A hat in time читы
Обновлено: 05.07.2024
Be sure to relaunch the game afterwards!
enablecheats (necessary to use the commands)
Summon HatinTimeGameContent.Hat_Collectible_RouletteToken – Creates a rift token
fly – Similar to ghost, but the player is able to collide with geometry.
ghost – Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage
summon A list of summonable objects can be found here
walk – Disables fly/ghost Mode
changesize [number] – 1 is default, changes the size of Hat Kid
god – Toggles God Mode, making Hat Kid lose no health when attacked or damaged
slomo [number] – 1 is default, modifies the games speed
teleport – Teleports the player to the surface they are looking at
setspeed [number] – Modifies Hat Kids ground speed and water speed (only seems to work in water)
setgravity [number] – Changes the gravity
open [mapname] – Loads the inputted map (check C:\Program Files (x86)\A Hat in Time\HatinTimeGame\CookedPC\Maps) for maps.
setjumpz [number] – Changes your jump height
playersonly – Set the world to only update players, ignoring all other actors
killparticles – Deactivates particle systems and destroys all particles
FOV [number] – Changes FOV to given number (max 170, min 1, default 90)
suicide – Kills Hat Kid
showdebug – Toggles the overall display of properties of the player’s current ViewTarget
restartlevel – Restarts the level
invertmouse – Inverts the mouse vertically
invertturn – Inverts the mouse horizontally
jump – Makes Hat Kid jump (pretty obvious)
duck – Makes Hat Kid duck (pretty obvious)
unduck – Makes Hat Kid unduck
pause – Pauses the game
showmenu – Functions identically to pause
use – Makes Hat Kid interact, or attempt to interact.
freezeframe [number] – Forces the game to pause for the specified delay time (when tested escape immediately resumes the game)
stat fps – Toggles display of frames per second
showhud – Toggles the visibility of all HUD items.
togglehud – Toggles the visibility of all HUD items.
show particles – Toggles display of particle geometry
show rigidbody – Does something (I have no idea what this does)
show collision – Toggle display of collision primitives
show postprocess – Toggle display of post-process effects
show staticmeshes – Toggle display of static mesh geometry
show paths – Toggles display of paths or navigation meshes
show volumes – Toggles display of volumes
viewmode unlit – Renders scene with flat shading, i.e., no lighting
viewmode wireframe – Renders scene in a wireframe view
viewmode brushwireframe – Renders scene in a wireframe view showing brush edges
viewmode lightingonly – Renders scene using only the lighting information on the geometry
viewmode lightcomplexity – Renders scene using a special shader that displays the complexity of the lighting on (number of dynamic lights affecting) each surface using specific colors to denote the number of lights
viewmode texturedensity – Renders scene using a special shader that displays the density of texels for the diffuse channel on each surface using specific colors to indicate the density
viewmode shadercomplexity – Renders scene using a special shader that displays the complexity of the material being used by each surface using specific colors to denote ranges of shader instructions
viewmode litlightmapdensity – Renders scene fully lit using a special shader that displays the density of texels for the lightmap on each surface.
Be sure to relaunch the game afterwards!
enablecheats (necessary to use the commands)
Summon HatinTimeGameContent.Hat_Collectible_RouletteToken – Creates a rift token
fly – Similar to ghost, but the player is able to collide with geometry.
ghost – Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage
walk – Disables fly/ghost Mode
changesize [number] – 1 is the default, changes the size of Hat Kid
god – Toggles God Mode, making Hat Kid lose no health when attacked or damaged
slomo [number] – 1 is the default, modifies the games speed
teleport – Teleports the player to the surface they are looking at
setspeed [number] – Modifies Hat Kids ground speed and water speed (only seems to work in water)
setgravity [number] – Changes the gravity
open [mapname] – Loads the inputted map (check C:\Program Files (x86)\A Hat in Time\HatinTimeGame\CookedPC\Maps) for maps.
setjumpz [number] – Changes your jump height
playersonly – Set the world to only update players, ignoring all other actors
killparticles – Deactivates particle systems and destroys all particles
FOV [number] – Changes FOV to given number (max 170, min 1, default 90)
suicide – Kills Hat Kid
showdebug – Toggles the overall display of properties of the player’s current ViewTarget
restartlevel – Restarts the level
invertmouse – Inverts the mouse vertically
invertturn – Inverts the mouse horizontally
jump – Makes Hat Kid jump (pretty obvious)
duck – Makes Hat Kid duck (pretty obvious)
unduck – Makes Hat Kid unduck
pause – Pauses the game
showmenu – Functions identically to pause
use – Makes Hat Kid interact, or attempt to interact.
freezeframe [number] – Forces the game to pause for the specified
delay time (when tested escape immediately resumes the game)
stat fps – Toggles display of frames per second
showhud – Toggles the visibility of all HUD items.
togglehud – Toggles the visibility of all HUD items.
show particles – Toggles display of particle geometry
show rigidbody – Does something
show collision – Toggle display of collision primitives
show postprocess – Toggle display of post-process effects
show staticmeshes – Toggle display of static mesh geometry
show paths – Toggles display of paths or navigation meshes
show volumes – Toggles display of volumes
viewmode unlit – Renders scene with flat shading, i.e., no lighting
viewmode wireframe – Renders scene in a wireframe view
viewmode brushwireframe – Renders scene in a wireframe view showing brush edges
viewmode lightingonly – Renders scene using only the lighting information on the geometry
viewmode lightcomplexity – Renders scene using a special shader that displays the complexity of the lighting on (number of dynamic lights affecting) each surface using specific colors to denote the number of lights
viewmode texturedensity – Renders scene using a special shader that displays the density of texels for the diffuse channel on each surface using specific colors to indicate the density
viewmode shadercomplexity – Renders scene using a special shader that displays the complexity of the material being used by each surface using specific colors to denote ranges of shader instructions
viewmode litlightmapdensity – Renders scene fully lit using a special shader that displays the density of texels for the lightmap on each surface.
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