Alien invasion python код

Обновлено: 04.07.2024

This project was developed following Eric Mathees' Python Crash Course, Second Edition. Its a the classic game, Alien Invasion, developed in Python using Pygame.

Table of Contents

I introduced some of my own features that I believe improved the game experience:

  • included a high scores button
    • displays the top 10 scores achieved by a player
    • after each game, the score of the game is saved
    • we extract a list from a json file
    • we introduce the new score into the list, and sort the list
    • we then take the first 10 elements
    • we store this new list into the json
    • explains the basic functioning of the game
    • "god-mode" increases the speed of the ship and bullets
    • "x-mode" increases the fall speed of the ship
    • improve documentation
    • add an options button to handle difficulty of the game, speed of ship, etc .
    • introduce power ups

    The instructions pane:

    The high-score pane:

    The level up screen:

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    alien_invasion.py

    game_functions.py

    game_stats.py

    Под файлом изображений размещены две картинки
    Имена Alien.bmp, ship.bmp



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    About

    Project developed following Eric Mathees' Python Crash Course, Second Edition. It's the classic game, Alien Invasion, developed in Python using Pygame.

    Inspired by Space Invaders, Alien Invasion is an arcade game where the user has to use a ship to destroy all the aliens in the screen to reach the next level. As the levels increase, the aliens and the ship's bullets both move faster, the user has to steer the ship dexterously to create a new high score. The game ends when either the aliens collide with the ship or they reach the bottom of the screen.

    Testing my new abilities with python I decide to make the space invaders, with the help of the book, Python crash course by Eric Matthes. In this Project I learned how to detect mouse movements, display information in textual and nontextual ways, how to use python libraries, how to use nested loops to create a grid of elements, how to track the statistics in a game and use flags to determine when the game is over.

    web app

    Since this game is created using Pygame modules. You will need to install Pygame and its dependencies.

    On Linux: Install the dependencies first using the packet manager.

    If you want to add sounds to the game, install the following libraries as well:

    Then finally install Pygame using pip:

    On OSX: Install the dependencies using Homebrew.

    And for sound libraries:

    Ending by installing Pygame using pip:

    On Windows

    Find a windows installer that matches your version of Python. Run the installer if it is an exe and if there is an .whl file copy it to the project directory. Open a command window and navigate to the folder your copied your installer and install using pip.

    No installation is needed! To play the game, run the alien_invasion.py file using Python3 and enjoy!

    • Press the Return key(⏎) or click the 'Play' button to start
    • Steer the ship using arrow keys(←↑↓→)
    • Press 'q' to quit anytime.
    • Press 'p' to pause the game.

    The MIT License (MIT)

    Copyright (c) 2015

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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