Anvil of dawn читы

Обновлено: 02.07.2024

You will need any hex editor to perform these cheats. With editor load
Anvil of Down savegame file (saveXX.dat). Savegame file length changes during g
ame.
Hero record always starts at 19475 (4C13h).

You can play 1 hero in game, but you can select from 5 differennt characters.
HERO STA STA AGI POW
===========================================
Ianmyrth 3 4 5 8
Foxwen 3 7 7 2
Brice 8 7 4 1
Nalu 8 5 6 1
Daganoth 5 5 5 5

HERO RECORD:
============
Offs Name Type Description
=======================================================================
+00
+04 XPos LONG
+08 YPos LONG
+38 Energy WORD
+3A Max Energy WORD
+3C Mana WORD
+3E Max Mana WORD
+40 Map BYTE
+41 SubMap BYTE
+44 Strength WORD
+46 Max Strength WORD
+4E Stamina WORD
+50 Max Stamina WORD
+58 Agility WORD
+5A Max Agility WORD
+62 Power WORD
+64 Max Power WORD
+EE cName C16
+FE Spell1 BYTE 1 = spell is active, 0 = no spell
+FF Spell2 BYTE 1 = spell is active, 0 = no spell
+100 Spell3 BYTE 1 = spell is active, 0 = no spell
+101 Spell4 BYTE 1 = spell is active, 0 = no spell
+102 Spell5 BYTE 1 = spell is active, 0 = no spell
+103 Spell6 BYTE 1 = spell is active, 0 = no spell
+104 Spell7 BYTE 1 = spell is active, 0 = no spell
+105 Spell8 BYTE 1 = spell is active, 0 = no spell
+106 Spell9 BYTE 1 = spell is active, 0 = no spell
+107 Spell10 BYTE 1 = spell is active, 0 = no spell
+108 Spell11 BYTE 1 = spell is active, 0 = no spell
+109 Spell12 BYTE 1 = spell is active, 0 = no spell
+10A Spell13 BYTE 1 = spell is active, 0 = no spell
+10B Spell14 BYTE 1 = spell is active, 0 = no spell
+10C Spell15 BYTE 1 = spell is active, 0 = no spell
+10D Spell16 BYTE 1 = spell is active, 0 = no spell
+10E Spell17 BYTE 1 = spell is active, 0 = no spell
+10F Spell18 BYTE 1 = spell is active, 0 = no spell
+110 Spell19 BYTE 1 = spell is active, 0 = no spell
+111 Spell20 BYTE 1 = spell is active, 0 = no spell
+112 Spell21 BYTE 1 = spell is active, 0 = no spell
+113 Spell22 BYTE 1 = spell is active, 0 = no spell
+114 Spell23 BYTE 1 = spell is active, 0 = no spell
+115 Spell24 BYTE 1 = spell is active, 0 = no spell
+116 Earth skill BYTE
+117 Wind skill BYTE
+118 Fire skill BYTE
+119 Water skill BYTE
+11A Lighting skill BYTE
+11B Flesh skill BYTE
+11C Void skill BYTE
+11D Hacking skill BYTE
+11E Thrusting skill BYTE
+11F Slashing skill BYTE
+120 Ranged weapons skillBYTE
=======================================================================

DISCLAIMER: THIS DOCUMENT OR ITS AUTHOR IS IN NO WAY CONNECTED IN ANY WAY
WITH NEW WORLD COMPUTING OR ANY OF ITS AFFILIATES OR PARENT COMPAN
IES.
USE THIS AT YOUR OWN RISK.

The following is a quick way to get powerful spells in the beginning of
Anvil of Dawn, even before you enter the Dark Lantern. Try the following:

- In Gryphon Keep (the place where you start) you can get three golden
coins. One you get in a chest in a chamber just north of the passage where
the Laughing Skull of Thunderous Might passes by. The second one you get
in the SE tower, the one you need to insert it in a hole to reach the
mana altar (one of the Sword Thanes will drop it). The third you get from
a Sword Thane in the main chamber (or from the Messenger).

- When you have finished all of Gryphon Keep, talk to Parsafal. He will give
you a bag with three golden coins.

- Now, go North to the Underground City. Enter and go to the SE corner.
There you will find a building which has a teleporter just in front of the
door. Some Unholy Conflagration is going off as well. Turn the pick on the
West (left) side, then the one on the East (right) side. The teleporter
will be gone. Turn the pick close to the door and enter the room. At the
end is an invisible wall. Go through and you will find two chests. One has
the Unholy Conflagration spell in it.

- Now leave the Underground city by the Western exit, heading towards the
Barrier. Just before you enter, turn North. You will meet a man who wants
to trade with you. Buy everything he has. You need 5 coins as he only as
5 items. The last is the Roaring Column of Lightning Wild. This will
really increase your magic levels. He will also give you a soul link
figure, which will come in handy later.

- Now, head back via the Underground city to the Dark Lantern (you may also
explore now the Underground City, but it will spoil some of the story).

- When you have finished the Dark Lantern, enter the Undersea Maze, and head
all the way North. There you will meet the Lady of the Sea. Activate the
soul link figure, and you will have the Vampiric Mist of Innate Weakness
before you have found the soul link figure in the Undersea Maze. The spell
sometimes comes in handy.

For those who get tired of rolling rocks, try the following:

- When you have the Roaring Column of Lightning Wild, enter the Underground
City, and kill some of the Quivering Pools, until you get a Blue Tear key.

- Head to the NE corner. There you need to open a door with that key. In
that building, you should find the Trumpet of Earthen Quake. Take it,
leave through the North exit and go to the Elder Tree.

- Finish off the Elder Tree (you may also get the Dragon Amber). You will
find the spells Granite Ward of Tempered Skin and Deadly Spores of Earthen
Rot there.

- Now cross over into Desolation, into the Reed Plain. Then get the Ritual
of Unmaking spell.

- Now head back to the Dark Lantern.

I will also give a list of the spells, their cost and where they can be
found.

Spell Cost Place

I have not included the damage, as this varies a little for each spell ie
the Ghostly Howl of Mortal Anguish does not always do the same amount of
damage. It varies a little.

In Gorge Keep you also have a room where you cannot use your magic. If you
do want to kill the enemies with magic, then this is the way to do it.
Go out of the room and cast the spell Vampiric Mist of Innate Weakness. Now
enter the room and walk randomly around, past the Slog Riders. But make sure
that they do not surround you, or you will have to fight one of them with
your sword. Anyway, as you walk around (use the arrow keys in this case)
and you come past some enemies, they will be hit by the spell, killing them
eventually and giving you precious health points back in return, so that
this can also be considered a method for healing as there are no altars in
that place. Give it a try!
Another method is to stand in the doorway to the room on the right and
every time an enemy faces you or passes by, cast a powerful spell so
that they die at once.

Another funny thing which I found is the following: Cast the spell Vampiric
Mist of Innate Weakness, and then cast Shackles of Ice on an enemy that
faces you. Sometimes (not always) the enemy will be dead immediately. This
also sometimes works by casting the Shackles of Ice first and the Vampiric
Mist of Innate Weakness. It does not always work, and I do not know when it
does and when it does not. If you do, I hope you let me know.

If you want to kill enemies as fast as possible, then cast the Ghostly Howl
of Mortal Anguish. It is the quickest spell and also quite powerful. The
disadvantages are that it is expensive and that some enemies are immune to
it. Choose them well!

Читайте также: