Цвета майнкрафт коды

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A book showing the possible formatting options with the character that performs them.

Formatting codes (also known as color codes) add color and modifications to text in-game.

Text in Minecraft can be formatted with the section sign ( § ). In Bedrock Edition, the section sign can be entered into signs, world names, books, renaming items and in the chat. In Java Edition, section signs may be used in server.properties , pack.mcmeta , splashes.txt , world titles, books, and server names. External programs can be used to insert it in other locations.

Contents

Use in custom language packs [ ]

Formatting codes can be used to color names and description in language files by using § then any of the numbers/letters displayed above. This is also used in end.txt and credits.txt . An example of this is §dDiamond to make the name of a diamond appear as Diamond .

Since Java Edition 1.16, §r can no longer be used to remove italics from custom translation tags within language files. For example, if the translation tag "item.example.test": "§rTest Item" is applied to the Name display data of a custom item ( '> ), it still appears as Test Item rather than simply Test Item . This is not true of any other formatting options.

Usage [ ]

Text can be formatted using the section sign (§) followed by a character. A § symbol followed by a hex digit in the message tells the client to switch colors while displaying text. In Bedrock Edition, the § symbol can be used in any text input, while in Java Edition, it may be used in server.properties , pack.mcmeta , world titles, and server names.

In Java Edition, if a color code is used after a formatting code, the formatting code is disabled beyond the color code point. For example, §cX§nY displays as XY , whereas §nX§cY displays as X Y . Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors.

Motd scramble bug.jpg

In Bedrock Edition, formatting codes persist after a color code. Furthermore, if an obfuscated code is used and a reset code is not used before the end of the line, the client GUI continues to obfuscate text past the MOTD and into the version number display.

Color codes [ ]


Hex digit to color mapping. Use "§" followed by the corresponding color letter/number; e.g. "§e" gives yellow.

Messages sent from the server to the client can contain color codes, which allow coloring of text for various purposes.

Formatting codes [ ]

The random characters placed after §k are always the same width as the original characters. For example, any random character cycled through where the letter "m" would be wide characters while any random character in the spot of an "i" would be narrow characters.

§r resets the styles of following characters; e.g., §nXXX§rYYY displays as XXXYYY .

Typing [ ]

When part of JSON text, the symbol can be written as \u00A7 or \u00a7 .

When used in chat, this character will disconnect the user, even in 'offline' single player mode, and thus can't be used directly in commands such as /say .

Sample text [ ]

Use in world names [ ]

With the use of external tools, such as NBTExplorer, world names can have custom colors and formatting codes. To modify the name, choose the LevelName tag in the world's level.dat . In this example, LevelName is set to §1R§2e§3d§4s§5t§6o§7n§8e §9C§ar§be§ca§dt§ei§fo§1n§2s .

Additionally, the player can rename the world's folder to contain one of the codes. In the world selection menu, the specified color or effect appears.

The player can also use a resource pack with a § already in the world name when creating a world and all the user has to do is to change or alter the color code after the § .

In Bedrock Edition, the player is allowed to use a § inside of the world name when creating the world. This allows for using custom colors and formatting codes inside of the world name without having to modify the game.

В Майнкрафт существуют коды цветов и форматирования, которые позволяют изменять цвет и начертания текста прямо в чате игры. Цветовые коды варьируются от чёрного, до белого (всего 16 цветов).

Цвета и коды форматирования

Очень легко отформатировать ваш текст в конфигах или в игре, используя таблицу цветов ниже. &r используется для сброса всех кодов, т.е. &mААА&rБББ будет отображаться как ААА БББ.

Таблица кодов форматирования

Иногда бывает нужно подчеркнуть, зачеркнуть, выделить какой-либо текст. Для этого используется форматирование текста. Используется точно так же как и цвета (перед текстом ставим амперсант и код, например &lMinecraft = Minecraft)

Use in server.properties and pack.mcmeta [ ]

In order to get an MOTD colored or formatted, \u00A7 must be used instead of § ; for example, §5 would be \u00A75 . The full list of them is listed below. Colors can be used in conjunction with formatting. The formatting must be done after the color.

Given that pack.mcmeta files accept raw JSON text as descriptions, the usage of § can be replaced by text components with different color and style, though using § still works.

  1. ↑ Raw JSON only.

Compatibility with older versions [ ]

Formatting codes can be used in the motd line in a server.properties file, but the section signs must be escaped as \u00A7 . If a section sign is entered directly, the server replaces it with \u00C2\u00A7 ( § ); clients display the \u00C2 character as a question mark. Delete the \u00C2 character in the MOTD if it comes with a bunch of question marks: this happens if something is not compatible.

Таблица цветовых кодов

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