Как убрать бинд в майнкрафте в чите

Обновлено: 07.07.2024

Пацан. ЧИТЫ ЭТО ПЛОЗХХХХООО ЫТТЫТ ООт КТО ИГРАЕТ С ЧИТАМИ НУБ КОТОРЫЙ БЕЗ ЧИТОВ ПРОСТО НОЛЬ. Фух, если ты просто хочешь опробовать читы не делай этого потому что ты почти не когда не откажешься от читов (был печальный опыт оч сложно было избавится) Ну короч это как наркомания.

Иван ГалимскихЗнаток (373) 1 год назад

согласен, я просто протестировать что это такое хотел, а потом всякие вве качал. Хорошо что щас без этого уже.

.bind killaura и кнопка на которую хочешь бинд и любая другая функция например scaffold писать в чат

.binds is a powerful command that lets you view, edit, add, remove and reset your keybinds directly from the chat. Unlike the Keybind Manager, .binds is available in all versions of Wurst, including Wurst 6, Wurst 7 and ForgeWurst.

Help! I deleted something important! - .binds reset

A common beginner’s mistake is to accidentally delete the ClickGUI / Navigator keybinds and then panic because they can’t open the GUI anymore.

Don’t worry! There is a good reason why .binds uses the chat instead of the GUI and it’s very easy to restore those keybinds.

Simply type .binds reset and you will get all of the default keybinds back, including the ones that open the GUIs. Note, however, that this will remove any custom keybinds that you have created. You will have to add them again afterwards.

All keybinds reset to defaults

After typing .binds reset , you will see this message.

You will also notice that your GUI is working again. See? No problem at all!

Create Your Own Keybinds - .binds add

Any hack or command in Wurst can be turned into a keybind.

All you need to do is to type .binds add <key> <action> , where <key> is the key that you want to press to trigger the keybind, and <action> is either the hack that it should toggle or the command that it should run.

For example, let’s say that we want to toggle AutoMine whenever we press the M key. The <key> is M and the <action> is to toggle AutoMine. So the command to create this keybind is .binds add M AutoMine .

After typing that command, you will get a message like this to confirm that your new keybind has been created. From now on, pressing M will toggle AutoMine.

Remove Keybinds That You Don’t Like - .binds remove

The syntax to remove a keybind is .binds remove <key> . Note that this command requires the <key> , but not the <action> .

For example, let’s say we want to remove the default keybind for N, which toggles Nuker. The <key> for this keybind is N, so the command is .binds remove N (but not .binds remove Nuker ).

Keybind removed N Nuker

Again, we get a chat message to confirm that this keybind has been deleted.

View Your Keybinds - .binds list

Let’s start with something simple. To see which keybinds you already have, type .binds list in the chat.

Keybind list

You will see a list like this one.

If you have a lot of keybinds, .binds list will only show you the first page of your keybinds list. To view the other pages, simply type .binds list 2 , .binds list 3 , and so on.

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