  • Rounds before overheat reduced at base and all Energy Magazine tiers
  • Arenas price adjustments:

Dev Notes: We’re nudging down the L-STAR’s core stats a bit to smooth out the power progression in what we think is a slightly more healthy top-end. We’ll keep a close eye on the L-STAR and it’s recoil as we enter the second half of Emergence. In Arenas, we’re well aware of it’s prevalence in high-level lobbies and are pricing it out of the first round. These changes essentially increase the blue cost by 50 and keep the purple price the same. If its pick rate remains unchanged, we will hotfix further adjustments.

  • EVA-8 and Mozambique headshot damage multiplier reduced from 1.5 to 1.25 bringing it in line with the Peacekeeper and Mastiff.
Triple Take
  • ADS charge time decreased from 1.0 to 0.8
QUALITY OF LIFE UPDATES
  • Shortened the out-of-bounds timer from 30 seconds to 15.
  • Swapping from Red to a Gold Shield with more health no longer requires a long press.
  • Evo Shields in deathboxes now show their health.
  • Early Leaver Warning has been improved to help people from accidentally leaving before their party is dead.
  • Fixed a bug where Streamer mode wouldn’t anonymize the names on the scoreboard in Arenas mode
  • Fixed issue for when players would randomly get un-readied while matchmaking in Ranked.
  • Fix for Ranked Arenas: longest win streak number was incorrect for some players when viewed in the Stats screen.
  • Fixed cases where players would still see Ranked icons when switching over to Arenas while inspecting personal stats.
  • Fix for cases where the player would still see the Abandon Penalty countdown when getting other messages like RECEIVED PREMIUM CURRENCY.
  • Removed the red speaker icon that would show up on the upper right corner of the screen that served no purpose.
  • Fix for when the Playlist Selector would sometimes flicker.
  • Players should no longer encounter a string issue in the Timeline when they have a ";" in their username.
  • Fixed cases where the name of killed players was not always showing up when a player died.
  • Fixed a rare bug that can cause the Observer to get stuck on the Intro Screen at the start of a match.
  • Motherload ultimate will no longer highlight enemies far below the ring.
  • Increased the hitbox for Exhibit Ultimate to better match the model.
  • Loba can no longer glitch into Skyhook when using her tactical.
  • Fix cases for when Loba’s ultimate visualfx do not appear while aiming down sites.
  • Fixed bug that could get players stuck under the map after dismounting from Ramparts Turret on a Trident.
  • Fix for the times when pinging a Prowler would trigger a voice line that mentions a removed hop-up.
  • Fix for cases where it appeared that Gibraltar's Ultimate caused dropped audio.
  • Fixed a bug where Wattson would start matches with 30 fences.
  • Fixed an exploit where players could get continuous missiles after exploiting Valkyrie's passive/tactical as well as use the Vtol jets infinitely.
  • Fix for when players would still see "Amped" or "Revved up" from Sentinel or Rampage after swapping weapons.
  • Fix for reactive skins, “Precision Calibur” and “Attention to Detail” where part of the skins appeared stuck in place when shooting.
World’s Edge
  • Various fixes on World’s Edge cleaning up some bad collisions, exploitable hiding spots, and areas where players could get stuck.
Firing Range
  • Fix for the mysterious fire show that could appear in Firing Range and cause a crash.
  • Fix for cases where players were able to reach farther than intended when punching an enemy player.
  • Private Match Fix - Observers should no longer get stuck on the intro screen for the duration of the match.
  • Fix for Audio fluttering that could happen when killing someone during self-revive.
  • Various fixes to improve overall game stability.
  • (PC only) You’ll no longer be able to bind forward movement to the Mouse wheel on PC. This previously enabled an exaggerated movement tech known as "Tap Strafing. See the dev note below for more context.
Dev Note: Tap-Strafing and Mobility Tech

Written by John “JayBiebs” Larson

__
9/13/21 UPDATE: The planned changes to tap-strafing have been delayed to a later patch.

via @respawn Twitter

The @playapex team has recently discovered some unexpected side effects of our planned changes to tap-strafing.

It is still our intention to address some of the most egregious use-cases of tap-strafing, but for now we are delaying our planned change to a later patch.

Movement is sacred in Apex. We weigh every change to these systems carefully and value feedback.

After further testing, we've concluded we need to take more time to get this right to make sure related movement mechanics aren't caught in the cross-fire.
__

Earlier this week, we announced our intention to “remove tap-strafing,” a decision that was met with surprise by many movement enthusiasts. Tap-strafing is a term associated with different sorts of movement, depending on who you ask. Internally, we generally use it to describe what many associate with scroll-wheel strafing.

To be more explicit, this change targets multiple rapid directional commands after jumping. Movement should feel unchanged for controllers and for M&K (mouse-and-keyboard) players who hadn’t heard of the term “tap-strafe” until this week. Thanks to the work of a couple of our engineers, this is now easily tunable on the fly, and we have the ability to iterate on or even revert it completely without a client update.

Our goal is to remove some of the sharpness in momentum conservation around 90°+ angles. That’s what I’m thinking of when I use the term “tap-strafe” throughout this post. Things like wall-bounce redirects back onto that same wall should feel unchanged, but movement afforded by scroll-wheel strafing will be removed.

Since tap-strafing is a unique M&K mechanic, many platforms have asked about our approach to controller-specific systems like aim assist. As Apex and its players evolve, it’s only prudent for us to continue to evaluate whether or not aim assist needs adjustment. When top-level controller players say they would be alright with nerfing aim assist, we definitely take note. Players should not feel forced to use a specific input type to stay competitive

When people say, “Gee dang it, Respawn’s balancing decisions cater to controller players,” the best answer I have is: “When it comes to accessibility, we often must consider controller players given the constraints compared to M&K. But, accessibility isn’t the same as balance design, and it’s a strawman argument to treat it as such.”

This is why we believe tap-strafing exists solely as a design problem. Even in a M&K-only Apex world, or a scenario where controller and M&K could tap-strafe just the same, we don’t believe it would be a healthy change with the freedom it currently allows, for three main reasons:

The first issue: it’s highly inaccessible. By “inaccessible,” we mean that it’s an opaque technique that’s practically impossible to learn organically (and the most egregious examples require a strange keybind).

Secondly, tap-strafes have terrible readability and limited counter play. Path grapples and Octane pads aside, I’ve seen clips of players breaking ankles with victims (including high-skill players) who are at a loss for what to do. While it’s not terribly prevalent, I’m concerned about how this could continue to evolve as more players adapt and further develop their tap-strafe mechanics.

The third point, and the most problematic, is how tap-strafing is exacerbated by movement abilities. I can buy that a tap-strafe at normal velocity in a gunfight occurs infrequently and is relatively mild enough to not immediately kill with fire. But Path grappling past and tap-strafing back into your face with a Mastiff, or Octane cranking 90s while maintaining ridiculous speed both bring up greater gameplay concerns.

Mobility creep is something to be very mindful of in this game. While many love the freedom that Apex’s movement system affords, constraints are just as important. It’s not surprising that mobility legends are highly popular. Why don’t we just do more of that? Well, over time (and I’d say we are already seeing it) mobility creep can open up a Pandora's box of new problems to solve. How is third partying affected by mobility? Within a fight, how are frontlines defined? How quickly can I close the gap on an enemy? As a game, Apex is designed to work well with a finite number of movement possibilities.

I feel it’s important to note that limitations don’t always equate to lowering skill-gaps; there are skill-gaps in working within constraints. One could argue that bunny-hop healing lowered the skill-ceiling—players could make up for misplays with less constraints on their ability to safely heal. Different types of skill expression are changed when we touch something like perfect air control, for better or for worse.

Hopefully this provided some context, and as always, we’re happy to hear your thoughts.


Параметры запуска Apex Legends От Sergey_Varvar Это руководство позволит вам более обширно настроить параметры вашей игры для более удобного времяприпровождения в ней!


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Sergey_Varvar
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Оглавление руководства



Команды для параметров запуска


Комментарии Команды для параметров запуска

Путь вписывания команд: библиотека > правой кнопкой мыши нажать на игру (Apex Legends)> свойства > установить параметры запуска. Пример будет показан на скриншоте!
Параметры запуска:

-novid -dev -nomenuvid - Выключает все вступительные ролики

-forcenovsync - Полное отключение вертикальной синхронизации.

+cl_showfps 4 - Отображение игрового fps монитора (также можно включить в самой игре или через Nvidia GeFoge Experiense) [win+R]

+cl_showpos 2 - Отображение координат и скорости игрока

-fps_max 300 - максимальный fps(отключается блокировка)

-freq 240 - Герцовка монитора (иногда игра не понимает 60 или 144 герц у вас монитор по этому можно сделать это принудительно)

-threads 8 - Задает кол-во потоков для игры

-fullscreen - Запуск игры в полноэкранном режиме

-dxlevel 95 - Запуск игры через DirectX9 (только для старых видеокарт которые не поддерживают dx 11 и 12. Если активировать параметр на более новой видеокарте скорее всего будет потеря производительности! По этому для видеокарт от 9хх серии не советую вписывать этот параметр запуска!)

-high - Запуск игры с приоритетом “Высокий” (не советую тем кто снимает видео или стримит)

-preload - подгружает заранее текстуры и объекты

Nvidia Reflex:
Также есть хорошая штука для владельцев видеокарт Nvidia: +gfx_nvnUseLowLatency 0 для отключения +gfx_nvnUseLowLatency 1 для включения

Пример параметра запуска: +gfx_nvnUseLowLatency 1 -fps_max 300 -threads 8 -novid -
forcenovsync -freq 144

По жалобам пользователей попросили добавить: -novid -forcenovsync +cl_showfps 4 +cl_showpos 2 -fps_max 300 -freq 240 -threads 8 -fullscreen -dxlevel 95 -high -preload
Удалите что не нужно и оставьте что надо.

ATTENTION.
Каждая команда подбирается отдельно для каждого ПК и пользователя! Все представленные мною примеры подходят для моего компьютера!

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Как создать лучший Battle Royale

от Gabe Logan Newell

1. Обкачайтесь псилоцином вусмерть. 2. Поставте сервера в будку (выгоните собаку на*уй и закиньте туда пк за полторы копейки). 3. Создайте героев которые имеют все виды гендеров (их примерно 36). 4. Если вас обвиняют в плохой оптимизации, пропускайте ми.

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