Doom 2 no rest for the living секреты

Обновлено: 02.07.2024

No Rest for the Living is the title of the new Doom II expansion pack developed by Nerve Software for the release of Doom II on the XBLA on May 26, 2010. It is also included in the Doom 3 BFG Edition.

Contents

Walkthrough


Essentials

All enemies below are based on U.V difficulty

Other points of interest

Once you have entered the door to the castle a teleporter will appear in the start room. (The door to the castle is the one with that reveals a Baron of Hell when you approach it and once he's defeated, you'll be able to see the Yellow Skull Key on the top of some rocks)

This teleporter makes for a 2nd way in to the castle,although I'm not sure why because you'll end up in exactly the same location. the baron mentioned above that will open the door of the castle and thereby reveal the Yellow key will also reveal a door which is the very same door you end up on the other side of if you take the long way back to the teleporter so all I can think is that if you wanna use the invisibility further on then the teleporter might help you get there fast enough to actually use it.

Exit to The Secret Level: MAP09: March of the Demons.

Once you go through the Yellow Door, you'll see a small mound straight ahead with 2 medkits around it, if you look close you might even be able to see the skull switch on top of it. Any way on the East side of the mound there's a wooden side, which is a lift. Press it and ride the lift up to the skull switch,press this and a door will open up ahead,letting a Cacodemon out. Once it have been defeated, enter where it came from and go to the end of the corridor and turn right,and press the wall with the 3 candles,revealing an Imp and a switch,flick it to open the end wall in the corridor but be prepared for the 2 Demons that comes out. Flick another switch to open the wall beside the Imp switch. Go through and hit the last switch,then go back towards the second switch but turn left,where the bars now have been lowered so you can get up the up the stairs. Somewhere on these stairs you'll pass the sensor that lowers the wall to the exit so if you fail return to here. So up the stairs,lower the lift and sprint across to the secret exit on the opposite side, before the wall shuts.


Secrets Map (Doom II - No Rest For Living - Map.04)

Secrets

There are only 7 intended secrets in Hell Mountain; the 8th secret is a mapping oversight in which one normal ground sector was inadvertently marked and released as secret. See here and here. To collect this final "secret" simply walk over the sector like any other secret.

When pointed out to the maps creator, Russell "Castle" Meakim, he replied:

"How in the world did that get by?? *scratches head* Can anyone confirm if that is also a problem on the 360 version?" . "Yeah its confirmed and noted now. Anyone find anything else like this PM me or Squib ok."

Playing on a computer

If you have Doom 3 BFG Edition on PC, you can take the nerve.wad file supplied in the files and use it in ZDoom (and other source ports that support it). If used with Doom II, ZDoom will automatically implement No Rest for the Living in the episode screen.

While it is playable if loaded with Doom II in DOSBox, No Rest for the Living will experience minor graphic flaws that will sometimes cause distant objects to flicker, and will crash in certain areas. It also will not play the proper music, but rather the default Doom II soundtrack. It is advised for DOS users to use source ports like MBF for a fully functional game.

MAP04: Hell Mountain is the fourth map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "Shawn's Got The Shotgun". The par time is 1:45.

Episode

According to Nerve Software boss Brandon James the expansion set "continues on Earth after Hell's forces have [seemingly] been vanquished".

The goal of the expansion is to travel to a pocket dimension of Hell and assassinate a Cyberdemon that has been building an army of demons for his own personal use. No Rest for the Living takes advantage of the expanded capacity of modern systems, with significantly more enemies on-screen at the same time than in the original Doom 2, especially in the later levels.

Contents

Levels

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