Код в the mimic 3 часть

Обновлено: 05.07.2024

Содержание:

Part 1 [ ]

Back at the place where Yasu escaped from Sama in Chapter 2, they walk across the ocean, only to stumble upon some kind of boat. When Yasu goes inside, they must look for a crowbar to take off the wooden boards on one of the doors. They find a code that will open up the room that the crowbar is in. (the code, which is in Japanese language, is 3015). After using the crowbar to unlock the door with the planks on it, Yasu must solve another code door (the code for this one is 8749). Once Yasu escapes the boat, he must offer a blade to a well, while being chased by Mariachi (the lanterns on the water will keep you safe 50% of the time). Once Yasu offers the blade, they go into the door that was on the floor in the cave. The tunnel under the cave has giant hands sticking out that will kill them upon contact, so Yasu must try their best to make it down the tunnel without getting killed. Once they make it out of the tunnel, Sama in her "Omukade" form asks you what happens to the butterfly spirits you sacrifice to escape. Despite what she said, Yasu uses a butterfly to open the door. Sama laughs maniacally while they make their way into the door.

Part 2 [ ]

After escaping Part 1, Yasu ends up in Biwaki's and Mariachi's house, where they must offer a blade, a yellow rose, and a corrupted spirit to the altar in order to escape. Once they escape, they go down a dirty, long hallway to the skull maze. Yasu must offer the red skull to the red hand, the black skull to the black hand, the greening-grey skull to the greenish-grey hand, and the white skull to the white hand. While looking for the skulls in the maze, Yasu must avoid Mihari by hiding in the vines on the walls. Once Yasu completes the puzzle, the escape door opens.

Ending [ ]

Yasu walks through the hall, seeing the faces of all of the monsters they encountered on the walls. Sama tells them that the monsters are their ancestors, so they are bound to this curse by bloodline. Yasu is then teleported back to their 'house'. Yasu opens the door, and then the screen cuts to a scene that shows Omukade holding Hiachi, Biwaki, Mariachi, Mihari, and Shaku by puppets strings, showing that she in in control of everyone.

Part 3 (Final Part) [ ]

Yasu is teleported back to Biwaki's house, where Mariachi lies dead and faceless. Yasu goes down a hallway where there are multiple paintings on the walls, and Sama comes out of the final painting (she will not kill you, it's just a jumpscare). Once they reach the end of the hall, they travel through a lake, trying to solve skull-color-puzzles, while trying to survive Omukade. Once Yasu completes the puzzles, an entrance to the Ancestors Hall opens.

В чём особенность режима

Данный режим очень сильно отличается от тех, которые мы привыкли видеть в Роблоксе . Здесь нет угнетающей музыки и страшных звуков, но при этом сам режим наполнен жуткой атмосферой, заставляющей игрока бояться каждого поворота.

Также стоит отметить и то, что мимик появляется внезапно. Предугадать его действия практически невозможно, а вот постараться сразиться с девушкой у вас не получится. Вам нужно продумывать все ваши шаги и правильно делать выбор на поворотах, чтобы не встретиться лицом к лицу с этой страшной девушкой.

Подойдёт данный режим для всех любителей хоррор игр, но в некоторых случаях он может быть достаточно тяжёлым для юного поколения, поэтому рекомендуется родителям проходить его вместе с детьми.

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ANNOUNCEMENTS

  • Want to know the whole lore of Book 1? Check out the Official Lore Wattpad Book! It's still WIP thought, and it gets updated every Tuesday. But sometimes, it will have advance updates 'cause whu not!
  • Chapter 3 & Chapter 4 of the Wattpad Book is out now! The Chapter 3 focuses to the Akuyami Village, the village to Sama's maze, while the Chapter 4 focuses to Futaomote's backstory.
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WARNING:This page contains HEAVY SPOILERS of the game! Means heavy plots of the stories are here. If you haven't play the game yet, We suggest you to play the game first before to read the article.

Information

Chapter 3 is the third chapter of The Mimic: Book 1. The chapter focuses on Yasu after they escaped from Sama, venturing throughout Japan.

Chapter III

The Sakura tree and the offering statue on top of the water after the Hands Obby

Developer

Platform

Release date

April 15th
  • Normal
  • Nightmare
  • Halloween Event

Media

В чём смысл режима

Перед игроками предстаёт настоящая сюжетная история, которую нужно проходить с целью полного прохождения режима. То есть, вам придётся искать выход в различных ситуациях, искать ключи, двери и не только. Игра заставляет геймера тратить время на то, чтобы понять, в каком направлении ему следует двигаться и не только.

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Прохождение режима The Mimic

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